Qa'pelos
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So, I play an Osirion fighter/Living Monolith. ... and he carries a great big sword. Two-handed Osirion Khopesh, to be precise.
As I understand it, with the printing of the new Setting book for Golarion, the older one is going away - because it was written under 3.5 rules, as I understand it. In 3.5 the khopesh was a standard weapon in the PHB. And the Osirion Khopesh was in the Osirion chronicles book.
At any rate, the "regular" Khopesh (read as: one-handed) is reprinted in the Adventurer's Armory, I think, but, there's no Osirion Khopesh in the new books. Now, I know that my PFS character's weapon is grandfathered in ... but, I am wondering if I am just missing the weapon in a book I don't have, or if, perhaps, it's coming out in some other book soon?
Let's all indulge ourselves, and little a engage in a fun round of baseless speculation, shall we?! <impish wink>
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WEAPONS:
Exotic Weapons
Two-Handed Melee Weapons
Osirian khopesh - Cost:20gp, Dmg(S):1d8, Dmg(M):1d10, Critical:19–20/x2, Weight:8lb, Type:SlashingOsirian Khopesh: The Osirian khopesh begins as a straight blade extending 2 feet from its hilt. It then extends a further 2 feet in a curved crescent, enabling the weapon to be used for trip attacks. If you are tripped during your own trip attempt, you can drop the khopesh to avoid being tripped.
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I am unaware of it being updated anywhere else. And I would think that it is unlikely to appear in the setting-neutral Ultimate Combat (at least under that name).
So for now, your character can keep it as a grandfathered item, but no one can purchase a new one.
You may wish to avoid any weapon-eating monsters ;)
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Just an idea... under current rules for the Kohpesh just increase the weapons size class from Medium to Large. this makes the Khopesh a two handed weapon for Medium Creatures. there would be a -2 penalty associated with the size category mis-match. but taking a weapon focus feat would off set this to -1 a mild penalty to take for using an impressive weapon! (PF Core rule book Page 144) I am at a loss for where the rules are for other large weapon statistics (dmg, weight, etc.)
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Just an idea... under current rules for the Kohpesh just increase the weapons size class from Medium to Large. this makes the Khopesh a two handed weapon for Medium Creatures. there would be a -2 penalty associated with the size category mis-match. but taking a weapon focus feat would off set this to -1 a mild penalty to take for using an impressive weapon! (PF Core rule book Page 144) I am at a loss for where the rules are for other large weapon statistics (dmg, weight, etc.)
Except that you can't buy weapons sized large in PFS
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raylyynsedai wrote:Just an idea... under current rules for the Kohpesh just increase the weapons size class from Medium to Large. this makes the Khopesh a two handed weapon for Medium Creatures. there would be a -2 penalty associated with the size category mis-match. but taking a weapon focus feat would off set this to -1 a mild penalty to take for using an impressive weapon! (PF Core rule book Page 144) I am at a loss for where the rules are for other large weapon statistics (dmg, weight, etc.)Except that you can't buy weapons sized large in PFS
yeah did a search and found an old ruling by frost. and after digging the Pathfinder GM guide has not been added as a resource so yep large weapons not legal.
| Fozzy Hammer |
cblome59 wrote:yeah did a search and found an old ruling by frost. and after digging the Pathfinder GM guide has not been added as a resource so yep large weapons not legal.raylyynsedai wrote:Just an idea... under current rules for the Kohpesh just increase the weapons size class from Medium to Large. this makes the Khopesh a two handed weapon for Medium Creatures. there would be a -2 penalty associated with the size category mis-match. but taking a weapon focus feat would off set this to -1 a mild penalty to take for using an impressive weapon! (PF Core rule book Page 144) I am at a loss for where the rules are for other large weapon statistics (dmg, weight, etc.)Except that you can't buy weapons sized large in PFS
Not certain that I understand the context here. Core rulebook has cost modifiers for large weapons. What other rules source would be needed for large weapons?
I can't find anything in the organized play guide that precludes them, and Core rules are part of the "core assumption".
