| Fraust |
Just testing the waters of who would be interested in playing in a PbP campaign of either of these. I'd like to know not only that you want to play, but how familiar you are with either system (as well as the setting of AE).
As for the campaign itself, AE would likely be a series of adventures of my own design (actually a complete rip off of a campaign my friend ran us through in second edition D&D) that would go from low levels (would be starting at third or so) and go for a while (possibly into the twenties).
If I ran IH, it would likely be a conversion of Red Hand of Doom.
Feel free to ask whatever questions...though keep in mind this isn't the recruitment thread, and would likely not start for a while (more than a month, less than a year from now).
John Woodford
|
Just testing the waters of who would be interested in playing in a PbP campaign of either of these. I'd like to know not only that you want to play, but how familiar you are with either system (as well as the setting of AE).
As for the campaign itself, AE would likely be a series of adventures of my own design (actually a complete rip off of a campaign my friend ran us through in second edition D&D) that would go from low levels (would be starting at third or so) and go for a while (possibly into the twenties).
If I ran IH, it would likely be a conversion of Red Hand of Doom.
Feel free to ask whatever questions...though keep in mind this isn't the recruitment thread, and would likely not start for a while (more than a month, less than a year from now).
I'd be interested in AE--got the rules a while ago, and never did anything with them. I thought the setting was pretty cool.
Tarlane
|
I'm afraid I'm on the other side of things from John above, which probably doesn't help you too much.
I -love- the Iron Heroes mechanics, though I haven't gotten a lot of time to actually use them(I have read the book as well as the players guide and ran a group through the song of the blade module) and would love to be involved in an Iron Heroes game.
Unfortunately, I know nothing about AE beyond what I have heard people talking about it on the boards now and again.
| Fraust |
Good to see there are a couple people at least semi familiar. I was worried I'd ether get nothing back, or I'd wind up with fifty replies by people who knew everything inside and out...
Personally I've played in one AE campaign that lasted about a year, though that was not long after it came out. As for IH I've read the rules but never played. I have a better idea of what I want to do in regards to an IH campaign, as it's just converting over preexisting matterial, where what I want to do with AE would require ALOT more work...Eventually I'll write up a little bit here and see what people say.
Stardust...I would be very interested in seeing your take on the AE classes, specifically the akashic. It's one of those fantasy archtypes I think is strongly lacking from Pathfinder.
Tarlane...yeah, IH is amazing in my opinion, though it's very indepth. I think the token mechanics would work well online, though I really need to go back through my books to freshen up.
John...I really liked the setting too. Really wish there was more official fiction....
stardust
|
The Akashic:
Well, basically the design principle is based on converting the 25 levels to 20 levels, keeping the capstone ability at 20th level, and just moving the rest of the class abilities to accomodate the same growth of power, over 20 levels instead of 25.
The BAB, and saves are the same.
1 Skill memory +2, perfect recall
2 Delve into collective memory, minor akashic ability
3 Minor akashic ability, extra feat
4 Minor akashic ability, sudden memory*
5 Minor akashic ability, lesser akashic ability
6 Skill memory +4
7 Lesser akashic ability, extra feat
8 Lesser akashic ability
9 Feat memory, sudden memory
10 Lesser akashic ability
11 Skill memory +6
12 Greater akashic ability
13 Greater akashic ability, extra feat
14 Greater akashic ability, sudden memory
15 Greater akashic ability, spell memory
16 Skill memory +8
17 Spell memory 2/day, momentary memory ability
18 Greater spell memory, momentary memory ability
19 Greater spell memory 2/day, momentary memory ability
20 Class ability, momentary memory ability
If this seems overpowered, I would remove the class bonus extra feats, as Pathfinder allows a feat at every odd level anyway. That is one thing I'm having difficulty taking into account since most of the AE classes get bonus feats like crazy.
