ronaldsf
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I have a player who will be playing a gnome oracle with a wolf mount. So I'm now trying to understand the action economy of mounting...
The Core Rulebook says the following regarding casting spells while your mount is moving. From page 202:
Casting Spells While Mounted: You can cast a spell normally if your mount moves up to a normal move (its speed) either before or after you cast. If you have your mount move both before and after you cast a spell, then you’re casting the spell while the mount is moving, and you have to make a concentration check due to the vigorous motion (DC 10 + spell level) or lose the spell. If the mount is running (quadruple speed), you can cast a spell when your mount has moved up to twice its speed, but your concentration check is more difficult due to the violent motion (DC 15 + spell level).
So what if your mount is attacking? Isn't this considered a violent motion?
I'm thinking maybe the mount is using the "time" of a normal action while attacking, so this leaves the rider some remaining time within the round to cast a standard-action spell afterward. In theory, the mount acts, and then once its done the rider can cast without being distracted. (I'd let the mount take a 5-foot step before this, too.)
But is this overpowered when compared to melee attacks? On the same page (pg. 202), it says that if you want to make a melee attack the same round your mount makes an attack, then you must do a DC 10 Ride check to have this opportunity. I'm thinking of calling for a DC 10 ride check, and if the player fails then they don't get a chance to cast the spell. (They don't "lose" the spell, either.)
And another question:
What about attacks of opportunity? If an enemy tries to walk past her, does she and the mount each get an AoO?
Thanks in advance!!