Oracle haunted curse


Advice


So my oracle of bones with the haunted curse hit lvl 4 and I was looking at spells to take. I thought about the spell to give others my curse.

the problem is I cannot figure out what it would actually dp. I had initially thought it would hamper enemy spell casters but someone pointed the FAQ to me that said it didn't affect spell component pouches.

I like the curse having ALOT of fun with it but the mechanical bits for it are a little fuzzy.


Mojorat wrote:

So my oracle of bones with the haunted curse hit lvl 4 and I was looking at spells to take. I thought about the spell to give others my curse.

the problem is I cannot figure out what it would actually dp. I had initially thought it would hamper enemy spell casters but someone pointed the FAQ to me that said it didn't affect spell component pouches.

I like the curse having ALOT of fun with it but the mechanical bits for it are a little fuzzy.

Greetings good citizen!

The Haunted curse has been proven to be the 'cop out' curse by BIFTech Engineers.

79.4% Of all Good Citizens exposed to EXTREME testing showed signs of looking at the other curses, then the Haunted curse, then the other curses, then the Haunted curse before finally going 'Blind? Deaf? Lame? Rotting? Bah! I am a caster, more spells are good and hellooo Reverse Gravity!'.

It is the curse for those Good Citizens who wish for a curse with minimal drawbacks.

As a result, bestowing/inflicting/lavishing the Haunted curse on others tends to be less effective than say, blinding/crippling them.

This is to be expected.

Note: BIFTech Reports have shown a disturbing variance between DMs and how 'fluff' aspects of the curse are determined. One DM is recording having a character's dead ex-wife haunt them while they were making merry with the Tavern Keeper's daughter.

*shakes fist*


oh I originally thought I would need to spend a standard action taking spell components out. but I have since come to agree with your engineers.

I think is ALOT of fun to roleplay, my character drops things to let the spirits guide her. even if I know it's random, she is convinced she is a living oija board. it looks like that spell has rp uses to haunt someone but doesn't have the same effet as some of the other curses for giving it out I'n combat.


Mojorat wrote:
So my oracle of bones with the haunted curse hit lvl 4 and I was looking at spells to take. I thought about the spell to give others my curse.

Spiritual Weapon could fit the theme of your haunting spirits.

Just because some "mean" spirits haunt you does not mean that "helpful" spirits aren't drawn to you as well. And if you like the "living oija board" thing, then having the Spiritual Weapon initial attack a random for could be just the thing.


ooh I like that, I was going to go with ghost bane dirge to make the intangible tangible. but I think I will go with spiritual weapon first.

il need to think of a weapon then. my character is neutral and I haven't had a chance to suggest any dirty over another is influencing me yet. is a ghostly hand a valid weapon?


Mojorat wrote:
is a ghostly hand a valid weapon?

The damage is static per weapon at 1d8 + 1 per 3 levels. The crit range for an unarmed strike (= your ghostly hand) is a crit 20 range with a x2 damage multiplier.

I think that should work.

Note: Make sure your GM is aware of the philosophy that Spiritual Weapon using the casting stat of the caster (CHA for you) instead of WIS per the spell description is the generally accepted RAI for the spell.

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