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3 people marked this as FAQ candidate. |

Hi Guys (meaning the creators of PF),
From the SRD;
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Benefit: An intensified spell increases the maximum number of damage dice by 5 levels. You must actually have sufficient caster levels to surpass the maximum in order to benefit from this feat. No other variables of the spell are affected, and spells that inflict damage that is not modified by caster level are not affected by this feat.
Level Increase: +1 (an intensified spell uses up a spell slot one level higher than the spell’s actual level.)
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Now the keywords I take from this is DAMAGE DICE & LEVELS. To me this implies, and I beg your clarification, that only spells that have a damage DICE that is determined directly by LEVEL, e.g. fireball, would be affected by this feat. Spells where the number of dice is fixed, e.g. scorching ray, or damage is based on duration, e.g. acid arrow, would not be viable targets of this feat.
I take no offensive if you tell me I have misunderstood the intention and scope of this feat. If I am completely wrong could you give an example of how this feat would apply to fixed damage dice spells.
Many thanks,
Stefan.

Thazar |

Your interpretation is spot on as far as my reading of the feat is concerned. Shocking Grasp, Fireball, and Firestorm are all good spells to use with this feat.
Cure Moderate Wounds, Magic Missile, and the ongoing burn effect from Firestorm would NOT gain any benefit or change from this metamagic feat.
All that being said, if a DM were to house rule that all damage or HP related effects that have a level variation could be affected as if the caster were up to five levels higher then normal is not really game breaking. Such as allowing the Heal spell to cure 200 HP (lvl 20 X10 HP/lvl) or magic missile to get to 7 missiles at caster level 13 (14 is a dead level and the spell normally caps at 9th level.)
But as written it is only adding actual dice per caster level and not additional effects with higher levels.