| Xraal |
If something dies and is resurrected, all conditions are erased. For example ability damage, diseases and similar.
RAW does not detail what to do with an Eidolon. Sure, you can heal the negative effects in various ways, but what happens when it dies?
Does it come back clean?
What if it gets dismissed while sick? - Personally I'd say it comes back just as sick, unless it actually dies.
Leading to the last point... How do you explain to your Eidolon that you are going to kill it; "To make it all better." :-)
| wraithstrike |
If something dies and is resurrected, all conditions are erased. For example ability damage, diseases and similar.
RAW does not detail what to do with an Eidolon. Sure, you can heal the negative effects in various ways, but what happens when it dies?
Does it come back clean?
What if it gets dismissed while sick? - Personally I'd say it comes back just as sick, unless it actually dies.
Leading to the last point... How do you explain to your Eidolon that you are going to kill it; "To make it all better." :-)
Summoned creatures reform on their home plane when they die so I agree that if it is dismissed it should return sick, but since a defeated Eidolon does not really die I don't think it would mind dying as much as something that is going to experience perma-death like a humanoid.
Dying for an Eidolon is really more like a time-out.| wraithstrike |
Even so, I think I'll lobby locally that the Summoner can choose to summon the Eidolon at 50% life, as if it had been killed, without having to actually kill it first.
In return, it will come as if it had "died" and conditions will be gone.
Anyone with more thoughts on this?
I would not allow it. It is too easy to get around penalties(really bad status affects) that way.