A Wand Scabbard Magic Item


Homebrew and House Rules


So I have an Inquisitor who loves to use wands and wants to be able to quick draw differnt wands through out the combat so we were thinking like a magic scabard that holds like 10 to 20 wands and can bring them up as a free action and maybe can put them back with the same action

Any ideas on the cost of such a magic item


I would think 10 wands max, as 20 is to many.

I would require the magic item to have Quick Draw Feat as part of its creation requirements. (This is for drawing the correct wand as a Free Action). (+5 DC if creator lacks this feat).

To use a Wand = Normal for wand being used.

I would also require the person using the scabard to also have the Quick Draw feat. (otherwise it would be a standard action to put a wand back in the scabard) ... Magic item having feat + person having feat = Would let the person put wand back as free action.

Spell = Haste (they nerfed it to Hades), but were just using it for Fluff (got to be based on something). (SL 3 x CL 5 x 2,000).

Item needs to be a Use-Activated / continuous item. (This is to use the item as a free action). = Can not use command words, as that is a standard action to use.

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Scarbarb of Wands
Aura: moderate transmutation CL: 5
Slot: --; Price: 60,000 gp; Weight: 1 lb.

Description: This scabbard can hold up to ten wands inside it. The wearer of the scarbarb, may draw any one wand from the scarbarb as a free action once per round. The wand drawn, is then used normally for its type. The user of the scarbarb may then put back any wand; as a standard action. If the user of the scabarb, also has the quick draw feat, he may instead put back any one wand, back in the scarbarb as a free action, once per round.

Construction Requirements = Craft Wondrous Item, Quick Draw Feat, Haste; Creation Cost: 30,000 gp

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Use-Activated/Continuous = (SL 3 x CL 5 x 2000) = 30,000
No Space Limitation = 30,000 x 2 = 60,000
(2)Spell Duration = I am going to call this a wash = zero =, on this item. You are not really using the spell effect. You are just using the spell as fluff, to have it based on something. (also this would way overprice the item effect, so you could call this price adjustment if it makes you feel better).

Creation DC = 5 + 5 = 10 DC (+5 if you do not have quick draw feat) (+5 if you do not know the spell Haste).

Retail = 60,000 gp = 25% of Wealth = Can buy at level 15, at total wealth 240,000 gold
Creation = 30,000 = 25% of Wealth = Can make at level 13, at total wealth 140,000 gold

................................................................

Now the Option Part, to try to get the price down.

Charge per day ( 5 Divided by charges per day ) = This option, will let you reduce the cost, if you want 4 or less uses per day. In this case a Charge is used up every time you draw a wand as a free action. (Drawing a wand as a standard action, or putting a wand back as a standard or free action does not use up a charge). == The word Charge, in this case is in reference to the number of times per day the item can be used ==

4 charges per day = 1.25 divided 60,000 gp = 48,000 gp retail / 24,000 gp creation cost
3 charges per day = 1.67 divided 60,000 gp = 35,928 gp 14 sp 37 cp retail / 17,964 gp 7 sp 19 cp creation cost
2 charges per day = 2.5 divided 60,000 gp = 24,000 gp retail / 12,000 gp creation cost
1 charge per day = 5 divided 60,000 gp = 12,000 gp retail / 6,000 gp creation cost

................

Anyway hope this helps


Efficient Quiver

Replace the word "arrows" with "wands".


DrDew wrote:

Efficient Quiver

Replace the word "arrows" with "wands".

The Efficient Quiver, is much like a bag of holding.

.................

He is looking for something that lets him Draw and Replace a wand as a free action.


Oliver McShade wrote:
DrDew wrote:

Efficient Quiver

Replace the word "arrows" with "wands".

The Efficient Quiver, is much like a bag of holding.

.................

He is looking for something that lets him Draw and Replace a wand as a free action.

