To 3PP Heads: How would you do Low Magic Campaign using Pathfinder RPG Rules?


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Dark Archive

What the subject says. Would you offer a supplement that provides alternative rules? Basically halt spell progression after a certain level? HP progression stops at 9th level? I -- and I thin a whole slew of folks here given the number of forums and posts -- would be interested in purchasing such a product.


joela wrote:
What the subject says. Would you offer a supplement that provides alternative rules? Basically halt spell progression after a certain level? HP progression stops at 9th level? I -- and I thin a whole slew of folks here given the number of forums and posts -- would be interested in purchasing such a product.

I'm not going to go into details as I don't want to give anything away, but you can expect a low-magic campaign setting from 4 Winds Fantasy Gaming late next year.

Dark Archive

hunter1828 wrote:
joela wrote:
What the subject says. Would you offer a supplement that provides alternative rules? Basically halt spell progression after a certain level? HP progression stops at 9th level? I -- and I thin a whole slew of folks here given the number of forums and posts -- would be interested in purchasing such a product.
I'm not going to go into details as I don't want to give anything away, but you can expect a low-magic campaign setting from 4 Winds Fantasy Gaming late next year.

Tease! If I may ask, hunter1828, what led to the development of such a supp?


joela wrote:


Tease! If I may ask, hunter1828, what led to the development of such a supp?

We wanted to do something different, go in a direction not all (but some) are going in. We love lots of magic, and our latest PDF release (Tattoo Magic) is chock full of magic. But we wanted to do a campaign setting that will be different and stand out, and low magic seemed the way few are going.

Dark Archive

hunter1828 wrote:
joela wrote:


Tease! If I may ask, hunter1828, what led to the development of such a supp?
We wanted to do something different, go in a direction not all (but some) are going in. We love lots of magic, and our latest PDF release (Tattoo Magic) is chock full of magic. But we wanted to do a campaign setting that will be different and stand out, and low magic seemed the way few are going.

Coolio. That would definitely do it. Look forward in checking it out next year.


joela wrote:
hunter1828 wrote:
joela wrote:


Tease! If I may ask, hunter1828, what led to the development of such a supp?
We wanted to do something different, go in a direction not all (but some) are going in. We love lots of magic, and our latest PDF release (Tattoo Magic) is chock full of magic. But we wanted to do a campaign setting that will be different and stand out, and low magic seemed the way few are going.
Coolio. That would definitely do it. Look forward in checking it out next year.

We will probably start a design blog about sometime later this year, so watch for that!

Dark Archive

hunter1828 wrote:
joela wrote:
hunter1828 wrote:
joela wrote:


Tease! If I may ask, hunter1828, what led to the development of such a supp?
We wanted to do something different, go in a direction not all (but some) are going in. We love lots of magic, and our latest PDF release (Tattoo Magic) is chock full of magic. But we wanted to do a campaign setting that will be different and stand out, and low magic seemed the way few are going.
Coolio. That would definitely do it. Look forward in checking it out next year.
We will probably start a design blog about sometime later this year, so watch for that!

I will. If I may ask further, is this world "sword & sorcery" inspired? Or low magic like LotRs?


joela wrote:

I will. If I may ask further, is this world "sword & sorcery" inspired? Or low magic like LotRs?

It is actually influenced by both Tolkien's LotR and REH's Conan, so it should be quite interesting, we hope!

Dark Archive

joela wrote:
hunter1828 wrote:
joela wrote:


Tease! If I may ask, hunter1828, what led to the development of such a supp?
We wanted to do something different, go in a direction not all (but some) are going in. We love lots of magic, and our latest PDF release (Tattoo Magic) is chock full of magic. But we wanted to do a campaign setting that will be different and stand out, and low magic seemed the way few are going.
Coolio. That would definitely do it. Look forward in checking it out next year.

For the Pathfinder RPG rules? Or EA ruleset? Or both?


joela wrote:


For the Pathfinder RPG rules? Or EA ruleset? Or both?

It will be fully Pathfinder compatible, but will have an "alternate" magic system.

Dark Archive

hunter1828 wrote:
joela wrote:


For the Pathfinder RPG rules? Or EA ruleset? Or both?
It will be fully Pathfinder compatible, but will have an "alternate" magic system.

