
Trample |

We have a new urban-focused campaign coming up and I was thinking about a possible character - Cruise - the Vatican Warlock Assassin. We're starting @ 8th, so I thought maybe an ex-paladin 1 / witch 4 / assassin 3 might be fun (with a cat familiar named Tiger Blood of course). The downside is I can't figure out how to make such a character effective (although he'd always be winning).
He'd really get nothing from the paladin level except +1 bab and nice save. The 2 levels of witch spells are ok. I guess I just can't find a focus beyond amusement.
Any bolts of brilliance out there on how to make this guy in a manner where he'd add a bit of value?

Paraxis |

If you are level dipping into paladin you want atleast 2nd level for the divine grace. Make it anti-paladin for for flavor and alignment compatability with assassin. Also since Charisma is a key ability for paladin be an arcane blood sorcerer and still get the familiar.
So anti-paladin 2/sorcerer 4/ assassin 2
Focus on strength and charisma you should be able to be "winning" all the time.