My interpretation of this item is that it is intended to work much the same as a regular quiver.
Efficient Quiver wrote:
Once the owner has filled it, the quiver can quickly produce any item she wishes that is within the quiver, as if from a regular quiver or scabbard

You can draw an arrow as a free action so I don't see why you couldn't draw a wand from it as a free action.


+1 for Dewwey. I was just going to suggest that. It's what Reagan uses for all his wands. You can also keep staves in the bow slots, and rods in the javelin slots.


DrDew wrote:
Oliver McShade wrote:
DrDew wrote:

Efficient Quiver

Replace the word "arrows" with "wands".

The Efficient Quiver, is much like a bag of holding.

.................

He is looking for something that lets him Draw and Replace a wand as a free action.

My interpretation of this item is that it is intended to work much the same as a regular quiver.
Efficient Quiver wrote:
Once the owner has filled it, the quiver can quickly produce any item she wishes that is within the quiver, as if from a regular quiver or scabbard
You can draw an arrow as a free action so I don't see why you couldn't draw a wand from it as a free action.

Efficient Quiver

Aura moderate conjuration; CL 9th

Slot —; Price 1,800 gp; Weight 2 lbs.

Description

This appears to be a typical arrow container capable of holding about 20 arrows. It has three distinct portions, each with a nondimensional space allowing it to store far more than would normally be possible. The first and smallest one can contain up to 60 objects of the same general size and shape as an arrow. The second slightly longer compartment holds up to 18 objects of the same general size and shape as a javelin. The third and longest portion of the case contains as many as 6 objects of the same general size and shape as a bow (spears, staffs, or the like). Once the owner has filled it, the quiver can quickly produce any item she wishes that is within the quiver, as if from a regular quiver or scabbard. The efficient quiver weighs the same no matter what's placed inside it.

Construction
Requirements Craft Wondrous Item, secret chest; Cost 900 gp

....................

It would normal take you a standard action to withdraw a wand or put back a wand into the quiver.

Just because you can draw a arrow as a free action with a bow, does not mean you can draw anything from the quiver as a free action.

The quickly part of the quiver, just means you get the item, without having to search throw the quiver. Much like a Handy Haversack.

Still a very nice item, for a Archer.


Joey Virtue wrote:

So I have an Inquisitor who loves to use wands ...<snip>...

Any ideas on the cost of such a magic item

Yes, 1,800gp - just like an Efficient Quiver. Just make it only usable for wands (and similar items, if you like - rods & staves - similar to the compartments in the quiver).

There is no reason to penalize someone who desires to use wands, even a great many wands. There is no game mechanic for "drawing" wands and their ilk; it's basically a non-action, it's free. Similar to "finding" the correct spell component out of all the hundreds of ones a mage will be expected to be carrying...

You can also use the idea of a masterwork wand belt or wand wrist sheaves. One of the 3.5 Forgotten Realms books had MW potion belts (and maybe scroll organizers, too) that made it a free action to draw the held item. The MW version held a couple more the the non-MW version. You could use that as a starting point to research if you prefer an alternative to a magic version.

I hope this helps.

Voo


Yeah I think we are just going to make a modifed Quiver that holds wands staffs rods and either potions or scrolls but maybe going to use a move action to put them back in


Dude, honestly I think your over thinking it. I recently included an efficient quiver in a dragons horde specifically for our wizard because his collection of magic sticks (7 wands 2 staves and a rod, so far) were just getting to unwieldy to manage. And I did tell him that if he took quickdraw he could change them out without penalty. It hasn't broken my game so far. It seems to me like your missing this point of the text, Once the owner has filled it, the quiver can quickly produce any item she wishes that is within the quiver, thats sorta the definition of spelling it out. It also says explicitly that in the bow slots you can put whatever you want so long as it has an approximate shape and size to a bow, I don't see why that wouldn't apply to the other slots as well. Again it just kinda smacks of over thinking. And if what your worried about is breaking the rules, well, BFD it's YOUR game and you make the rules. Trust me the player is not gonna gripe cause you didn't make him jump through hoops for it.

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