Are hexes counted as spells


Rules Questions


Are hexes counted as spells or in a cat of their own I only ask due to a player asking if he can have a metamagic reach rod which increase the range of SPELLS, and there must be other items which modify SPELLS, so the question is are hexes counted as spells, and as so can be modified by items (ie metamagic reach rod)

Grand Lodge

Allard wrote:
Are hexes counted as spells or in a cat of their own I only ask due to a player asking if he can have a metamagic reach rod which increase the range of SPELLS, and there must be other items which modify SPELLS, so the question is are hexes counted as spells, and as so can be modified by items (ie metamagic reach rod)

Hexes are hexes.

If they were spells they would be in the spell list instead.

:)

Paizo Employee Developer

Not only are they not spells, they aren't even spell-like. Most are supernatural with two being extraordinary. Not a single hex draws an attack of opportunity, etc.

So, though some mimic the end result of spells, none are spells themselves, and nothing that affects a spell affects them. This also means spell-focus feats don't help. Nor could the metamagic feats for spell-like in the bestiary.


Thank you for both of your input that is also as I see it should be hexes are not spells and that means items which modify spells will not work on hexes or spell like abilitys in the bestiary


You could let him make a custom "metahex rod" though :)

Paizo Employee Developer

Are wrote:

You could let him make a custom "metahex rod" though :)

I suppose, though hexes are disgusting enough as is. They really really don't need the help. The last thing you need is a witch dropping persistent and extended on slumber or agonize hexes.

There's also the problem that hexes don't have levels, so pricing becomes an issue. Honestly, I wouldn't do it.

One of my PFS characters is a witch, and she's disgusting enough with a minor metamagic rod each of focus spell and persistent spell. If she could apply those effects to her hexes she'd be officially broken.

Grand Lodge

The Ability Focus feat is the only thing I can think of offhand that can enhance the power of a hex.

Paizo Employee Developer

Gjorbjond wrote:
The Ability Focus feat is the only thing I can think of offhand that can enhance the power of a hex.

Ah, good point. Forgot that one, having built mine in PFS.


Gjorbjond wrote:
The Ability Focus feat is the only thing I can think of offhand that can enhance the power of a hex.

Which book is that in

Dark Archive

Allard wrote:
Gjorbjond wrote:
The Ability Focus feat is the only thing I can think of offhand that can enhance the power of a hex.
Which book is that in

Bestiary 1 and Bestiary 2.


Allard wrote:
Gjorbjond wrote:
The Ability Focus feat is the only thing I can think of offhand that can enhance the power of a hex.
Which book is that in

And in case it wasn't abundantly clear from Alorha's comments: boosting the hexes in any way is a "bad idea" (tm). Note that Ability Focus is not normally a feat available for PCs - as a GM you can give special allowance for it to your player. But you do so at your own risk.

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