Half-fiend DCs


Rules Questions


Alright I did a search and did not see it come up. How does one calculate the DC of the Half-fiend spell like abilities?

Is it 10+ 1/2 HD + Wis or Int mod which ever is higher

Is it 10 + spell level

Something else entirely?

Liberty's Edge

Timothy Hanson wrote:

Alright I did a search and did not see it come up. How does one calculate the DC of the Half-fiend spell like abilities?

Is it 10+ 1/2 HD + Wis or Int mod which ever is higher

Is it 10 + spell level

Something else entirely?

From universal monster rules: "The saving throw (if any) against a spell-like ability is 10 + the level of the spell the ability resembles or duplicates + the creature's Charisma modifier."


Since it isn't specified otherwise, the generic rule for monster spell-like abilities is used. So, the save DC is 10 + spell level + CHA.

If the spell has different levels depending on class, the generic rule is that the sor/wiz version is used when possible. If the spell isn't a sor/wiz spell, then the level is based off cleric, druid, bard, paladin, ranger in that order.


Alright thank you

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