| Tom_Kalbfus |
In some other time, in some other space, an Earth Clone world was created called Urthe. Urthe was much like our Earth in many respects, one important difference was that Urthe was an artificial creation, originally a planet much like Venus, Urthe orbited a Sunlike star and around it orbited a Moonlike moon called Lune. Urthe orbited its star once every 364 days, and Lune orbited Urthe once every 28 days. Urthe has a 24-hour day, an axial tilt of 23.5 degrees. Lune orbited Urthe at an axial tilt of 5 degrees inclined to the ecliptic. The planet Urthe orbited its star at a distance of 150,000,000 km, and it was accompanied in its orbit by the fourth planet Thor, an asteroid belt and the fifth planet, a gas giant with a Saturn like ring system called Bifrost. Thor was half the size of Urthe and Urthe measured 12,800 kilometers in diameter, slightly larger than Earth, with a gravity field slightly stronger with a surface acceleration due to gravity of 10 meters per second squared. Lune measured 3500 kilometers in diameter and it orbited Urthe at such a distance that it appeared the same size as Urthe's star in its sky. Urthe's seasons were normal Earthlike seasons of spring, summer, autumn, and winter, the months are translated into the familiar calendar names of January through December, though January has only 30 days instead of 31, all the other months are the same as in our calendar except that there are no leap years. All years are of the same 364 day length exactly.
Earthlike life on Urthe is only 10,000 years old, it was planted there by beings called the "seeders" or sometimes called the "abductors", as many humans now living on this planet were abducted by aliens and dumped on Urthe. At one time there was a stargate at the site of our Stonehenge, various people were transported through it from our Great Britain to Urthe's island of Avalon, and various myths grew up about this place including those revolving around the legend of King Arthur, but on one fateful day in the past, the gate was permanently closed and all contact with old Earth ceased, those left on Earth continued with their lives and spread to the mainland and colonized it. Throughout the suceeding centuries they spread throughout Urthe's seven continents, developed a technological civilization and spread into space, some colonized the planet Thor, while others mined the asteroid belt between Thor and Bifrost, and then the FTL drive was developed. The Urthe humans spread to the stars, and colonized the surrounding stars, and encountered other alien humans on different planets, and some true aliens as well, most were of similar technological development as they were. The nations of Urthe united to face the challenges of off-planet orgin humans and aliens, develop a common defense and alliances with various friendly alien races and humans, and to face the common threats and perils presented by some unfriendly aliens bent on conquest of all surrounding space.
That is the premise of my Pathfinder compatible game, there are a number of character classes that are similar to the Pathfinder classes
Barbarian, Fighter, Monk, and Rogue are identical to the Pathfinder classes, though a new list of skills and feats are available to those in this setting, other character classes have been altered, there are Rangers, for example, but they are a kind of explorer class, they operate on frontier worlds, but unlike the Pathfinder Ranger, they have no access to spells. A character class called the Psion has use of psionic powers of the mind, another character class of Hacker exists which can do basically the same with computers and computer networks as Psions can do with minds. The NPC class of Expert becomes a PC class, where some Experts are doctors, scientists, and engineers, the main thing about experts is they get a lot of Knowledge, and Craft skills with related feats associated with them. I try to economize on new skills, by using old ones such as Fly in a new context such as in flying space ships. Craft skills are used to build and repair various equipment, Knowledge skills are used in more service related careers for example a Doctor would use his knowledge skills to treat and heal wounds, while an Engineer would use his Craft skills to repair a starship's Engine or FTL drive. Humans are basically self-repairing creatures, it is the Doctor's job to know how a human self-repairs or heals, therefore he requires a knowledge skill to know how best to help a human body heal itself. An engineer must simply reconstruct those parts of a damaged starship engine so that it functions once more as before it was damaged, and that calls for a Craft skill.