Tease! ^_^.

Okay, I'll stop my questions now.

Liberty's Edge

hunter1828 wrote:
joela wrote:


For the Pathfinder RPG rules? Or EA ruleset? Or both?
It will be fully Pathfinder compatible, but will have an "alternate" magic system.

Very cool and very interesting! I really love the idea of a low magic game ( I did write the KQ Spell-less Ranger afterall ;) )

Really curious to learn more about this!

Dark Archive

Marc Radle wrote:
hunter1828 wrote:
joela wrote:


For the Pathfinder RPG rules? Or EA ruleset? Or both?
It will be fully Pathfinder compatible, but will have an "alternate" magic system.

Very cool and very interesting! I really love the idea of a low magic game ( I did write the KQ Spell-less Ranger afterall ;) )

Really curious to learn more about this!

Yah. FFG's Midnight offered such a system for its LotR-eque setting.


hunter1828 wrote:
joela wrote:


For the Pathfinder RPG rules? Or EA ruleset? Or both?
It will be fully Pathfinder compatible, but will have an "alternate" magic system.

Just out of curiosity, how crunch heavy will the setting material be? Will it offer advice to running a low magic campagn with regards to how to manage full casters, magic items, and the CR system relative to the other two?


Kolokotroni wrote:


Just out of curiosity, how crunch heavy will the setting material be? Will it offer advice to running a low magic campagn with regards to how to manage full casters, magic items, and the CR system relative to the other two?

We will include advice for using the setting with the core rules, so anyone that does not want to use the alternate magic system can use wizards, sorcerers, bards, etc. as is from the Core Rulebook. For the setting to work as a truly low-magic system, though, we will suggest that players utilize the alternate magic system, which results in fewer magical creatures, fewer spells, and fewer magic items. A simple +1 sword will be a powerful weapon in this setting, and a +1 flaming sword will be a legendary weapon, for example. This will result in changes to the wealth level of PCs and NPCs, and the CR system to ensure that encounters are not overpowered for PCs.


Marc Radle wrote:


Really curious to learn more about this!

You're spell-less ranger was one of the things that triggered the dominos to start falling in my head, Marc. We already had the campaign setting in the works, then I e-mailed a couple folks and said, "Radical thought. What if we went low-magic instead of high-magic?"

Dark Archive

hunter1828 wrote:
Marc Radle wrote:


Really curious to learn more about this!

You're spell-less ranger was one of the things that triggered the dominos to start falling in my head, Marc. We already had the campaign setting in the works, then I e-mailed a couple folks and said, "Radical thought. What if we went low-magic instead of high-magic?"

Will the setting have rules / suggestions on using the classes from the APG?


Here's one approach - E6.


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber
Ernest Mueller wrote:
Here's one approach - E6.

I was just going to suggest that. Cutting out all the magic items that can't be made by a 6th level caster drops the magic level a lot.


joela wrote:


Yah. FFG's Midnight offered such a system for its LotR-eque setting.

Still my favourite setting. How I wish FFG would release new Midnight products for use with PF...

Dark Archive

deinol wrote:
Ernest Mueller wrote:
Here's one approach - E6.
I was just going to suggest that. Cutting out all the magic items that can't be made by a 6th level caster drops the magic level a lot.

Yah. Very familiar with the system. Wanted to see what 3PPs are coming up with especially for Pathfinder.


joela wrote:


Will the setting have rules / suggestions on using the classes from the APG?

Yes it will, and at least one of them is going to be integral to the setting.

Dark Archive

hunter1828 wrote:
joela wrote:


Will the setting have rules / suggestions on using the classes from the APG?
Yes it will, and at least one of them is going to be integral to the setting.

Coolio. Plans for a print edition as well as pdf?


joela wrote:
Coolio. Plans for a print edition as well as pdf?

Indeed!

Dark Archive

I would be very interested in this if the math worked - CR, creatures, saves, etc.

It could also address some of the overall brokenness which is the d20 magic system by just replacing it.
Hell, I might even drop superhero system (3rd ed/PFRPG) in favor of something which follows an older style of play and power levels.

