| Lvl 12 Procrastinator |
Will the Identify spell work to identify a
Consider a giant lemur's paw with a 20,000 gp emerald sewn up inside, and a permanent Magic Aura spell cast upon it to disguise the paw as a mysterious magic item.
The wording of the spell:
This leads me to the Spellcraft description (emphasis mine):
SRD]You are skilled at the art of casting spells, identifying magic items, crafting magic items, and identifying spells as they are being cast.
In my example, the spell (Magic Aura) has already been cast, and the item itself is not a magic item. So one might interpret RAW to mean that it is unidentifiable. And yet...I feel that this object should be identifiable (though the longer it goes unidentified, the more fun it is for me as the GM). Eventually, if the PCs don't identify it, an NPC will (and lie through his teeth about how it's nothing more than a cheap dime store novelty), and I'll need a good explanation for how the NPC did it.
Thoughts? Would Identify have a chance to work? What would be an appropriate DC?
| Nigrescence |
M P 433
|
*got in late*
Spellcraft alone could not detect Magic Aura, and to ID magic items it must be used on conjunction with a detect magic spell.
The spell "Magic Aura" answers what happens then. It specifically says Identify (or similar examination, like Detect Magic + Spellcraft check) reveals the aura as false if they make a Will save. Otherwise, the item appears however the spell's creator wants to that person no matter what spells they cast afterwards. So, to fake the Spellcraft check, have them roll a d20 and know their Will save in advance. If they make the "check," they'll know it's false. If not, tell them whatever the Aura says.
Unless the aura is permanent, it wears off eventually, though likely the Identify issue will have been covered and a person may be duped already and not think to try detecting magic again.