Marc Radle
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Just want to be sure I understand how this works ...
The Climb skill says, in part:
With a successful Climb check, you can advance up ... at one-quarter your normal speed. A Climb check that fails by 4 or less means that you make no progress, and one that fails by 5 or more means that you fall from whatever height you have already attained. The DC of the check depends on the conditions of the climb.
So, a PC with a 30’ movement rate will require at least 7 rounds of normal climbing to climb (a tree for example) 50' up, correct?
Does the PC need to make a new Climb check each round or does one check cover the entire effort?
Thanks!
| SlimGauge |
Each move action spent climbing requires a check.
Action: Climbing is part of movement, so it’s generally part of a move action (and may be combined with other
types of movement in a move action). Each move action that includes any climbing requires a separate Climb check.
| Traken |
Action: Climbing is part of movement, so it's generally part of a move action (and may be combined with other types of movement in a move action). Each move action that includes any climbing requires a separate Climb check. Catching yourself or another falling character doesn't take an action.
You have to make a climb check for each action. Taking two move actions each round requires 2 checks per round.
Keep in mind that if not distracted or in danger you can always Take 10 when climbing. This helps gameplay move along tremendously.
ProfPotts
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Personally I like to let people who 'double move' Climb just make one roll (unless they happen to fail it, but not fall, then then can try the second roll) if it speeds thing up (when you can't take 10, for example).
Also, don't forget that accelerated climbing is only a -5 penalty, so that 30ft base movement human could be moving 15ft an action, or 30ft a round, and get up his tree in two rounds... if he can regularly make DC 20 Climb checks (15 for the tree +5 (or a -5 penalty on his roll) for the accelerated climbing). Even moving at regular quarter speed climbing it'll only take him seven actions, or 3.5 rounds, not 7 rounds, to get up the 50ft tree.