Saving throw for Mantis Doom


Rules Questions


I am playing a red mantis assassin and looking forward to my class abilites I saw Mantis Doom which is gained as a spell-like ability. Since mantis uses Sorc/Wiz spell list and Creeping doom has two different levels, 7 for druid, 4 for summoner I do not have a reference to use.
Do I use 10+7+Cha for the Fort DC ? or am I missing something? Do I use my red mantis level for duration or my character level?


The Red Mantis Assassin was written long before the Summoner, so it would use the druid level.


Umbral Reaver wrote:
The Red Mantis Assassin was written long before the Summoner, so it would use the druid level.

My thoughts exactly, just needed to see if I was missing something.

Thanks!

Paizo Employee Creative Director

Mantis doom uses the druid version to set its saving throw DC.

It probably should have been repeated in the Core Rulebook, but the entry on spell-like abilities in the Bestiary's appendix (page 304, last paragraph of the entry) gives some guidelines on how to set spell-like ability saving throws.

"A monster's [or PCs'] spell-like abilities are presumed to be the sorcerer/wizard versions. If the spell is not a sorcerer/wizard spell, then default to cleric, druid, bard, paladin, and ranger, in that order."

Obviously new base classes aren't on that list, but they'd be ranked AFTER the ranger in any event, so the druid version of creeping doom would take precedence over the summoner anyway.


James Jacobs wrote:

Mantis doom uses the druid version to set its saving throw DC.

It probably should have been repeated in the Core Rulebook, but the entry on spell-like abilities in the Bestiary's appendix (page 304, last paragraph of the entry) gives some guidelines on how to set spell-like ability saving throws.

"A monster's [or PCs'] spell-like abilities are presumed to be the sorcerer/wizard versions. If the spell is not a sorcerer/wizard spell, then default to cleric, druid, bard, paladin, and ranger, in that order."

Obviously new base classes aren't on that list, but they'd be ranked AFTER the ranger in any event, so the druid version of creeping doom would take precedence over the summoner anyway.

Thanks James!


James Jacobs wrote:

Mantis doom uses the druid version to set its saving throw DC.

It probably should have been repeated in the Core Rulebook, but the entry on spell-like abilities in the Bestiary's appendix (page 304, last paragraph of the entry) gives some guidelines on how to set spell-like ability saving throws.

"A monster's [or PCs'] spell-like abilities are presumed to be the sorcerer/wizard versions. If the spell is not a sorcerer/wizard spell, then default to cleric, druid, bard, paladin, and ranger, in that order."

Obviously new base classes aren't on that list, but they'd be ranked AFTER the ranger in any event, so the druid version of creeping doom would take precedence over the summoner anyway.

Quick question. Under Universal Monster Rules for Spell-like Abilities it says that if unspecified the Caster Level is equal to the creature's Hit Dice.

Is that the case for this abiity and summon mantis (also spell-like)?

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