| nighttree |
I have been building a Norn faction, but am very new to using faction rules (less than 24 hours new in fact)and would love some advice on how to flesh this out more.
Norn's as a faction are a little different than many other factions, so I'm still undicided as to if this is a better route to take than doing a PrC....but figured I'd give it a go and see what happened.
The Norns
Alignment: Lawful Neutral
Headquarters: Land of the Linnorm Kings, Irrisen.
Leaders: Unknown, but rumored to be Magdh of the Eldest.
Prominent members:
Structure: Independent triumvirates.
Scope: Regional
Resources:
The Norns are hooded fey women who travel in groups of three (known as triumvirates) throughout the Lands of the Linnorm Kings and, at times, into neighboring realms.
Many sages assume a triumvirate represents one soul split into three bodies, as a trio always speaks in perfect unison and killing one drastically weakens the other two.
Norn triumvirates frequently appear to lost travelers and questing adventurers. Young heroes seeking linnorms often encounter Norns who test their resolve and wisdom, rewarding an abundance of those traits with cryptic prophecies.
Their prognostication seems tied to the mysterious Eldest of the First World, and even in an era where the old prophecies have failed, the omens of the Norns seem at times almost dependable. The tests of the Norns are almost always inscrutable, and most who survive their trials do not realize until afterward—if ever—that they even faced a challenge.
Norn Triumvirate
When three norn's of any class gather, they can form a triumvirate to gain increased magical ability. Any combination of spellcasters who meet the prerequisites can form a triumvirate, but witches, and druidesses are the most common members of such gatherings.
25 TPA Hive Mind (Ex): Norns possess a partial hive mind that allows them to share thoughts and feelings instantly and telepathically as if they were one organism. As long as they are within 300 feet of each other, if one norn in a group is aware of a particular danger, they all are. If one norn in a group is not flat-footed, none of them are.
No norn in a group is considered flanked unless they all are. Each norn gains a +2 insight bonus to Initiative checks and Reflex saving throws.
Because of this link, a norn has the same connection to an item or place as her sisters.
For example, a norn whose sister has been to a room can teleport to that room as if she herself had been there. In addition, due to their highly cooperative effort, a norn who uses the aid another action to assist another norn against an opponent increases the bonus to +4 instead of +2. If a norn is killed while sharing an active bond with sisters, all members bound to the slain norn gain the stunned condition for 1D6 minutes (each norn my roll individually to determine duration).
Stunned: A stunned creature drops everything held, can’t take actions, takes a –2 penalty to AC, and loses its Dexterity bonus to AC (if any).
35 TPA Whenever three norn's of a particular triumvirate are within 10 feet of one another, all three of them can work together to use any of the following spell-like abilities: raise dead, modify memory, geas/quest, bestow curse (DC 17), clairaudience/clairvoyance, charm monster (DC 17), commune, control weather, dream, forcecage, mind blank, mirage arcana (DC 18), reincarnate, speak with dead, veil (DC 19), vision.
All three norn's must take a full-round action to take part in this form of cooperative magic. All triumvirate spell-like
abilities function at the highest CL available to the most powerful norn in the triumvirate +2. The save DCs are Charisma-based, and function as if with a Charisma score of 16 unless one of the norn's has a higher Charisma score, in which case the spell-like ability DCs are adjusted by that norn's Charisma modifier.
At the GM’s discretion, certain more powerful norn triumvirates might have additional spell-like abilities.