Sudden Memory (Su): Upon reaching this level the akashic suddenly remembers something in extreme detail from the collective memory. This can be anything the GM and akashic can agree on, but the following suggestions will work well for most campaigns: a map to a lost kingdom or treasure, the secrets of getting around a well known defense or trap, or some other geographical or historical knowledge boon.
nightflier
|
I have both set of rules, and I am using IH traits for my own Midnight campaign. I already have a Litorian created for a Ptolus game (that went bust when DM disappeared), so I am semi-familiar with the rules. I would recommend a bit of a mix-up with Pathfinder, though. Using Pathfinder skills and feats instead of 3.5 and stuff like that...
| Fraust |
I don't think I would mix IH and AE, as mechanically they work, but once the AE characters begin getting magic item the logic starts to fall apart, least in my opinion.
I remember IH had some special rules regarding skills, so I would need to check that out, but yeah, if I ran AE I would be using the Pathfinder skills. Feats I would probably keep the tallent/general/ceremonial distinction, though the feat description would be from Pathfinder.
nightflier...there is a D&D version of the litorian Monte Cook produced for the Ptolus setting that is very different than the AE version.
stardust
|
Here's a dracha executioner/fire elemental sorcerer to show off. This one is bold and italic free. :(
F'reth'an
Male dracha executioner* 3 / fire elemental sorcerer 1
Medium humanoid (dracha)
Init +0, Senses darkvision 60 ft., Perception +10
DEFENSES
AC 13, flat-footed 12, touch 11 (+1 dodge, +2 natural)
hp 32 (3d8+1d6+8), dying -2 hp, dead -15 hp
Fort +5, Ref +3, Will +9
OFFENSE
Speed 30 ft, glide 30 ft.
Melee +1 greataxe +7 (1d12+4 crit. 20/x3)
Special Attacks elemental ray +3 (1d6 fire, crit. 20/x2, 30 ft. range, 4/day), sneak attack +2d6
Sorcerer Spells Known (CL 1st)
1st (5/day) - animate weapon, conjure energy creature [fire], fireburst
0 - detect creature, detect magic, detect poison, seeker
STATISTICS
Str 16, Dex 10, Con 14, Int 9, Wis 18, Cha 12
Base Atk +3, CMB +6, CMD 16
Feats Eschew Materials, Blood as Power, Bloodthirsty, Dodge
Skills Bluff +7, Disable Device +6, Perception +10, Sense Motive +10, Spellcraft +8
Languages Common, Draconic
SQ armor piercing strike, bloodline arcana, bloodthirsty, dodge, gliding, elemental ray, execution pool, executioner's eye, hindering cut, sneak attack +2d6
Combat Gear potion of lesser battle healing (CL 3rd)
Gear ring of magical might (1st), +1 greataxe, ring of spellcraft, 200 gp
SPECIAL ABILITIES
Armor Piercing Strike: Before making an attack, F'reth'an can spend four tokens from his execution pool to give the target a -2 penalty to AC for that attack. Damage Resistance is also reduced by 1 for that attack.
Bloodline Arcana: Whenever F'reth'an casts a spell that deals energy damage, he can change the type of damage to fire energy.
Bloodthirsty: Whenever F'reth'an fully kills a living, conscious target, he gains a +1 morale bonus to damage, and a +2 morale bonus to will saving throws until the end of combat.
Dodge: F'reth'an selects a target to gain his active dodge bonus against. Whenever that target attacks him but misses, he gains a dodge token (max. 10). F'reth'an can spend 2 dodge tokens to gain an additional +1 dodge bonus against the target for one round.
Gliding (Ex): F'reth'an is a dracha and can use his wings to glide up to 100 ft. at a speed of 30 ft. if he launches himself from a height of 20 ft. Dracha wearing heavy or medium armor cannot glide.
Elemental Ray (Sp): Four times per day, as a standard action, F'reth'an can release a ray of elemental fire at a foe within 30 feet as a ranged touch attack, causing 1d6 fire damage.
