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Homebrew and House Rules


Vampire Unicorn
It loos like a unicorn, but emaciated, and it's horn looks like a rino's tusk. It's tail, mane,
and goatee are all black. It's eyes are red.

Name: Vampire Unicorn CR: 7

Type: Terrain: Climate:

XP:

Alignment: CE Size: Large Type(Subtype): Undead(Augmented Beast)

Init: ; Senses Perception
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Defense

AC 23 Touch 14 Flat footed 20 ;(+3dex,+9natural,-1size;+2 deflection )

Hp 32 ( 4 d 8 + 12 ) Fast healing 5

Fort +7 ,Ref +7 ,Will +6
DA: Channel Resistance+4, DR 10/Magic and Silver; Immune Undead Traits,
Resist Cold 10, Electricity 10
Weaknesses, Vampire Weaknsses

Offense
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Speed 60

Melee gore +8(1D8+4),2 holves +4(1D3+2)
Energy Drain, 2 levels once a round.

Space 10 Reach 5feet

Special Attacks, Powerful charge(Gore,2D8+8)

Spell-Like Abilities(CL9th)
At will-detect Good(Free Action),darkness
3/day-Cause light wounds
1/day-cause moderate wounds,Greater Teleport(Within the forrest it once lived in), poison(DC21)

Statistics

Str 24 ,Dex 21 ,Con - ,Int 13 ,Wis 23 ,Cha 28

Base Atk. +4 ;CMB +9 ;CMD 22(26 vs. trip

Feats, Multiattack, Weapon Focus (horn)

Skills Acrobatics +8, Bluff+8, Perception +18, Sense Motive +8, Stealth +16,
Survival +7(+10 in forrests),
Racial Modifiers +3Survival, +4 Stealth

Languages Common and Sylvan

SQ Magical Strike(Magical and Evil) Wild Empathy +17

Ecology Temperate Forrests, Dungeons, Underdark

Environment

Organization Solitary or family(vampire plus 2-8 spawn)

Treasure Usually none

Special Abilities
Magic circle against good(SU)
Magical Strike (EX) Its gore attack is treated as a magic evil weapon for the purposes of damage
reduction.
Wild Empathy(SU)They retain their wild empathy because they are defending nature in their own
way.
When a unicorn dies there is a chance it will rise as a vampire to seek it's revenge. It feeds
only on humaniods and domestic animals. It cannot turn it's fellow unicorns unless they are already
dead. It can turn other sorts of horses, cows, mules, ect. It cannot take back it's original horn, but
it will seek the one who took it. They may serve as mounts for winter druids or Gnoll rangers.


Here's another idea. Main ingredient for magic items.
If you have admantium for making a metal item, you can halve the creation cost again. Since you are creatin rather than buying, that's 1/4 the total cost of the item. It makes selling items worthwhile again.

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Warning, my spelling is very bad.
Leave no pun behind.

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