| RaistusObskura |
I imagine this is a simple question that I am over complicating, I have just started a campaign and I am planning on playing a crafter wizarid for the first time and was thinking that to be a proper wizard I need a proper staff.
I am not talking about turning it into a magic weapon, or a stave however - I was thinking of a just a few simple cantrip type effects - For example being able to cast light at will and be left standing upright without it falling over (although it could be knocked over easily).
Would like count as a wonderous item, or something else?
| wraithstrike |
I imagine this is a simple question that I am over complicating, I have just started a campaign and I am planning on playing a crafter wizarid for the first time and was thinking that to be a proper wizard I need a proper staff.
I am not talking about turning it into a magic weapon, or a stave however - I was thinking of a just a few simple cantrip type effects - For example being able to cast light at will and be left standing upright without it falling over (although it could be knocked over easily).
Would like count as a wonderous item, or something else?
That would really be up to you and the DM. It could be a rod that functions as a staff. It could be an actual staff.
Wondrous would work though.| erik542 |
If you want your quarterstaff to be the source of miscellaneous magical effects, you need craft staff. A good read through the list of wonderous items would give you a sense of which slots are typically served for which kinds of effects. Things that go off of charges per day or at will are typically the realm of wonderous items or rings.
| wraithstrike |
If you want your quarterstaff to be the source of miscellaneous magical effects, you need craft staff. A good read through the list of wonderous items would give you a sense of which slots are typically served for which kinds of effects. Things that go off of charges per day or at will are typically the realm of wonderous items or rings.
He is not using the staff rules though. He is basically giving it a wondrous items affect.
| RaistusObskura |
As it wouldn't be 10 charges and a list of spells, I didn't think that craft staff would be appropriate - Although that could be something else for later I had thought about the staff developing as the character gains power :)
I'd forgotten about craft rod and that would be a possibility - Although I'm inclined to ask the DM if craft wonderous item would cover it as I am not thinking of going above cantrip and cosmetic level effects and craft rod would seem to suggest something a little better than a staff with a glowing knob on the end.
The reason I asked here, is so that I could refer my GM here for opinions if wanted them as he's not run a Pathfinder game before and traditionally one of the players rather than a GM in the group.
| erik542 |
As it wouldn't be 10 charges and a list of spells, I didn't think that craft staff would be appropriate - Although that could be something else for later :)
I'd forgotten about craft rod and that would be a possibility - Although I'm inclined to ask the DM if craft wonderous item would cover it as I am not thinking of going above cantrip and cosmetic level effects and craft rod would seem to suggest something a little better than a staff with a glowing knob on the end.
The reason I asked here, is so that I could refer my GM here for opinions if wanted them as he's not run a Pathfinder game before and traditionally one of the players rather than a GM in the group.
I'd rule cosmetic effects being nearly free as long as they don't get abused. In this case, I'd allow it. A rules stingey GM might not.
| brassbaboon |
As a DM I would have no problem with you enchanting a staff to do some simple useful cantrips using the wondrous items craft skill. However, I might insist that the staff be a +1 magic staff before you could add the effects.
But I agree with the flavor thing, if you feel that wizards are more flavorful with a staff that does some basic "impress the yokels" stuff, I would be fine with working with you to make it happen.
0gre
|
I imagine this is a simple question that I am over complicating, I have just started a campaign and I am planning on playing a crafter wizarid for the first time and was thinking that to be a proper wizard I need a proper staff.
I am not talking about turning it into a magic weapon, or a stave however - I was thinking of a just a few simple cantrip type effects - For example being able to cast light at will and be left standing upright without it falling over (although it could be knocked over easily).
Would like count as a wonderous item, or something else?
Seems like a wondrous item to me. It's a bit weird because of the form factor. I view magic item categories as being defined by what they do rather than form factor.
Specific mechanics:
Staves are rechargable spell trigger items with 10 charges.
Weapons use the weapons enhancements.
Wondrous items are 'other stuff' that follows a different set of rules.
| Dirlaise |
What kind of cosmetic flavor does the staff have? This is relevant, because you could easily avoid complication by simply enchanting the component cosmetics as wondrous items, and having them be attached to the staff.
I remember the first time I ever even considered playing D&D, I was asking a friend if it would be possible to have a staff that was not appropriate as a weapon, but had a series of magical effects tied to a series of rings that hung from the business end. I was trying to throw together a wide keyring with smaller rings hanging off of it, each of which did something similar to what you're describing. I remember him scratching his head.
Now, after having DM/GMed for long enough to make me wish my friends were interested in running games, I ultimately decided that it's possible. As possible as using the guidelines in the book to create wondrous items, anyway - which means more effects means it is more costly.
As for light at will, it's a 0-level spell for every spellcaster, which means it's going to be at will - provided it is prepared. As a wizard, if you really want to leave that 0 level slot open for disrupt undead, a small orb at the end of the staff (the orb of which would be the wondrous item) or a brass ring affixed around the staff's width with the appropriate enchantment would do it.
It's questionable whether smacking someone with the staff is really feasible with a bunch of gadgets attached. One could say that that's the trade, while someone else could argue that monks don't break their rings when they punch people. For 0-level spell options, I don't figure it's worth much consideration beyond the 'cool' factor.
| Bobson |
I'd allow it in my game, but for a GM who says "A staff is a staff is a staff", I suggest buying something like this except each of the bands is a separate wondrous item which can cast the spell you want X/day. If you want to add more spells later, just add more bands. If you get a new staff, maybe a real one, you can just transfer the bands.