| taski |
Ok so my problem is that one of my players is going for a hell hound as his cohort. I'm fine with it and I've gone over the leveling processes and how to level the hound. the only hitch I'm running into is its breath weapon special ability. At the level he will acquire it at the hound will only be dealing 2d6, but at 8th level when its a CR9 (hell hound Nessian) its supposed to be doing 10d6 every 1-4 rounds. I have a party of 5 already and i feel that if they get something with that much fire power they are going to tear through enemies far to quickly. Any ideas on how to deal with this problem without crippling the hell hound?
| taski |
Cohorts advance by class level, not HD, templates, etc. So normally this would not come up unless you are making an exception.
I was going to try to make an exception if i was able to balance it. as far as advancements go it is still going to be restricted to class levels. I'm just looking to let its breath weapon stay more or less intact without decimating the challenge scale.
| taski |
OK then. Have it scale slower for one thing, +1d6 per 2 levels. From a game building stand point, Fewer strong (or fire resistant)enemies make it less appealing, as well as multiple enemies that are very spread out.
Alright ill try that and see if it works smoothly. I'm glad i have some time before my next session to test this. Thanks.
| Indo |
Ok so my problem is that one of my players is going for a hell hound as his cohort. I'm fine with it and I've gone over the leveling processes and how to level the hound. the only hitch I'm running into is its breath weapon special ability. At the level he will acquire it at the hound will only be dealing 2d6, but at 8th level when its a CR9 (hell hound Nessian) its supposed to be doing 10d6 every 1-4 rounds. I have a party of 5 already and i feel that if they get something with that much fire power they are going to tear through enemies far to quickly. Any ideas on how to deal with this problem without crippling the hell hound?
Make the hell hound a magic item:
Paul Kidd did this in his books. The hero ranger had a sentient hell hound pelt that he wore as a cape. It had the breath weapon some DR and fire resistance and you don't have to deal with that pesky level advancement.
| Kierato |
taski wrote:Ok so my problem is that one of my players is going for a hell hound as his cohort. I'm fine with it and I've gone over the leveling processes and how to level the hound. the only hitch I'm running into is its breath weapon special ability. At the level he will acquire it at the hound will only be dealing 2d6, but at 8th level when its a CR9 (hell hound Nessian) its supposed to be doing 10d6 every 1-4 rounds. I have a party of 5 already and i feel that if they get something with that much fire power they are going to tear through enemies far to quickly. Any ideas on how to deal with this problem without crippling the hell hound?Make the hell hound a magic item:
Paul Kidd did this in his books. The hero ranger had a sentient hell hound pelt that he wore as a cape. It had the breath weapon some DR and fire resistance and you don't have to deal with that pesky level advancement.
I wanted a character with something like that ever since I read it.
| Dreaming Psion |
Check out the monsters as cohorts appendix in the bestiary:
http://www.d20pfsrd.com/bestiary/rules-for-monsters/monster-cohorts
It lists normal hellhounds as worth a seventh level cohort. Apparently the guidelines are a bit more draconian for special cohorts than they are for monster PCs.
| Indo |
Indo wrote:I wanted a character with something like that ever since I read it.taski wrote:Ok so my problem is that one of my players is going for a hell hound as his cohort. I'm fine with it and I've gone over the leveling processes and how to level the hound. the only hitch I'm running into is its breath weapon special ability. At the level he will acquire it at the hound will only be dealing 2d6, but at 8th level when its a CR9 (hell hound Nessian) its supposed to be doing 10d6 every 1-4 rounds. I have a party of 5 already and i feel that if they get something with that much fire power they are going to tear through enemies far to quickly. Any ideas on how to deal with this problem without crippling the hell hound?Make the hell hound a magic item:
Paul Kidd did this in his books. The hero ranger had a sentient hell hound pelt that he wore as a cape. It had the breath weapon some DR and fire resistance and you don't have to deal with that pesky level advancement.
I built one once with a red dragon. The dragon was still CE but needed the PC for locomotion and the dragon loved to fight as a cape. It was a small Red but still funny as the dragon had a mind of his own.