| cibet44 |
An 8th Level Druid uses Wild Shape to change into Brown Bear form. Below are the stats of the Wild Shaped Druid (NOT including any druid feats or any spells in effect):
Sample Bear Stats (8th level human Druid)
- Size/Type: Large Humanoid (Human)
- Hit Dice: 8 (druid)
- Initiative +1 (bear)
- Attack: Claw +13 (d8+8)
- Base Attack (druid) = +6/+1
- Str (bear) +8
- Size (bear) -1
- Full Attack: claw +13/+8 (d8+8) and claw +13 (d8+8) and bite +8 (2d6+4)
- Reach: 5ft
- Size: Large
- AC (bear): 15
- Grapple: +18 (Base attack +6 (druid), Str +8 (bear), Size +4 (bear))
- Improved Grab (Ex)
| Steven Tindall |
Good stats, that's a good build for just about any comabt you'll encounter at that level.
If your DM allows the complete Warrior and you don't mind sacking two levels of spellcasting you might wanna think about the Warshaper prestige class. You only need the first two levels to become immune to crits and then your damage goes up on the second level.
The variation my DM and I worked out allowed that the stat bumps affected the druids normal non-wildshaped form so that he got stronger and more con. The +4 to str and con would be nice in all the other forms but it is too much math and by allowing it in just your normal form it helps you when you can't wildshape.
Either way good build.
| cibet44 |
Good stats, that's a good build for just about any comabt you'll encounter at that level.
If your DM allows the complete Warrior and you don't mind sacking two levels of spellcasting you might wanna think about the Warshaper prestige class. You only need the first two levels to become immune to crits and then your damage goes up on the second level.
The variation my DM and I worked out allowed that the stat bumps affected the druids normal non-wildshaped form so that he got stronger and more con. The +4 to str and con would be nice in all the other forms but it is too much math and by allowing it in just your normal form it helps you when you can't wildshape.
Either way good build.
Thanks for the reply. I am the DM. I'm just trying to come up with a cheat sheet for a player that Wild Shapes into Brown Bear form a lot to speed up game play. I just want to make sure what I have here is accurate. The player can add whatever spells/feats that are legal but I want to use this as a base stat block for him to start.
| Steven Tindall |
AH then as the DM might I make a suggestion that can be fun for both you and the player IF and only IF you have the time.
My former DM incorperated the training as well as the story telling aspect by haveing me and he role play out which forms I as the druid would know.
Now mind you this is not possible for every form but basically you get the player and a bunch of 3.5 note cards and have his druid teacher show him about 8-10 forms appropriate to within 1-2 HD so that the charecter is familiar with them and when they gain the HD they can change into them.
The note cards come into play as a record of the forms they are most familiar with, now with their skill at knowledge nature they are going to be familiar with every animal on the planet eventually but this starts them off slowly and speeds up game play by haveing the cards ready to go.
Once they encounter dinasaours or some other really rare animals then maybe they can go back to their teacher and teach them, thus keeping up ties with the players druidic circle.
It gives you and the player some one-on-one time and makes the charecter feel a bit more "real" haveing a non-combat type encounter that is class related. Breif moments to basiclly spotlight a major druid power rather than something thats just glossed over as a 5th level power.
I hope you have fun, Good Gameing.
Jaryn Wildmane
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Don't know if I'm too late to chime in but you should change this line:
- Full Attack: claw +13/+8 (d8+8) and claw +13 (d8+8) and bite +8 (2d6+4)
to
- Full Attack: claw +13 (d8+8), claw +13 (d8+8), bite +8 (2d6+4)
Creatures do not receive additional attacks from a high base attack bonus when using natural weapons. The number of attacks a creature can make with its natural weapons depends on the type of the attack—generally, a creature can make one bite attack, one attack per claw or tentacle, one gore attack, one sting attack, or one slam attack (although Large creatures with arms or arm-like limbs can make a slam attack with each arm).
Hope this helps.
| cibet44 |
Don't know if I'm too late to chime in but you should change this line:
- Full Attack: claw +13/+8 (d8+8) and claw +13 (d8+8) and bite +8 (2d6+4)
to
- Full Attack: claw +13 (d8+8), claw +13 (d8+8), bite +8 (2d6+4)SRD wrote:Creatures do not receive additional attacks from a high base attack bonus when using natural weapons. The number of attacks a creature can make with its natural weapons depends on the type of the attack—generally, a creature can make one bite attack, one attack per claw or tentacle, one gore attack, one sting attack, or one slam attack (although Large creatures with arms or arm-like limbs can make a slam attack with each arm).Hope this helps.
Thanks. Missed that.