Five Kings Mountains


Lost Omens Campaign Setting General Discussion

Sovereign Court

I'm currently planning a campaign in the area of the 5 kings mountain, since 3 out of 5 of my players expressed the wish of playing dwarven characters (a priest, a ranger and a warrior, with the other 2 players being a human ) and I actually think this. I've got Dwarves of Golarion and while it has some useful information on the area it doesn't really give me the feel of it.

So here I am, asking for advice and ideas on a campaign based around the 5 kings mountains, with a strong dwarven theme running around. Can anyone help me? Currently I'm toying with the idea of making Daralathyxl the main antagonist, though the players will be able to confront him (or even discover he's the secret mastermind behind most of their troubles) only when the campaign will be pretty advanced.

P.S.

As I don't have the new Inner Sea world guide, is there any interesting new information on the 5 kings mountains?

Liberty's Edge

You can try to get S1 Clash of the Kingslayers. It is an adventure for level 10 characters set in a small Sky citadel in the Minspin Mountains.

You can move the citadel location in the 5 kings mountains area, using the situation in the adventure as a backstory unknown to the players. At some point they should realize the wrongs that are generating the problems they are facing and try to resolve them.

Adapting it as a long campaign will require some serious work, but it will give you some nice idea.

Sovereign Court

I know of that adventure, but I don't feel like using it, I'm more interessed in some original ideas on the area and how to develop a campaign based there, but thanks anyway for your advice.


you could involve the droskar worship into the campaign. the fact that there is most of a dwarves city trapped I'n a volcano being inhabited by monsters so close to the heart of dwarves culture has to grate on them.


For some reason I was think of some kind of disease that was affecting ironbloom mushrooms. Duergar would be good to involve.

droskar worship and duergar would be an interesting idea.

Sovereign Court

Thanks for the answers.
I'm thinking of something like this: Daralathyxl, Tasathyl and a certain individual (a NPC inside the dwarven court in Highelm) share a secret, they unwillingly took part on a ritual involving a powerful artifact (well Daralathyxl was the one performing the ritual, the other two were trying to stop him but that backfired quite spectacularly, they gained power from it but they also got linked to each other, thing that makes them unable to kill each other without killing themselves), they are now scheming against each other, but they can do this only by proxy. Daralathyxl is trying to recover the pieces of the artifact (4 pieces besides the parts in possession of the 2 dragons and the dwarf) and needs agents for this, but obviously he needs to disguise himself and his agenda (he doesn't want to alert his rivals before he's ready to confront them), so he contacts a group of adventurers... all this should be linked with cut-throat dwarven politics, darkmoon vale's intrigues, the looming threat of a duregar invasion. And the very real possibility of the heroes helping the most powerful red wyrm in Avistan to reach apotheosis...

This is basically going to be the plot of my campaign, I need to work out the details. What do you think about the political climate between the 5 king mountains and Darkmoon Vale? I think I'll need to make that a big part of the campaign.
I plan to start in DMV and then move into the mountains, then a bit of Darkland exploring fun, back to the mountains just in time to stop a duregar invasion and finally the opportunity to choose between each of the 3 main antagonists, or just trying to cheat all of them.


Tulkash wrote:
I'm more interessed in some original ideas

I'm afraid that original ideas and dwarves don't fit very well. So do standard dwarf stuff.

Grand Lodge

Tulkash,

What you're describing is essentially the Dwarven plot from The Sundered Arms, one of the novels from the advent of 3E.

If you don't have it you may want to grab it -- the novel isn't written very well but it's a fast read and a solid little intro into D&D that lends itself well into a playable campaign.

It shouldn't be too hard to connect this Dwarven plot into Darkmoon Vale. You could reverse it, instead of starting out of the mountain and entering it, the dwarven PCs could start in a sky citadel and slowly learn about this stuff, ultimately leading them out of the mountains and into Darkmoon Vale.

The modules that deal with Darkmoon Vale (for your inspiration, only, of course) are D1, TC1, D0, D1.5 and D4.

Contributor

Changed thread title to "Five" instead of "5".

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