Alchemist Build


Advice


Hi All.

I'm working on an alchemist build for a Greek-themed E6 Pathfinder PBP game; you can read about all about it here. My general idea is to play a bomber, using a sling as my secondary weapon (chosen in part for flavor reasons; the damage roll has been house-ruled up to 1d6), and also buffing the party as needed. I'd really appreciate any comments/insight on the below build.

20 pt. buy. Starts at lvl.6. Using Core and APG.

Aristodemos
Human

Str: 11 (including +1 from lvl.4 ability advancement)
Dex: 16
Con: 10
Int: 18 (including +2 racial modifier)
Wis: 12
Cha: 8

Traits: Heirloom Weapon (sling) and Indomitable Faith (potentially negotiable)

Feats:
- Point Blank Shot
- Precise Shot
- Rapid Shot
- Undecided - I was thinking either weapon focus (slings or bombs) or Extra Bombs (though I could probably wait on these).

Discoveries:
- Precise Bombs
- Infusion
- Explosive Bombs

I've spoken to the DM, and he's said that I could eventually take Fast Bombs as an E6 feat, so eventually I'll be able to chuck 3 bombs/round if I so desire.

Spells:
1: Bomber's Eye, Cure Light Wounds, Expeditious Retreat, Crafter's Fortune, Shield, Enlarge Person, Identify, Detect Secret Doors
2: Alchemical Allocation, Invisibility, Protection from Arrows

Haven't touched skills yet, but with the ample amount of points I'll have, I shouldn't have too many tough decisions to make.

Now, the second part of my question comes from the fact that I am a complete newb to tabletop RPGs, so I'm having trouble figuring out what gear I should buy. I figured I'd get a portable alchemist's lab, but beyond that, it's all open for discussion (note: due to the Greek theme, (non-crafted) magic items are going to be considered rare and therefore cost x3 their listed price). Relatedly: I should be able to buy additional formulae known as long as I pay for them out of my starting gold, correct?

Think that covers it. Many thanks, all!

EDIT: If anyone wants to weigh in on which gods I should cull favor from, please do - I'm planning on starting with Hephaestus at 20 and Hermes at 10.


Undecided - I was thinking either weapon focus (slings or bombs) or Extra Bombs (though I could probably wait on these).

Extra Discovery would probably be a better idea. You will probably want frost bomb for fire resistant foes (stagger is a very nice condition to give people too) or perhaps dispelling bomb if your dm uses a lot of buffed monsters


Thanks, BNW. So I take it you see frost as preferable to acid (for the stagger condition?)?

Shadow Lodge

"Undecided"
Iron Will is boring but might save your butt

Frost bomb is good, another choice would be concussive bomb, it damages most everything and it's a nasty trick against spellcasters.

Alternately, wait and take Rapid Shot at 7th level and take smoke bomb and stink bomb instead. Stink bomb is brutal and often puts multiple enemies out of the fight. The downside to it is it's only useful on stuff that breaths... If you run into lots of undead/ blobs/ etc its not much help.

Liberty's Edge

If you want to use Rapid Shot with your Sling you're going to need a Feat or something to allow you to reload it without taking the normally required move action to do so.

There are a couple of options in Halflings of Golarion for precisely this (though I can't recall their names for the life of me), or you could simply talk the DM into allowing a custom Feat...but as you have a free Feat and need this capability, I'd use it for that either way.


Deadmanwalking wrote:
If you want to use Rapid Shot with your Sling you're going to need a Feat or something to allow you to reload it without taking the normally required move action to do so.

I actually realized this last night - I have to say, it's got me leaning towards using bows instead, as I'd love to have that feat for something else.

Ogre - I'd have to actually see if I could go the stink bomb route with an E6 game, but if so, it might be a good idea, as I get the feeling that most of our encounters will in fact be with enemies that breath.

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