Execution Pool: At the start of each encounter, F'reth'an gains 3 execution tokens.
Executioner's Eye: F'reth'an can study an opponent by making a Sense Motive skill check as a swift (-10), move (-5), standard (0), or full-round action (+5), opposed by his opponent's base attack check, or his opponent's Bluff skill check if the opponent knows he is being studied. If the check is succesful, F'reth'an gains 2 execution tokens.
Hindering Cut: Before making an attack, F'reth'an can use at least 2 execution tokens to make his attack a hindering cut. If successful, the target suffers either a -1 penalty to attacks and AC for 10 rounds, or has his speed reduced by 5 feet for 10 rounds. (Fort DC 17+[tokens spent] resists) These penalties stack if the target is the victim of more than one successful hindering cut.
Description: F'reth'an has orange and red mottled scales and a feral appearance that makes many dracha avoid him. He has black eyes and wings that gleam as fire when they are unfurled. He has a natural crown of five black horns and always dresses in blood-red robes with golden draconic runes. He carries a greataxe that glows with blood red runes. Truename: Bloodseeker
Tactics: F'reth'an is trained as an executioner, a special type of fighter from one of the distant dragon cities. He has a strange perspective on life, and on battle. He is also trained in an unusual style of magic, somewhat alien to the Lands of the Diamond Throne. If combat breaks out, F'reth'an will generally participate as he loves bloodshed, but only after observing the combatants for at least a full round with executioner's eye.
Motives: With his training, most who meet F'reth'an expect him to be strongly on the side of the Dragons, but T'kirla'fir has shared her vision with him and he sees things very differently now. The Dragons do have a prior claim to the Lands of the Diamond Throne, but their return would signify a less sophisticated and more savage way of doing things. He has personally experienced that in his military training. While he has no problem with it, the lesser races definitely would. The Dragons' Return is not the most beneficial thing for the Lands of the Diamond Throne.
Ring of Magical Might: F'reth'an owns a ring of magical might that was made for him as part of the blood as power ceremony. A silver ring with a crystal cabochon, but the cabochon filled with his own blood, turning it a dark red color. The other six spellcasters also received a ring of magical might. The inside of the ring is engraved with the name of the ceremony master (who also made the ring), Levin Cavarson.
| Monkeygod |
I would be very, very interested. I have access to most of AE books, which is what I would rather play. I believe I have the IH books as well, but I'm just not that into it.
I have a hardcover of the Collected Book of Experimental Might, and i LOVE it. I have wanted to make a character using the fighter domains so bad, lol.
| Fraust |
I'm still interested in doing this, it's just not going to be right away. Odly enough I have an abundance of free time, as I'm just about completely unable to sleep, though I don't want to commit to anything as I'm likely to dissapear for long stretches due to personal matters (hence why I dropped out of the CC game, which was an absolute blast and I really wish I could continue with).
When I run this it'll be some form of point buy, though I don't know if that's PFRPG style (likely) or something I make up myself (unlikely). I truely hate rolling for stats, so there is no way that's going to happen.
Also, with the ammount of stress/bs going on right now, I think I'm going to stick with AE, as I'm more familiar with it, and it appears to be the less complicated game. The campaign will take place in the Diamond Throne setting, and will be an AP converted over. I was going to run people through an old second ed campaign my group did in highschool, but that would require more work, and take longer before we could start.
So, to keep people talking about this while I attempt to get my **** together, is there a specific AP people would really love to go through (obviously keeping in mind the setting is going to be the Diamond Throne as opposed to Golarion). I own all of RotRl, CotCT, Second Darkness, and Serpents Skull. Currently a subscriber, so I'm recieving Carrion Crown as it comes out, though I would rather not run an AP without having read all issues. Legacy of Fire is out, as my understanding of the path leads me to believe it wouldn't fit well with Diamond Throne, and I don't have the disposable income to buy the rest of it (I own two of the books, though I forget which ones) to find out for sure. In the process of buying Council of Thieves, though the going is slow now that I don't have an employee discount at the book store, so if people are dying to play AE CoT, I'll suck it up and get the rest sooner rather than later.