Liberty's Edge

hunter1828 wrote:
Marc Radle wrote:


Really curious to learn more about this!

You're spell-less ranger was one of the things that triggered the dominos to start falling in my head, Marc. We already had the campaign setting in the works, then I e-mailed a couple folks and said, "Radical thought. What if we went low-magic instead of high-magic?"

Wow - very cool! :)

I'm looking forward to checking this out!

Dark Archive

Could you give us a hint of the magic system? How about how'd the setting handle high CR opponents like dragons?


joela wrote:
Could you give us a hint of the magic system? How about how'd the setting handle high CR opponents like dragons?

We are still in the early stages of development, as we're basically scrapping a standard high fantasy world and making it low magic. When we get firmer ideas, we'll start a design blog about it. :)

Dark Archive

Pathfinder Roleplaying Game Superscriber

Late next year? As in like November 2012?

I am intrigued by the idea but want thats like waiting for Razor Coast. :)


Dark_Mistress wrote:

Late next year? As in like November 2012?

I am intrigued by the idea but want thats like waiting for Razor Coast. :)

Yes, late next year. All we have it slotted for at the moment is Q4 2012, which could be anywhere from October to December.

Unlike with Razor Coast, we are not going to be asking for anyone's money now. When it is listed for pre-order, that means it will be done or nearly done.

Sczarni

D3 Games is currently looking at converting our Kamarathin Setting over to Pathfinder.

Right now we're discussing the potential and feasibility of a project like this, but the setting is very much low-magic, somewhere between Sword & Sorcery and Golarion.

Dark Archive

Pathfinder Roleplaying Game Superscriber
hunter1828 wrote:
Dark_Mistress wrote:

Late next year? As in like November 2012?

I am intrigued by the idea but want thats like waiting for Razor Coast. :)

Yes, late next year. All we have it slotted for at the moment is Q4 2012, which could be anywhere from October to December.

Unlike with Razor Coast, we are not going to be asking for anyone's money now. When it is listed for pre-order, that means it will be done or nearly done.

I will forget long before then.

Dark Archive

hunter1828 wrote:
joela wrote:
Could you give us a hint of the magic system? How about how'd the setting handle high CR opponents like dragons?
We are still in the early stages of development, as we're basically scrapping a standard high fantasy world and making it low magic. When we get firmer ideas, we'll start a design blog about it. :)

So, is the design blog up yet? ^_^

Sovereign Court

I'll give the book a serious look when it comes out.

However, an approach I liked to low-magic I found in Thieves'World by Green Ronin : Casting difficulty rolls to be made to cast spells.

1D20+mods vs casting DC ? Not enough ? Well, you keep spellcasting until next round, then ...

Liked this a lot. Shame I could not launch the campaign.

Dark Archive

Stereofm wrote:

I'll give the book a serious look when it comes out.

However, an approach I liked to low-magic I found in Thieves'World by Green Ronin : Casting difficulty rolls to be made to cast spells.

1D20+mods vs casting DC ? Not enough ? Well, you keep spellcasting until next round, then ...

Liked this a lot. Shame I could not launch the campaign.

Yah. That's a kewl system.


Adventure Path Charter Subscriber
hunter1828 wrote:
This will result in changes to the wealth level of PCs and NPCs, and the CR system to ensure that encounters are not overpowered for PCs.

I think this is what I want to see most. The underlying math of (N)PC wealth and how Challenge Ratings are built assume a given level of equipment, namely magic items (usually of the Big Six variety).

Seeing how this is affected by a seriously low-magic setting (which would have proportionally low-magic items) is VERY interesting to me. The closest I've ever seen anyone try to break the math down is in the tables at the beginning of Trailblazer.

That said, my big question for a low-magic setting is if the "low" part is in regards to how powerful magic is, or how plentiful it is? E6, for example, inherently limits the power of magic (since no one is casting anything above a 3rd-level spell), but doesn't necessarily make magic any less prevalent than in any other d20 setting (e.g. you can still have spellcasters in every town who run (low-)magic shops).


