Help with making NPCs


Advice


I am working on an idea for a side plot in the larger campaign that I will be running for my group. Before I go into details I feel I should give a basic synopsis of the idea.

Idea Synopsis:
The party enters a house, which upon entering the door slams shut behind them and any attempts to open or break the door fail. After looking around the room, six shadowy figures come rising out of the floor and out of the walls telling the characters to sit down and let them relive their lives through what they tell them.

A single character can sit with a single figure (so 2 characters can interact with 1 figure each and 2 character can interact with 2 figures each [there will be 4 characters in the party]), sitting with one of the figures causes both the character to be transported into the figure's memories. The character will be unable to interact with all but one of the memories, which depending on his/her actions will effect how the figure views the party outside of the memories.

To the other characters it appears as if the character interacting with the figure and the figure are in a trance-like state

I have so far made 3 of the 6 figures that are interacted with, and need some help coming up with the last 3. I currently have:

  • Elenee: Half-Orc Sorcerer, NG
  • Aribeth De Tylmarande: Half-Elf Paladin (or Anti-Paladin depending on interaction), LG (or CE)
  • Bishop: Human Rouge, CG

The Back-stories I have so far are:

  • Elenee:
    Born with latent arcane abilities, she abandoned by her tribe as a child after her abilities first appeared. She wandered the countryside fighting against those she felt were evil, trying to avoid killing but feeling that it was necessary at times. She entered a city ruled by a tyrannical ruler, who after trying to intimidate him to either change or give up leadership of the city after he refused Elenee took his life and left the city.
  • Aribeth:
    Born in the city of Thundertree, of two half-elf parents, the village was wiped out in an orc raid leaving her the sole survivor of the massacre. Vowing vengeance, she hunted down the perpetrators and slew them all, but, unsatisfied, continued to hunt and kill orcs in an obsessive quest until she was trapped in a sudden blizzard and rescued by a valiant sword-mistress in full plate mail, believed to be the avatar of Iomedae but was actually a priestess of Irori. From that day Aribeth dedicated herself to becoming a Paladin of Iomedae, which led her to Neverwinter and eventually to meeting the man she would fall in love with, Fenthick Moss a priest of Iomedae. Fenthick was eventually found guilty by association and is hanged for trusting Desther, the man who spread a plague throughout Neverwinter. Fenthick’s death caused Aribeth to question her faith, and leads to her becoming an Anti-Paladin (possible for PC to convince her to not give up on her faith and stay Paladin). As an Anti-Paladin she becomes a general of an army attacking Neverwinter.
  • Bishop:
    Born to a poor family, having to steal in order to survive. As he grew older Bishop began stealing for the sake of others, targeting the greedy and rich. After many successful thefts he had been given word by one of his source of the location of a wealthy and greedy noble who has more than Bishop has ever stolen before. Upon arriving at the location it turned out that it was a set-up, his source had been bribed into setting him up, Bishop barely escaped with his life when his source, regretting his actions, caused a distraction allowing Bishop the opportunity to escape.

I need help coming up with back-stories for the last 3.

  • Lorne: Dwarf Barbarian, CE
  • Neeshka: Halfling Wizard, NE
  • Grobnar: Gnome Range: LE

Feel free to make different characters to replace the 3 without back-stories (I just ask that if you do so please make them evil) and feel free comment on the 3 character I already have done.

~Aod43254

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