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raylyynsedai wrote:cblome59 wrote:yeah did a search and found an old ruling by frost. and after digging the Pathfinder GM guide has not been added as a resource so yep large weapons not legal.raylyynsedai wrote:Just an idea... under current rules for the Kohpesh just increase the weapons size class from Medium to Large. this makes the Khopesh a two handed weapon for Medium Creatures. there would be a -2 penalty associated with the size category mis-match. but taking a weapon focus feat would off set this to -1 a mild penalty to take for using an impressive weapon! (PF Core rule book Page 144) I am at a loss for where the rules are for other large weapon statistics (dmg, weight, etc.)Except that you can't buy weapons sized large in PFSNot certain that I understand the context here. Core rulebook has cost modifiers for large weapons. What other rules source would be needed for large weapons?
I can't find anything in the organized play guide that precludes them, and Core rules are part of the "core assumption".
Josh had said they were not Legal at the time.
But I did just notice this:
PCs purchasing equipment at sizes other than Small and Medium must adjust the prices per the existing weapon size rules (see page 144 in the Pathfinder RPG Core Rulebook).
Seems another rules change that sneaked into the newest version of the guide, unless I'm mistaken.
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But I did just notice this:GTPSOP wrote:PCs purchasing equipment at sizes other than Small and Medium must adjust the prices per the existing weapon size rules (see page 144 in the Pathfinder RPG Core Rulebook).Seems another rules change that sneaked into the newest version of the guide, unless I'm mistaken.
There was a Time you could buy large weapons for say your Ape Companion, which is when that rule would come up.
But you are correct; it does not really distinguish that.
| james maissen |
There was a Time you could buy large weapons for say your Ape Companion, which is when that rule would come up.But you are correct; it does not really distinguish that.
You can use it in case you are worried about being disarmed while enlarged, polymorphed or otherwise. Large weapons have a use. Likewise of course eidolons could have need of such.
-James
Qa'pelos
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I am unaware of it being updated anywhere else. And I would think that it is unlikely to appear in the setting-neutral Ultimate Combat (at least under that name).
So for now, your character can keep it as a grandfathered item, but no one can purchase a new one.
You may wish to avoid any weapon-eating monsters ;)
Yep, so, grandfathered in ... I hdan't thought about that the Ultimate Combat will be setting-nuetral, and so, I would have to agree that it's not likely it's not likely to appear there.
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K Neil Shackleton wrote:Yep, so, grandfathered in ... I hdan't thought about that the Ultimate Combat will be setting-nuetral, and so, I would have to agree that it's not likely it's not likely to appear there.I am unaware of it being updated anywhere else. And I would think that it is unlikely to appear in the setting-neutral Ultimate Combat (at least under that name).
So for now, your character can keep it as a grandfathered item, but no one can purchase a new one.
You may wish to avoid any weapon-eating monsters ;)
That's not to say that a statistically-identical weapon couldn't show up... Great Khopesh or something.
Qa'pelos
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That's not to say that a statistically-identical weapon couldn't show up... Great Khopesh or something.
Frankly, I kind of hope that they may do something like that. I could just add it for flavor text, and call it my "Osirion Great Khopesh".
Really, I wish that since it can be used to make trip attacks with, I wish it had a +2 to trip attacks, like most (many?) other trip-weapons do.
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Really, I wish that since it can be used to make trip attacks with, I wish it had a +2 to trip attacks, like most (many?) other trip-weapons do.
You can use any weapon to make Trip attacks.
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Ok.. Edit my response.. I thought I was right...
FAQ
If you want to make a trip combat maneuver, do you have to use a weapon with the trip special feature?
No. Note that when making a trip combat maneuver, you don't need to use a weapon at all--for example, you can trip when you're unarmed, even though unarmed strike isn't listed as a trip weapon.
There are advantages to using a weapon with the trip special feature (a.k.a. a "trip weapon") when making a trip combat maneuver. One, if your trip attack fails by 10 or more, you can drop the trip weapon instead of being knocked prone. Two, you can apply the weapon's enhancement bonus, weapon-specific attack bonuses such as Weapon Focus, and so on to your trip combat maneuver roll.
For example, you'd add the enhancement bonus from a +5 whip to your trip combat maneuver roll because a whip is a trip weapon. You wouldn't add the enhancement bonus from a +5 longsword to your trip combat maneuver roll because a longsword is not a trip weapon. In effect, there's no difference between making an unarmed trip attempt and a trip attempt with a +5 longsword because the sword doesn't help you make the trip attempt.
| Fozzy Hammer |
Ok.. Edit my response.. I thought I was right...
FAQ
If you want to make a trip combat maneuver, do you have to use a weapon with the trip special feature?