Alzrius wrote:

I think this is what I want to see most. The underlying math of (N)PC wealth and how Challenge Ratings are built assume a given level of equipment, namely magic items (usually of the Big Six variety).

Seeing how this is affected by a seriously low-magic setting (which would have proportionally low-magic items) is VERY interesting to me. The closest I've ever seen anyone try to break the math down is in the tables at the beginning of Trailblazer.

That said, my big question for a low-magic setting is if the "low" part is in regards to how powerful magic is, or how plentiful it is? E6, for example, inherently limits the power of magic (since no one is casting anything above a 3rd-level spell), but doesn't necessarily make magic any less prevalent than in any other d20 setting (e.g. you can still have spellcasters in every town who run (low-)magic shops).

The relative power of magic will not actually be changed all that much in our setting, but it will be much rarer. That's why, for us, a +1 sword will be a legendary weapon - not for the power of the sword, but the fact that it is magical. A Holy Avenger will be on a level with minor artifacts.

Without giving too much away, as we do want to keep some secrets, arcane magic is most rare, and divine magic a bit more common, but still not so common that PCs carry multiple healing potions and a cleric with them everywhere.

We're splitting "nature" magic off from divine - so that druids and witches are actually the most common spellcasters. Alchemy will also be separated from arcane magic to be its own unique thing - though alchemists will have their own limitations as well.

Dark Archive

hunter1828 wrote:
Alzrius wrote:

I think this is what I want to see most. The underlying math of (N)PC wealth and how Challenge Ratings are built assume a given level of equipment, namely magic items (usually of the Big Six variety).

Seeing how this is affected by a seriously low-magic setting (which would have proportionally low-magic items) is VERY interesting to me. The closest I've ever seen anyone try to break the math down is in the tables at the beginning of Trailblazer.

That said, my big question for a low-magic setting is if the "low" part is in regards to how powerful magic is, or how plentiful it is? E6, for example, inherently limits the power of magic (since no one is casting anything above a 3rd-level spell), but doesn't necessarily make magic any less prevalent than in any other d20 setting (e.g. you can still have spellcasters in every town who run (low-)magic shops).

The relative power of magic will not actually be changed all that much in our setting, but it will be much rarer. That's why, for us, a +1 sword will be a legendary weapon - not for the power of the sword, but the fact that it is magical. A Holy Avenger will be on a level with minor artifacts.

Without giving too much away, as we do want to keep some secrets, arcane magic is most rare, and divine magic a bit more common, but still not so common that PCs carry multiple healing potions and a cleric with them everywhere.

We're splitting "nature" magic off from divine - so that druids and witches are actually the most common spellcasters. Alchemy will also be separated from arcane magic to be its own unique thing - though alchemists will have their own limitations as well.

Understood. Your coming from the approach that this setting is low-magic, so here's how the system works instead of taking a high-magic system and pigeonholing it with lots and lots of rules to make it fit into said low-magic setting.

Liberty's Edge

Sounds really intriguing!

Dark Archive

hunter1828 wrote:

but still not so common that PCs carry multiple healing potions and a cleric with them everywhere.

Wait a minute. So the "standard party" won't be composed of a cleric, fighter, magic-user, and thief? Will the supp be introducing some sorta new hp and/or healing system like the "Reserve Points" in the Conan the Barbarian rpg (d20)?


joela wrote:
Wait a minute. So the "standard party" won't be composed of a cleric, fighter, magic-user, and thief? Will the supp be introducing some sorta new hp and/or healing system like the "Reserve Points" in the Conan the Barbarian rpg (d20)?

We'll announce more as we are closer to finalizing things. We're in the very beginnings of this at the moment, since we were originally aiming for standard "high fantasy" for the setting, before the decision to do a make-over to low magic.

Dark Archive

hunter1828 wrote:
joela wrote:
Wait a minute. So the "standard party" won't be composed of a cleric, fighter, magic-user, and thief? Will the supp be introducing some sorta new hp and/or healing system like the "Reserve Points" in the Conan the Barbarian rpg (d20)?
We'll announce more as we are closer to finalizing things. We're in the very beginnings of this at the moment, since we were originally aiming for standard "high fantasy" for the setting, before the decision to do a make-over to low magic.

Coolio.

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