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Something I'm confused on, though maybe it's spelled out clearly, I haven't seen.
Does an action that is a full round action (say as an example a spell) resolve at the end of the player's turn (effectively using up the move and standard actions) or until the beginning of their next turn during the next round?
I recently got the SORD PF from drivethruRPG and am realizing I may have been doing things wrong...

Remco Sommeling |

Something I'm confused on, though maybe it's spelled out clearly, I haven't seen.Does an action that is a full round action (say as an example a spell) resolve at the end of the player's turn (effectively using up the move and standard actions) or until the beginning of their next turn during the next round?
I recently got the SORD PF from drivethruRPG and am realizing I may have been doing things wrong...
Full round actions takes your whole turn worth of actions, except for a 5 foot step and they usually resolve immediately, in that same turn.
A spell with a full round casting time, requires a full round action to cast but will not take effect / be resolved till the beginning of your next turn, until that time you are considered to be casting the spell and can be disrupted.
Note that a spell spontaneously affected by meta-magic requires a full round action to cast, but this is not the same as a full round casting time in that it is resolved in your turn.

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srd5090 wrote:
Something I'm confused on, though maybe it's spelled out clearly, I haven't seen.Does an action that is a full round action (say as an example a spell) resolve at the end of the player's turn (effectively using up the move and standard actions) or until the beginning of their next turn during the next round?
I recently got the SORD PF from drivethruRPG and am realizing I may have been doing things wrong...
Full round actions takes your whole turn worth of actions, except for a 5 foot step and they usually resolve immediately, in that same turn.
A spell with a full round casting time, requires a full round action to cast but will not take effect / be resolved till the beginning of your next turn, until that time you are considered to be casting the spell and can be disrupted.
Note that a spell spontaneously affected by meta-magic requires a full round action to cast, but this is not the same as a full round casting time in that it is resolved in your turn.
Thanks for all the clarification. Especially that last bit.

Abraham spalding |

Actually a spell that takes 1 round to cast is a full round action that doesn't go off until the following round. A spell that has a casting time of a full round action is different and would go off once the spell is cast.
This makes a difference for spontaneous casters that use metamagic -- casting such a spell is a full round action (or longer) but isn't a 1 round casting time spell and thus goes off after the full round action to cast it.

Thazar |

Yes, the key point is that a "1 round action" is not the same as a "full round action".
Fighters with multiple attacks must take a full round action to do so, but they make all of the attack rolls and damage rolls at one time on their turn. In the same way a caster casting a full round action spell gets to cast the spell on their turn.