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I have a player who has a halfling fighter that specializes in using Combat Maneuvers rather than damaging attacks. He wields a whip, but is willing to use other weapons. He's using the Free Hand Fighter archetype if that makes any difference. We just hit 5th level and I'm trying to decide what feat to suggest next. His feats so far are Combat Expertise, Imp. Dirty Trick, Imp. Steal, Agile Maneuvers, and Weapon Finesse.
Also, we ran into the problem that against Large or bigger foes, he loses the capability of some Combat Maneuvers. Also undead seem to be a problem area.
Any suggestions on how to improve his build?

Flux Vector |
I have a player who has a halfling fighter that specializes in using Combat Maneuvers rather than damaging attacks. He wields a whip, but is willing to use other weapons. He's using the Free Hand Fighter archetype if that makes any difference. We just hit 5th level and I'm trying to decide what feat to suggest next. His feats so far are Combat Expertise, Imp. Dirty Trick, Imp. Steal, Agile Maneuvers, and Weapon Finesse.
Also, we ran into the problem that against Large or bigger foes, he loses the capability of some Combat Maneuvers. Also undead seem to be a problem area.
Any suggestions on how to improve his build?
Most creatures size larger and bigger, or with four legs or more, are effectively immune to combat maneuvers, or at least the chance of succeeding against them is small enough that it's liable to be a waste of an action to try.
You could try using Dazzling Display and Shatter Defenses to force the target into Flatfooted and reduce its CMD appropriately, as well as remove its abilities to take AOOs (so you won't take 'em when you make CMA attempts that you don't have Improved X feats for).
A wand of enlarge person, or a magic item that's continuous use or command activated enlarge person, would also do a lot to help him out here.
So would not being a halfling but I guess that's not in the cards... unless you use a wand of alter self, mayhaps.