
Indagare |

Okay, correct me if I'm wrong, but arcane spell casters can use energy or elements from every other plane to create things like walls of fire or bolts of ice or similar. They can even access the negative energy plane for necromancy spells, but they can't access or create spells using the positive energy plane.
Yes, I know these would be healing spells, but I'm not talking about them channeling positive energy like Clerics or other divine spell casters do. I'm just talking about researching spells dealing with positive energy, just as they could with negative energy, fire, earth, water, air, cold, electricity, acid, sound, or similar.
Is there a good reason this isn't done? Please, no 'the gods forbid it' answers. I'm looking for a reason that it can't happen that would make sense and not sound like 'well, that's the rules'.
Personally I don't see why it can't happen. They can research every other elemental/energy plane and use them. They'd have to put it in their spell book, like any other spell, and they wouldn't be able to channel it at will.

Viktyr Korimir |

Arcane spellcasters are perfectly capable of manipulating positive energy. They're called "Bards" and "Witches".
If your Wizard or Sorcerer is feeling left out, try and talk your DM into letting you use Expanded Arcana to learn one arcane spell lower than your highest level-- off another arcane caster's spell list. Heal and Regenerate are both 7th level Witch spells. (And I house rule them into 6th level Bard spells.)
If you're the DM, go for it. Nothing stopping you.

Indagare |

Arcane spellcasters are perfectly capable of manipulating positive energy. They're called "Bards" and "Witches".
If your Wizard or Sorcerer is feeling left out, try and talk your DM into letting you use Expanded Arcana to learn one arcane spell lower than your highest level-- off another arcane caster's spell list. Heal and Regenerate are both 7th level Witch spells. (And I house rule them into 6th level Bard spells.)
If you're the DM, go for it. Nothing stopping you.
I don't know a lot about the Witch class.
I'm asking mostly for my own understanding, if someone could tell me why this may or may not hurt game play. I had thought to create Biomancers to be a wizard school of healers based on doctors and medicine, as well as being opposed to Necromancy. I wanted to understand the whys of things here that don't involve 'fluff' explanations or simply saying that it's always been the case. Heck, I'm surprised the Celestial Bloodline of Sorcerers doesn't have healing spells.