Force missile mage in Pathfinder... need help please


Advice


im trying to make a force missle mage (old 3.5 prestige class), but i would like to draw from the pathfinder setting for the feats to make this character badazz. sure, i could pull stuff from 3.5, but it just wont have the same flavor, and imo, wont be honoring the pathfinder spirit.

starting character level is 10th.


DEWN MOU'TAIN wrote:

im trying to make a force missle mage (old 3.5 prestige class), but i would like to draw from the pathfinder setting for the feats to make this character badazz. sure, i could pull stuff from 3.5, but it just wont have the same flavor, and imo, wont be honoring the pathfinder spirit.

starting character level is 10th.

Other than heighten spell to get past globes what else do you need? Maybe orc bloodline sorcerer for the damage pump?

spell perfection perhaps?

What "flavor" exactly are you looking for?


keeping the character creation within the pathfinder rules....


Are you allowed to pull from 3.5? There are some great damage spells from the Spell Compendium that are unique and not overly powerful. Chain Missile, and Force Missile are two examples.

Now a force mage can be fun too. Interposing Hand spell and its follow ups are very nice. Resilient sphere is also a great offense/defense spell. Traps an enemy and they are out of the fight, or protects you while you buff, summon, heal, etc.

Ask your GM if he/she will allow you to change the descriptors on spells. Scorching Ray turns into Ray of force. Reduce the damage dice to d4s. I don't know where I read somewhere someone wrote that force damage is ususally one dice type lower in damage because it is not elemental, so it can't be resisted as easily. Besides, the idea of rolling 10d4 for a "Force Ball" is spiffy.

If you ONLY want to use pathfinder, find out how your GM views the intensify spell metamagic. Will he allow you to apply it to magic missile for extra missiles? If so, a maximized intensified magic missile nets you 35 damage. If you are an evoker, that brings it up to 40. Not too shabby.

You will also want Heighten Spell, since as a missile mage, your magic missiles are eaten by globe of invulnerability.

Just remember that a maximized magic missile is still a 1st level spell in a 4th level slot. If you "heighten" it to a 5th level slot, the spell is only heightened two levels and is consideded a 3rd level spell.


An evocation wizard would add 1/2 his level to the damage of the spell and would get a force missile spell like ability. Empower spell will help with damage a little. Craft Wand will allow you to magic missile every round. An Elf or Gnome wizard would gain more uses of force missile class feature. Some metamagic feats like dazing spell or sickening spell would allow your spells to remain relevant despite low damage.


Kierato wrote:
An evocation wizard would add 1/2 his level to the damage of the spell and would get a force missile spell like ability. Empower spell will help with damage a little. Craft Wand will allow you to magic missile every round. An Elf or Gnome wizard would gain more uses of force missile class feature. Some metamagic feats like dazing spell or sickening spell would allow your spells to remain relevant despite low damage.

Good call on the dazing/sickening spell. However, they get a will/fortitude save, respecivly, to negate the effect. As it is worded, it looks like the DC is equal to the unmodified spell's DC...so it would be 11+ability modifier. That is rather low, considering dazing spell is a +3 sl and sickening is a +2 sl.

Realistically, you are going to have to talk to your GM. Until the Ultimate Magic is out we don't have a "build your own spells" guide, but a wizard should be able to research his own spells. Ask if you can research an Improved Magic Missile that deals 1d6+1/missile and gains missiles at 1/2 caster levels and never misses as a 3rd level spell; shield spell halves the damage. Greater Magic Missile deals 2d6+1/missile with 1 missile/2cl, never misses, and ignores shiled completely. Make it a 4th or 5th level spell.

I'd work with you as a GM to allow you to play a concept that you want.

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