
![]() |

Have a dwarf bard, current stats str11,dex14,con12,int16,wis12,cha16
don't have much else to go on any suggestions on were to go from here
Is that before or after racial mods?
Either way, your first decision needs to be whether you want to ranged combat or melee. If ranged, those stats look good. If melee, you're gonna want to switch things up some.

![]() |

after
Nice. Well, you've got enough Charisma to do basically whatever you want in terms of spells, so what kind of Bard do you envision? One who magically charms people, enhances his allies, some of all of the above, what? What you want to do with the character will determine a lot.
With that said, check out this link:
http://www.d20pfsrd.com/extras/community-creations/treatmonks-lab/test2
Treantmonk gives a variety of good advice from a character optimization standpoint.

![]() |

thinking a buffer secondary fighter
Melee or ranged?
For Ranged, I'd switch out your Dex and Int. You're a Bard, Int 14 is plenty.
For Melee, I'd switch things around to Str 16, Dex 11, Int 14. Again, Int 14 is plenty, and you need the ability to hit in combat.
In either case, from a pure optimization standpoint you should drop Int even more, but Bards being smart is more fun.
In terms of spells, I reccomend Cure Light Wounds, Grease, and one of Hideous Laughter, Sleep, and Charm Person. There's sadly not a lot of good buffing as 1st level spells, wait till second level ones for that.

![]() |

Greetings fellow travellers.
Let me chime in (and also post my own question):
Why would he keep STR16?
He cannot apply the modifier to his damage with the bow - so hitting in the first place is prime.
I would switch it to STR11, DEX16, INT14.Ruyan.
Uh...that's what I advised for an archer build, and appears to be what he's doing.

Phneri |
Have a dwarf bard, current stats str11,dex14,con12,int16,wis12,cha16
don't have much else to go on any suggestions on were to go from here
Don't be afraid to go 14 charisma for a while and beef up strength or dex. For the majority of your good spell options save DC isn't an issue. You only ever need a 16 for charisma, and if the majority of your slots are spent on buffs a higher save DC isn't necessary.
Get your Strength over 11. Even if a bow doesn't use that, a sling, javelin, thrown dagger, or melee weapon will. Options are good.
For first level spells I'd look into vanish, silent image, cure light (provided you don't have a herd of healers around), and something noncombatty. Share language means you get to be the part diplomat no matter who you talk to, for instance.

Phneri |
if it were me the 11 would be in int, 16 in charisma, and I'd have 18 str and 14 in con for an adjusted stat block of:
18 str
10 dex
16 con
11 int
12 wis
14 cha
That makes you a solid off-tank fightery type. But again, that's just what I would do with the guy.
Regarding skill points, you get 9 a level with favored class. Bard means you never have to invest in a knowledge. What more skills do you really need? Int is not helping you here. If you were doing the arcane duelist or something that gives up bardic knowledge, I could see the purpose.

![]() |

the rest of the party is more melee focused even our rogue, all in all we have a ranger, a fighter, a barbarian, a cleric, and finally a gnome illusionist and me a dwarf bard! most are focusing on the aspect of melee not skills. hince the need for a all around buffer/skill monkey, but I do get your melee focus. though in the current party being melee strong I don't need alot of focus in that department

RuyanVe |

I'd still go for the ranged bard. With 4-5 melee heavy characters life is going to be painful if you're getting near the thick of it.
Assuming you can get your hands on a decent/level appropriate magical shortbow you can pepper them with arrows from, say 30 feet away and hit like 4-5 times a round as a full action.
Feats would be, in loose order (with rough explanation what it does):
Ruyan.

![]() |

good feat choices. Though I'm thinking of trying more buff than combat. Combat is my second priority i was leaning towards extra performances to keep my inspire ability going longer
Lingering Performance is a good one (APG). However, you will want to take point blank and precise shot to contribute to combat. Arcane strike will make up for lack of strength and help take out those DR tough monsters