| Duck |
Just finished a campaign where we freed a god and he destroyed most of the world in retribution for his imprisonment. The pc's that saved him where moved to a different world. But woke up naked on this world no gear... not even our holy symbols. And are going from a 4d6 stat line to a 28 point buy.
So I have to figure out where to move stats and what I want to keep for feats as it is pretty much a retrain/ rewrite at your current level.
Halfling cleric of Erastil level 13 stat mods included from race and leveling.
Str 11
Dex 18
Con 15
Int 16
Wis 20
Cha 18
I rolled decent on creation with the gm watching orignally but for some reason hes on a point buy kick. I feel like im gutting one of my children.
Endurance, Diehard, Turn undead, Craft magic arms and armor, Lightning reflexes, Improved Lightning reflexes, and Combat casting.
Before I was always getting pounded by invisible creatures, hence the diehard, once i got invis purge it was stuff that could bean me all day long in melee. Lots of reach things... So Started summoning a lot. Thinking of rebuilding to a archer or summoner cleric.
So what should I do. Not decent at maxing myself with point buy. Or should I invest in some meta magic feats.
calagnar
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Halfling Cleric 28Points
Str 10-2=8 (0Points)
Dex 14+2=16 (5Points)
Con 14 (5Points)
Int 10 (0Points)
Wis 17 (13Points)+1 levels 4,8,and12 = 20 total
Cha 14+2=6 (5Points)
Just a few suggestions.
Feats: Extra Channel, Selective Channeling, Spell Penetration, Greater Spell Penetration, Empower Spell, Intensified Spell, Persistent Spell
| Riku Riekkinen |
I pretty much agree with calagnar's stats. For caster you could drop Str even more and raise Int. Archer build could drop Int and raise Str (though this isn't totally necessary as at the higher levels your damage comes much more from Deadly Aim, Divine Power, Greater Magic Weapon & hopefully Holy Weapon).
Archer feats are pretty straight forward: Point Blank Shot, Precise Shot, Rapid Shot, Deadly Aim & Manyshot. Then perhaps Weapon Focus & Improved Critical.