Disease or drug coated weapons


Rules Questions


I am making a new character and I was wondering, can I have Drug coated weapons? Lets say I want to coat my weapon with shiver which is an injury drug, how would that work?
If my character is an expert in craft alchemy and knows a bit or two about healing, can he possibly extract a disease from either a sick npc or an infectious enemy and coat his weapons with it?


Don't see why not, it was certainly done historically. Injury delivery affliction (use standard stuff for the disease in question) or the like. Same for a drug like shiver. Getting the supply is the trickier part.

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I'd allow it at my table.

The second part about extracting a disease from a sick critter might be a bit more difficult than just having a few ranks in Heal, but with the right plan, I'd allow it as well.


Yescas wrote:

I am making a new character and I was wondering, can I have Drug coated weapons? Lets say I want to coat my weapon with shiver which is an injury drug, how would that work?

If my character is an expert in craft alchemy and knows a bit or two about healing, can he possibly extract a disease from either a sick npc or an infectious enemy and coat his weapons with it?

Drug Coated = Same as Poison (see poison rules).

Disease = Cool idea = Using a disease (for caster), is considered evil.
I would mainly guess, that is because you have no control over who all is effected by the disease, after the first target. So disease someone, could spread to effect men, women, and children. Even your friends and allies could be effected by the second hand contract.

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