Advice for Seven Days


Curse of the Crimson Throne


Just about to start this. This module reads really well, and I want to play up the alarming and horrible plague aspects.

That final dungeon crawl looks like a doozy. APL should be at least 7 by then, and better 8, amirite?

Otherwise... Advice, thoughts?

Doug M.

RPG Superstar 2015 Top 16

I'd advise APL 6 IF your group can sneak-in undetected and catch the temple off-guard.
If they are the "bust in the door" sorts, then APL 7.
If you are converting to Pathfinder, and use the popular conversion of Physicians & Doctors to Alchemists (from Advanced Player's guide), OR you convert adding a class level (to keep CRs the same), then use APL 8.

Even on the fast XP track using pathfinder, you'll be hard pressed to get your group to APL 7 or 8 by the temple encounter. You may have to add in a few encounters of your own.

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