Divine Tank builds


Advice


So in 3.5 I played a Cleric who was proficient in every role(tanking/blasting/healing). In my cursory view of PF, clerics got knocked down a good bit. I'm planning on being the tank for a level 2 party (true necromancer, shadowdancer, ranger are the end goals iirc). I enjoy tanking but I'd like to have a build that is a bit of a Gish preferably divine (for extra healing). I'm open to about any build though including straight base class builds. Any suggestions for builds or good divine Gish guides?


Cleric go dwarf with freedom and liberation domains

heavy armor profeiciny and stonework plate.....

3rd level walked into an Otugh takin all the hits for no damage and then putting the two handed dire flail hurt on the creature....

Movement rate is 30 in full plate....with a dwarf and the right domains! 40 for most of the day with longstrider spell on....

Extra healing....selective channeling!


Donagar wrote:

Cleric go dwarf with freedom and liberation domains

[...]

Movement rate is 30 in full plate....with a dwarf and the right domains! 40 for most of the day with longstrider spell on....

Your're thinking of the travel domain here.

to the OP, "a bit of a Gish preferably divine" sounds like a pally to me :P.

Seriously, why not simply a cleric with a one lvl. dip into fighter (heavy armor and lots of weapon proficiencies, a bounus feat and +1 BAB)?


Nixda wrote:
to the OP, "a bit of a Gish preferably divine" sounds like a pally to me :P.

I get your point and thought of pally but would prefer more of a caster-base. I was thinking Pally 2/ Cleric 4/Holy Vindicator 10 or Cleric 8/HV 10; I'm just not sure that it wouldn't be better to go straight Cleric (for utility/spells) or straight Pally (better HD/AC and more smites).


An oracle of Battle can do a lot of pretty gish-like things while also doing some nice casting and healing.

Silver Crusade

I did a little testing of my owne. Made a battle cleric and a oracle of battle. In one on one. The cleric wins in the first fighter most of the time. After the 2nd and later fights the Oracle wins meny times over. The Cleric with the right domains can do some nice front loaded damage. The with the exta castings per day the oracle. Can stay in with buffs going over more fights. That and with the revelations that help tons in combat. Keap the oracle on top after the first fight is over.


Nixda wrote:


Seriously, why not simply a cleric with a one lvl. dip into fighter (heavy armor and lots of weapon proficiencies, a bounus feat and +1 BAB)?

Maybe a dip into Holy Vindicator is also fine, you got your shield boost, martial waepon prof, heavy armour pref and if you onl go to level 4 as HV you also onl y loose one spell level.


I have been playing a Cleric that I designed to be a tank.
Took War and deception.

Deception gives you Mirror image, nothing quite as tanky as a cleric loaded up with AC buffs on armor and shield and a mirror image to boot.At least until True Site becomes prevalent which is way down the road for me.

War has some nice domain powers, battle rage for that extra damage and at 8th level the cleric can use any combat feat that they have preqs for. Very versatile.

Also for Gish, when you have a mirror image up, you really don't have to worry as much about provoking from spell casting, all in all its been a great build

Grand Lodge

Paladins make perfectly good divine based tanks, they can wear plate, sword and board it up, and against their smite targets they gain extra defenses. Admittedly their spell selection is a little weak, but their survivability is literally second to none, the only way to improve their durability is give them Evasion and Mettle, which is something that isn't even in Pathfinder as far as I can tell.

I suppose they could switch to a d12 HD and get DR, but then we are talking crazy town levels of durability, it's bad enough they can heal themselves, and give themselves temporary hp every round of combat using righteous vigor.


Kais86 wrote:
the only way to improve their durability is give them Evasion and Mettle, which is something that isn't even in Pathfinder as far as I can tell.

The inquisitor gets "Mettle" AKA Stalwart at level 11 but that really hurts a paladins access to some of the nice challenge based spells to force a confrontation wiht the paladin so likely not worth it.

OTOH 12 Inquisitor/ 8 paladin would allow to get fast healing 4 with a judgement on top of the LOH still prolly not worth it all told.


Divine gishes don't particularly work puerly because divine is more about buffing and supporting the base skeletons of the divine classes who invariably have a 3/4 bab and armor. What would I do?

Dwarf or Half Orc of Shelyn

Domains: Defense, Love

Str: 14
Dex: 14
Con: 14
Int: 10
Wis: 14
Cha: 10

Stats are before racial mods. For Half orc dump the stat into Wis.

Feats:
1 Dodge
3 Combat Reflexes
5 Mobility
7 Combat Patrol
9 Stand Still
11 Power Attack
13 Shield of Swings
15 Side Step
17 Improved Sidestep
19 Furious Focus

Wield a glaive and become the rock upon the shores on which the bad guys crash upon and be broken. Don't bother multiclassing. You won't gain much from it anyway except some heavy armor. What you become in this build is ridiculously hard to get past while being ridiculously hard to hurt. Firs they have to get through your reach, then they have to get through your domain power, then they have to punch through your armor. You'll do decent enough damage to warrant having to be dealt with and be big enough of a speed bump to need dealing with immediately.

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