| Detect Magic |
I have two questions:
1.) When casting animate dead, is the HD of the risen corpse dependent upon the racial/creature HD of the creature to be risen, or does the caster elect how many HD the corpse will be risen with? (Example: When raising a human as a skeleton, is it risen with 1 HD or can the caster, in this case a 5th level cleric, raise it with 10 HD?)
2.) If the answer to the previous question is that the corpse's HD is dependent upon it's racial/creature HD, is there a way to grant it more HD?
| Nigrescence |
I have two questions:
1.) When casting animate dead, is the HD of the risen corpse dependent upon the racial/creature HD of the creature to be risen, or does the caster elect how many HD the corpse will be risen with? (Example: When raising a human as a skeleton, is it risen with 1 HD or can the caster, in this case a 5th level cleric, raise it with 10 HD?)
2.) If the answer to the previous question is that the corpse's HD is dependent upon it's racial/creature HD, is there a way to grant it more HD?
That pretty much spells it out. It is dependent upon the racial HD, and it is not up to your choice as a caster.
As for your second question, no, but you can sort of use up more HD as far as raising and controlling is concerned to add variants to the skeleton form, but this doesn't actually increase the HD.
Tom Baumbach
|
The answer to #1 is found in the descriptions of skeletons and zombies in the bestiary. Both templates drop Hit Dice gained from class levels, leaving races that only gain Hit Dice via class levels with 1 Hit Dice.
So yes, the Hit Dice of a risen corpse is dependent upon the racial/creature Hit Dice. To get more powerful undead, use a stronger spell or find more durable corpses.