Age of Worms and Savage Tides are up for consideration too. I'm more familiar with AoW, though I own both.
stardust
|
The Siege on Ebonring Keep was the ap I tried to run. It didn't get very far. The characters didn't even make it to the Keep itself before giving up... I was never sure why.
Curse of the Crimson Throne could possible be in De-Shamod, but it would be a stretch I think. Not sure how to AE-ize any of the APs but if you're up to the task, go for it! I don't have any preference, except I am currently playing in a CotCT game and a CoT game. Have not played RotRL, but have read some of the adventure books for Second Darkness.
Madclaw
|
I would love to play Iron Heroes! A friend of mine turned me on to the game and I managed to find a hard copy of it at a Half-Price books (oh how I love thee, HPB). I would totally be down for the IH game. I've read through most of the books and love the different approach to classes and skills. Throw my vote and full interest in.
EDIT: Aww, I didn't read through the whole board and saw you wanted to go with AE. I'm sad. I can't find anyone to run an IH game.
John Woodford
|
So, to keep people talking about this while I attempt to get my **** together, is there a specific AP people would really love to go through (obviously keeping in mind the setting is going to be the Diamond Throne as opposed to Golarion). I own all of RotRl, CotCT, Second Darkness, and Serpents Skull. Currently a subscriber, so I'm recieving Carrion Crown as it comes out, though I would rather not run an AP without having read all issues. Legacy of Fire is out, as my understanding of the path leads me to believe it wouldn't fit well with Diamond Throne, and I don't have the disposable income to buy the rest of it (I own two of the books, though I forget which ones) to find out for sure. In the process of buying Council of Thieves, though the going is slow now that I don't have an employee discount at the book store, so if people are dying to play AE CoT, I'll suck it up and get the rest sooner rather than later.
Age of Worms and Savage Tides are up for consideration too. I'm more familiar with AoW, though I own both.
From a purely selfish PoV I'd vote against RotRL, as I'm already playing that one. As far as the others, any of them would be fine--I could see jiggering SD to fit in Diamond Throne, with some alterations in the secret bad guys (mojh, despondent over the appearance of the dracha? Dramojh?). Maybe one of the smaller-scope APs would work a bit better, though.
| Monkeygod |
While I'm unfamilar with the setting, I would like to place my vote for RotRL, as I started a game for that which barely began the AP and I would love to actually play the whole thing out.
Since this isnt going to get started right away or perhaps even any time soon, that'll give me time to read up on the AE rules.
| Deevor |
I really liked DMing the first bit of the Siege of the Ebonring Keep, but we didn't get too far either, though I really liked it. I'd really love to join an AE game but I'm in too many myself at the moment. Looks like I'll have to lurk if you do start.
| Fraust |
Alright...Age of Worms it is. I'll start looking over my books and probably have some solid information (as in a recruitment thread with character buidling guidelines) by the first of June.
Not looking for anything idepth (as in I'd like a sentance or two, not six thousand words) but what are people thinking about for characters? I still need to reread the setting, as it's been years and years...mostly what I'm looking to do is get people to discuss what they'd like to play with eachother, and thinking about party balance. I'm thinking of a max of six people, and it doesn't look like there's six interested yet, so for now if you've posted here assume you're in.
For those interested in IH, I've got those and PDF and been clicking through them between classes the last two days. Throwing together ideas for the Redhand of Doom campaign...so if you're interested, keep your eyes peeled. Not going to happen soon, but it will happen.
stardust
|
I don't know anything about Age of Worms, and I like to tie my character backgrounds at least a little into the adventure path. But I am thinking a human magister. Or else a giant champion of battle. (This is a champion-type I made myself, and I'll reveal the specs later.)