The races of the Starfinder setting include both humans and halflings, much as the Pathfinder setting has them, though halflings in this setting don't mind wearing shoes, their bodies have adaped to higher gravity planets by having shorter stature and less mass. the typical halfling stands about 1 meter tall and is proportioned similar to a standard human, who stands typically under 2 meters tall. I have to think about other races, perhaps a repiliod would be appropriate, a giant alien about 3 to 4 meters tall, perhaps closer to 3 meters would be enough. A robot would make an interesting race as well. And Aquans are humans adapted to living underwater, typically in tropical waters of Earthlike planets, they resemble Aquatic elves.
| Tom_Kalbfus |
The following are statistical tables of the stars surrounding the Urthe System. You start out with a map cube of space 100 light years on the side, divide this cube into 1000 10-light years cubes (10-ly*10-ly*10-ly) and roll on the following table for each small cube to determine how many systems are in each.
Star systems per 10 ly box
Result
1d8
1: 1
2: 2
3: 3
4: 4
5: 5
6: 0
7: 0
8: 0
The small 10-light-year cubes are labled according to their position in the 100-light-year cube (0[0.0-9.9], 0[0.0-9.9], 0[0.0-9.9]) through (9[0.0-9.9], 9[0.0-9.9], 9[0.0-9.9]) with the first digit being the star system's position along the x-axis, the second being the y-axis coorinate, and the third being the z-axis coorinate. The number within the square bracket ranges from 0.0 to 9.9 for each coordinate, you roll a percentile dice (d100) and divide by 10 and you add to the number outside the bracket times ten, to get the exact position in (x,y,z) coordinates of each star system down to tenths of light years within the larger 100-light year cube.
To get how many stars in each system roll on the following table:
Table 0:
System type
Result
01-50 Single star system (1 star)
51-75 Binary star system (2 stars)
76-85 Trinary star system (3 stars)
86-95 Quadruple star system (4 stars)
96-99 Quintuple star system (5 stars)
00 Sextuple star system (6 stars)
Table I determines type of star.
Table I For each star
01-57 Red dwarfs Table II
58-71 Suns (K through A Sizes V and IV) Table III
72-92 Brown dwarfs
93-99 White dwarfs
00 Giants
Table II Red dwarfs Class M, Size V
Result Decimal Solar Masses
01-10 9 0.07 to 0.10
11-20 8 0.11 to 0.14
21-30 7 0.15 to 0.18
31-40 6 0.19 to 0.22
41-50 5 0.23 to 0.26
51-60 4 0.27 to 0.30
61-70 3 0.31 to 0.34
71-80 2 0.35 to 0.38
81-90 1 0.39 to 0.42
91-00 0 0.43 to 0.46
Table III Size V (90%) or Size IV (10%) Solar Masses by Decimal Classification (roll 1d10)
Result Class 9 ------------------ 8 ----------------- 7 ----------------- 6 ------------------ 5 ------------------ 4 ------------------ 3 ------------------ 2 ----------------- 1 ----------------- 0
01-52 K ------- 0.47 to 0.50 -- 0.51 to 0.54 -- 0.55 to 0.58 -- 0.59 to 0.62 -- 0.63 to 0.66 --- 0.67 to 0.70 -- 0.71 to 0.74 --- 0.75 to 0.78 -- 0.79 to 0.82 - 0.83 to 0.86
53-87 G ------- 0.86 to 0.87 -- 0.88 to 0.89 -- 0.90 to 0.91 -- 0.92 to 0.93 -- 0.94 to 0.95 --- 0.96 to 0.97--- 0.98 to 0.99 --- 1.00 to 1.01 -- 1.02 to 1.03 - 1.04 to 1.05
88-95 F ------- 1.06 to 1.09 -- 1.10 to 1.13 -- 1.14 to 1.17 -- 1.18 to 1.21 -- 1.22 to 0.25 --- 1.26 to 1.29 -- 1.30 to 1.32 --- 1.33 to 1.35 --- 1.36 to 1.39 -- 1.40 to 1.43
96-00 A ------- 1.44 to 1.50 -- 1.51 to 1.57 -- 1.58 to 1.64 -- 1.65 to 1.71 -- 1.72 to 1.78 --- 1.79 to 1.85 -- 1.86 to 1.92 --- 1.93 to 1.99 --- 2.00 to 2.06 -- 2.07 to 2.13