Nature's Warrior(Druid archtype)
Nature Bond: The nature's warrior must choose an animal companion.
Spells: The nature's warrior do not gain any spells or spellcasting ability, do not have a caster level, and cannot use spell trigger and spell completion magic items.
Wildshape: The nature's warrior gains this at first level, with a duration of only 10 minutes per level. At 4th level the duration increases to 1 hour per level. The nature's warrior may wildhape once per day at first level, +1 more time per day per 2 levels there after. At 20th level, wildshape is usable at will.
Wilding: The nature's warrior gains a number of boons that apply while wildshaping. At 4th level, and every 2 levels thereafter, the nature's warrior may choose an ability from the following list. Unless otherwise noted, a given ability may only be chosen once. The nature's warrior may apply one wilding per 4 levels at a time (chosen when the nature's warrior enters wildshape and may not be changed for the duration).
Crocodile's Hide: The nature's warrior gains an +1 enhancement bonus to natural armor per 3 nature's warrior level.
Bear's Claws: The nature's warrior gains a +1 bonus to the damage of his natural attacks per 4 nature's warrior levels.
Hawk's Accuracy: The nature's warrior gains a +1 bonus to his attack rolls with his natural attacks per 4 nature's warrior levels.
Fire Soul: The nature's warrior gains fire resistance 5 per 3 levels and his natural attacks deal +1d6 fire damage. Can only be applied when wildshaping into an animal and cannot be used in conjuntion with any other "soul" wilding. Must be able to wildshape into an elemental to take this wilding.
Wind Soul: The nature's warrior gains a fly speed equal to the new forms base speed (good maneuverability), does not need to breath, and gains Air Mastery. Can only be applied when wildshaping into an animal and cannot be used in conjunction with any other "soul" wilding. Must be able to wildshape into an elemental to take this wilding.
Water Soul: The nature's warrior gains a swim speed equal to the new forms base speed (good maneuverability), can breath water as well as air, and gains Water Mastery. Can only be applied when wildshaping into an animal and cannot be used in conjunction with any other "soul" wilding. Must be able to wildshape into an elemental to take this wilding.
Stone Soul: The nature's warrior gains a DR 1/- pe 2 levels and Earth Mastery. Can only be applied when wildshaping into an animal and cannot be used in conjunction with any other "soul" wilding. Must be able to wildshape into an elemental to take this wilding.
Verdant Soul: The nature's warrior heals at an excelerated rate. He heals an amount of lethal damage equal to his character level each hour, and his character level in non-lethal damage every 5 minutes. Can only be applied when wildshaping into an animal and cannot be used in conjunction with any other "soul" wilding. Requires the ability to wildshape into an elemental to take this wilding.
Speaking Wildshape: The nature's warrior can speak normally while wildshaping.
Cheetah's Speed: The nature's warrior gains a bonus to the new forms base speed equal to 10 feet per 6 levels.
Magic Fangs: The nature's warrior gains a +1 enhancement bonus on attack and damage rolls made with natural attacks, and his natural attacks are considered magic. At 8th level, his natural attacks are considered silver and iron. At 12th level, his natural attacks are considered adamantine.
Barding: The nature's warrior armor becomes barding when wildshaping int an animal.
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Too strong? Too Weak?