I actually created a class for AE called a Spirit Speaker, but I think its a little too early to introduce created classes.
| Tim4488 |
Not super familiar with AE, as I mentioned before, and completely unfamiliar with AoW, but definitely still interested if you'd like to have me. I DM far far more than I PC, so I don't have much of a preference. I'll be happy to sit back and see what everyone else has, and then make whatever character best fills a gap. I'll start reading AE in the next few days and see if anything grabs me, but I usually think best after seeing what options are already filled in, if that makes sense.
| Monkeygod |
I did some cursory reading of the races n clases last nite. Got a couple of ideas, but need to read everything more first. Greenbond, Unfettered, and Witch seem interesting and the Akashic could be awesome. Will try to read up on them all soon, but I really hope to be able to play in this. I've heard good things about both AE n AoW.
John Woodford
|
Can someone tell me something about Age of Worms... It sounds like Dragons. Do Dragons play a huge part in the adventure path? In a positive or negative way? I'm asking, because my human magister might become a dracha or mojh magister if it's more positive... lol.
Age of Worms is all about the undead, at least in its original form. Not sure how much of it (if any) deals with dragons.
| Fraust |
I've made a write up for an Age of Worms/Falcon's Hollow campaign set in Gollarion that's somewhere on the boards. Hopefully after two long I can fiddle with it until it's AE flavored and get it in here.
As for I can say now...It's Age of Worms, not Wyrms, though there are some dragon encounters. Yes, heavy on the undead, and varies from dungeon crawl to urban crawl to some overland adventuring. Lots of travel, and though there's no alignments in AE, and I'm not requiring you to play any specific level of ethics/morales, this is a prime example of Paizo's SAVE THE WORLD plot. A vested interest in life as you know it is a strong plus.
First few adventures are going to take place in a mining/logging area, that is very dark and gritty. If you've seen Deadwood, think along those lines. Gambling (mostly a varied form of chess, but cards and dice also) is a pretty big deal there. There's plenty of brothels, one of which is party of a carnival/freak show. There's conflict between heartless mine managers/lumber barons and the local nature types (fey, druids and rangers in Gollarion). Like I said, I'll get something written up at least by the first of June.
One more question. AE goes to 25th in the core rules. AoW starts at first and theoretically takes you to 20th. Would people want to start at first and see how high we get, or would people like to start higher than first and be pretty much guaranteed to get past 20th?
| Gendo |
I've made a write up for an Age of Worms/Falcon's Hollow campaign set in Gollarion that's somewhere on the boards. Hopefully after two long I can fiddle with it until it's AE flavored and get it in here.
As for I can say now...It's Age of Worms, not Wyrms, though there are some dragon encounters. Yes, heavy on the undead, and varies from dungeon crawl to urban crawl to some overland adventuring. Lots of travel, and though there's no alignments in AE, and I'm not requiring you to play any specific level of ethics/morales, this is a prime example of Paizo's SAVE THE WORLD plot. A vested interest in life as you know it is a strong plus.
First few adventures are going to take place in a mining/logging area, that is very dark and gritty. If you've seen Deadwood, think along those lines. Gambling (mostly a varied form of chess, but cards and dice also) is a pretty big deal there. There's plenty of brothels, one of which is party of a carnival/freak show. There's conflict between heartless mine managers/lumber barons and the local nature types (fey, druids and rangers in Gollarion). Like I said, I'll get something written up at least by the first of June.
One more question. AE goes to 25th in the core rules. AoW starts at first and theoretically takes you to 20th. Would people want to start at first and see how high we get, or would people like to start higher than first and be pretty much guaranteed to get past 20th?
If we start at a higher level, I'd recommend that all of our characters know each other better than just having a passing familiarity. Afterall, we'll have had some adventures, so there's a little history together.
nightflier
|
I'm gonna go with Litorian Warmain. May I suggest that we do a bit of adjusting the classes if we are gonna use Pathfinder rules?
