Figuring Monk Damage...


Rules Questions


So I have a 20th level Monk in my game, who also happens to have Monk Robes.

According to the rules, that increases the damage up 5 levels. While that is easy to figure out at lower levels, what happens after 20?

I am thinking this:
20th - 2d10 (as in the book...the patter is to repeat it 4 times)
21st - 2d10
22nd - 2d10
23rd - 2d10
24th - ????

I was initially thinking 3d6, as the patter seems to be d6, d8, d10, but 3d6 is actually worst on the max side compared to 2d10. So, I was thinking 4d6.

Does that sound right?

Now, what happens if an Enlarge Person is cast on them, making him Large?

AAAAAAAAHHHHHHhhhhh!

-Windquake

Sovereign Court

It caps at 2d10, a 20th level monk's already at the very pinnacle. Obviously goes up from 2d10 when enlarged but i'm too lazy to check it :(.


According to page 145, 2d10 normal made large is 4d8.

So 2d10 is max, I can live with that.


2d10 enlarged would be 4d8.

As for a further Monk progression.. you could give him 2d12, then 2d20 at 28th level :)

Scarab Sages

There are pathfinder rules for continuing class progressions into epic levels, i.e. unarmed monk damage at level 25.

However, it's arguable whether the unarmed damage progression is consistent enough to fulfill the requirements to be extrapolated in this way.

Generally speaking, each time monk unarmed damage increases, it does so by 50%. 2d10 maxes at 20, so you would be looking at dice combinations around 30 points.

But you'll have to check with your dm whether the robe will progress into epic levels. Personally, I'd say no just because they're epic and epic stuff shouldn't be usable until you actually enter epic levels.

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