| MicMan |
I am excited by a new group/campaign that I am GM'ing soon.
But there are problems:
1. Rules, what rules?
My group consists of 3 females that simply do not care much for the rules (and don't like long fights) because they "want to roleplay". The 3 males and another female have a good grip on the rules and are more or less ruleplayers (aka when does the next fight start and what magic items do we get).
2. Time, flowing like a river!
We meet once a week for about 4 hours and thats all the time that most of the players can/will spare. So while I have ample time to prepare adventures our actual playtime is pretty short awith 6-7 players.
3. Up, up and away!
Interestingly all 7 players care a lot for the progression of their characters. So E6 like systems won't fly as most would feel that their chars simply are not getting stronger in a meaningful way.
4. Thats just the way it is!
Splitting the group is out of question.
So I thought that maybe a system that is easier on the rules would be worth a try. As an avid D&D player and GM for almost 25 years i am a bit rusty on anything outside D&D/Pathfinder.
So here's my question:
Can you recommend a system that would work well with such a group?