Fraust, I suggest that we start at 1st level, but condense AE a bit, so that the classes do not have dead levels. I would also recommend modifying the races so that they conform to PFRPG racial stat bonuses rule. Perhaps we could start at higher level, using racial levels as starting position. PCs can start with 3 racial levels and the first level of the class, but they would be considered 1st level characters for XP and wealth options? AoW is pretty deadly, if I recall correctly. What do you think?
stardust
|
Here's my version of the Pathfinder Warmain
Level Special
1 Sturdy
2 Bonus feat
3 Armor training
4 Bonus feat
5 Weapon training
6 Crushing blow
7 Armor training
8 Bonus feat
9 Weapon training
10 Bonus feat
11 Armor training
12 Armor specialization
13 Weapon training
14 Crushing blow 2/day
15 Armor training
16 Weapon size increase
17 Weapon training
18 Bonus feat
19 Armor mastery
20 Weapon mastery
| Monkeygod |
I've made a write up for an Age of Worms/Falcon's Hollow campaign set in Gollarion that's somewhere on the boards. Hopefully after two long I can fiddle with it until it's AE flavored and get it in here.
As for I can say now...It's Age of Worms, not Wyrms, though there are some dragon encounters. Yes, heavy on the undead, and varies from dungeon crawl to urban crawl to some overland adventuring. Lots of travel, and though there's no alignments in AE, and I'm not requiring you to play any specific level of ethics/morales, this is a prime example of Paizo's SAVE THE WORLD plot. A vested interest in life as you know it is a strong plus.
First few adventures are going to take place in a mining/logging area, that is very dark and gritty. If you've seen Deadwood, think along those lines. Gambling (mostly a varied form of chess, but cards and dice also) is a pretty big deal there. There's plenty of brothels, one of which is party of a carnival/freak show. There's conflict between heartless mine managers/lumber barons and the local nature types (fey, druids and rangers in Gollarion). Like I said, I'll get something written up at least by the first of June.
One more question. AE goes to 25th in the core rules. AoW starts at first and theoretically takes you to 20th. Would people want to start at first and see how high we get, or would people like to start higher than first and be pretty much guaranteed to get past 20th?
Id be ok with either. If we rly fall in love with our characters by 20, and ur willing to go beyond I'm sure we can find something to do
| Fraust |
stardust...I appreciate the effort you've gone into with the class conversions, and an very interested in checking them out. In regards to this campaign I'm going to stick with the book for a lot of it though. I might transfer skills over to something more akin to Pathfinder, but at this point I'm not sure. Right now I'm more concerned with converting over the AP to the new rule set and trying to get refamiliarized with the setting than cleaning up the core system.
If you'd like to keep posting what you've got, that would be great. I'll look at it as I have time, but for right now, assume things are going to be per the book.
Are people familiar with the Falcon's Hollow stuff? In my Golarion campaign I added in all those adventures to AoW, which I could do here as well, which would be sure to take us a few more levels.
| Monkeygod |
stardust...I appreciate the effort you've gone into with the class conversions, and an very interested in checking them out. In regards to this campaign I'm going to stick with the book for a lot of it though. I might transfer skills over to something more akin to Pathfinder, but at this point I'm not sure. Right now I'm more concerned with converting over the AP to the new rule set and trying to get refamiliarized with the setting than cleaning up the core system.
If you'd like to keep posting what you've got, that would be great. I'll look at it as I have time, but for right now, assume things are going to be per the book.
Are people familiar with the Falcon's Hollow stuff? In my Golarion campaign I added in all those adventures to AoW, which I could do here as well, which would be sure to take us a few more levels.
Not sure what Falcon's Hollow is, but if you wanna throw that into the game too, go for it, idc.
I think the two things I'd suggest porting over to PF would be the skill consolidations and a feat every two levels, the former being something that will make things neater and simpler, while the later helps make the game a lot more fun.