| Jaycen Keenword |
Does my infected lycanthrope werewolf character, who is in his hybrid form but restrained and forcefed wolfsbane, voluntarily fail his new save?
I have found in the core rules where it says you may voluntarily fail a save against a spell but I have found nothing that states you may voluntarily fail a save against other effects.
| wraithstrike |
Does my infected lycanthrope werewolf character, who is in his hybrid form but restrained and forcefed wolfsbane, voluntarily fail his new save?
I have found in the core rules where it says you may voluntarily fail a save against a spell but I have found nothing that states you may voluntarily fail a save against other effects.
You can fail any throw on purpose. It is only in the magic section because most saves are against magical affects. I do agree that it could been written more clearly though. I don't think an evil character would voluntarily fail the save without a good reason though.
| Jaycen Keenword |
If he is currently a chaotic evil NPC, no, I very much doubt he wants to voluntarily fail his save.
Well as per the rules when an infected werewolf character changes into his hybrid form the DM takes control of the afflicted character. While it does not say that your alignment changes, it does say while in hybrid form the character is likely to take actions at odds with his normal behavior. It's obvious the werewolf does not want the wolfsbane to work, and provoke another save against the curse of lycanthropy.
The question is whether or not he can voluntarily fail the new save against contracting lycanthropy provoked by the ingestion of the wolfsbane.
| Jaycen Keenword |
You can fail any throw on purpose. It is only in the magic section because most saves are against magical affects. I do agree that it could been written more clearly though. I don't think an evil character would voluntarily fail the save without a good reason though.
So voluntarily failing saves against effects other than spells = RAI not RAW?
| wraithstrike |
wraithstrike wrote:You can fail any throw on purpose. It is only in the magic section because most saves are against magical affects. I do agree that it could been written more clearly though. I don't think an evil character would voluntarily fail the save without a good reason though.So voluntarily failing saves against effects other than spells = RAI not RAW?
Correct. Another example is that spells with a targeting affect such as charm person needs line of effect. This also applies to supernatural abilities that behave the same way, but it is not in the book either.
| Gaber Goongetter |
So then on the first full moon after contracting lyncanthropy our character transforms into the wolf form. This event takes place within the three days alotted for using wolfsbane, and the character has been bound in preparation for this calamity. He is then force fed wolfsbane, which allows another save. He succeeds on save, but due to not having this discussion worked out during game, voluntarily fails save. The initial shock to the system from the wolfsbane forces a reversion to human form, but the curse merely lies dormant waiting to manifest on the next full moon. Is this how we are seeing this play Keenword?
| Jaycen Keenword |
So then on the first full moon after contracting lyncanthropy our character transforms into the wolf form. This event takes place within the three days alotted for using wolfsbane, and the character has been bound in preparation for this calamity. He is then force fed wolfsbane, which allows another save. He succeeds on save, but due to not having this discussion worked out during game, voluntarily fails save. The initial shock to the system from the wolfsbane forces a reversion to human form, but the curse merely lies dormant waiting to manifest on the next full moon. Is this how we are seeing this play Keenword?
Well yes and no. Ingested wolfsbane can cure an infected lycanthrope at any time by allowing a second save against the curse of lycantropy. The spells Remove Disease and Heal must be cast within three days of being infected in order to cure the affliction.
As per the rules under Werewolf Lycanthropy when a humanoid is bitten by a werewolf the character must make a DC 15 Fortitude save or contract the disease of werewolf lycanthropy. If the character fails this save, anytime afterward, if he is injured or there is a full moon the character must make a DC 15 Will save or undergo a transformation into wolf form. Notice I said wolf form not the hybrid form, if he wants to change into hybrid form it requires a full-round action and a DC 15 Constitution check (with a +5 morale bonus when a full moon is visible).
So if the character is injured or its a full moon, he must make a Will save or change. I should also point out that the character is not aware of his current affliction, although he might suspect it from being bitten, he cannot remember any of the events that occur during his transformation unless he succeeds at a DC 20 Will save, in which case he becomes aware of his affliction. That is the point you should let me start playing my own character IMO. It says that while rare, non-evil werewolves do exist. My character is Ulfen afterall, and they see lycanthropy as kind of something to be revered. besides I would only conciously stay a werewolf until fourth or fifth level when I begin to change into something even more terrible and frightening.
"You are all privy to a great becoming"
Keenword