No. Note that when making a trip combat maneuver, you don't need to use a weapon at all--for example, you can trip when you're unarmed, even though unarmed strike isn't listed as a trip weapon.
There are advantages to using a weapon with the trip special feature (a.k.a. a "trip weapon") when making a trip combat maneuver. One, if your trip attack fails by 10 or more, you can drop the trip weapon instead of being knocked prone. Two, you can apply the weapon's enhancement bonus, weapon-specific attack bonuses such as Weapon Focus, and so on to your trip combat maneuver roll.
For example, you'd add the enhancement bonus from a +5 whip to your trip combat maneuver roll because a whip is a trip weapon. You wouldn't add the enhancement bonus from a +5 longsword to your trip combat maneuver roll because a longsword is not a trip weapon. In effect, there's no difference between making an unarmed trip attempt and a trip attempt with a +5 longsword because the sword doesn't help you make the trip attempt.
I just want to take a second to point out that this is an excellent answer.
1) You made a mistake, and admitted it. That's difficult for many people to do.
2) You provided the correct answer, with a quote of the relevant text.
3) The correct answer contains an example of the difference between not having the quality and having it.
And because I'm never satisfied, the only criticism I would make (constructively) is that a link back to the original source of the answer would have been an added bonus.
Thanks
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And because I'm never satisfied, the only criticism I would make (constructively) is that a link back to the original source of the answer would have been an added bonus.Thanks
| hogarth |
Here ya Go
Huh, I never noticed that the FAQ was updated in March.
(Of course, I disagree with at least one of the updates, but that's a different story...)
Mark Moreland
Director of Brand Strategy
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We're not likely to print "better" versions of existing weapons in upcoming books, justifying the power boost by attributing them to specific locations within the campaign setting. If you bought an Osirian khopesh from the Campaign Setting hardcover, you can continue to use it; otherwise, the only khopesh available is the one-handed version in the APG. Since Weapon Focus (khopesh) would work for both weapons, there should be no conversion needed if you are switching from one version to the other.
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We're not likely to print "better" versions of existing weapons in upcoming books, justifying the power boost by attributing them to specific locations within the campaign setting. If you bought an Osirian khopesh from the Campaign Setting hardcover, you can continue to use it; otherwise, the only khopesh available is the one-handed version in the APG. Since Weapon Focus (khopesh) would work for both weapons, there should be no conversion needed if you are switching from one version to the other.
Ooh, that wasn't expected. That makes switching between tank and DPR a snap since that would also mean that weapon specialization would work on both!
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Pathfinder Chronicles Campaign Setting - page 209 wrote:WEAPONS:
Exotic Weapons
Two-Handed Melee Weapons
Osirian khopesh - Cost:20gp, Dmg(S):1d8, Dmg(M):1d10, Critical:19–20/x2, Weight:8lb, Type:SlashingOsirian Khopesh: The Osirian khopesh begins as a straight blade extending 2 feet from its hilt. It then extends a further 2 feet in a curved crescent, enabling the weapon to be used for trip attacks. If you are tripped during your own trip attempt, you can drop the khopesh to avoid being tripped.
Note well, according to the printed version of the Pathfinder Chronicles Campaign Setting book on page 209, the weapon is a Martial Weapon, NOT an Exotic Weapon. The one-handed khopesh in the APG is an Exotic Weapon.
| Enevhar Aldarion |
Stephen White wrote:Note well, according to the printed version of the Pathfinder Chronicles Campaign Setting book on page 209, the weapon is a Martial Weapon, NOT an Exotic Weapon. The one-handed khopesh in the APG is an Exotic Weapon.Pathfinder Chronicles Campaign Setting - page 209 wrote:WEAPONS:
Exotic Weapons
Two-Handed Melee Weapons
Osirian khopesh - Cost:20gp, Dmg(S):1d8, Dmg(M):1d10, Critical:19–20/x2, Weight:8lb, Type:SlashingOsirian Khopesh: The Osirian khopesh begins as a straight blade extending 2 feet from its hilt. It then extends a further 2 feet in a curved crescent, enabling the weapon to be used for trip attacks. If you are tripped during your own trip attempt, you can drop the khopesh to avoid being tripped.
And the Campaign Setting book was using 3.5 rules and has been replaced by the Inner Sea World Guide using the PRPG rules. The APG also uses the PRPG rules, so those sources are now the valid ones, as anything from the old 3.5 rule books that are replaced by an update to PRPG rules are now invalid.