Witch and Acid Splash?


Rules Questions


My copy of of Advanced Players Guide does not have acid splash or arcane mark on the spell list. The PF-SRD lists both as on the spell list but the errata download only mentions adding arcane mark.

So the question is does the Witch have acid splash or not? I hope so I think all casters should have some kind of 0 level attack spell.

Dark Archive

That is weird, i cannot find the Witch or the spell list on the PF-SRD at all. Maybe i am looking in the wrong place. I do agree that acid splash should be on her list!! The Witch class is such an intriguing class and is full of conceptual possibilities for role-playing.

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

You can find the witch spell list at the end of the witch entry on the PRD here: LINK

Since acid splash does not appear in the PRD, the APG, or the errata document, I'm going to guess it's inclusion on the d20pfsrd website is a mistake.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Paraxis wrote:
So the question is does the Witch have acid splash or not? I hope so I think all casters should have some kind of 0 level attack spell.

The witch doesn't have a damaging 0-level spell on their spell list. However, their hexes more than compensate IMO.

If you want a witch to be able to use acid splash at 1st level, I believe you have three options:

1) The Varisian Tattoo (Conjuration) feat (initially printed for 3.5 in Rise of the Runelords Player Guide and republished in Pathfinder Chronicles: Campaign Setting; I don't know if it has been converted to Pathfinder RPG in the Inner Sea Primer). The 3.5 version requires Spell Focus as a prerequisite, so the character has to be human to take it at 1st level, and allows the character to cast acid splash as a spell-like ability a number of times per day equal to their Con modifier (min 1/day, CL equal to HD, Cha-based save DC), as well as bumping the CL of Conjuration spells by +1.

2) The APG feat Arcane Talent allows the character (must be elf, half-elf, or gnome with 10+ Cha) to cast one 0-level Sorcerer/Wizard spell three times per day as a spell-like ability.

3) The APG trait Magical Talent allows the character to cast one 0-level spell once per day as a spell-like ability.

In fact, I wrote up a 1st level witch (Elements patron) for Serpent's Skull with Varisian Tattoo (Conjuration) and Magical Talent (ray of frost) to emphasize the elemental theme.

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