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The Exchange

Limeylongears wrote:
Just a Mort wrote:

Weekend will be awesome, I'm going to the farmers market!

I'd love to see what fresh produce they have for sale. Though I suspect the vegetables may be more expensive then buying it at the supermarket.

Are the farmers for sale, or can you only rent them?

They are people so they aren't for sale.

*sighs and hides under a towel*

Grand Lodge

2 people marked this as a favorite.
Orthos wrote:
Writing a campaign where all the PCs are underwater dwelling races and the whole adventure takes place in the sea is on the to-do list.

Do you have Cerulean Seas?


2 people marked this as a favorite.
Just a Mort wrote:
...they'd better get extradimensional storage or their spellbooks get ruined and their potions and oils don't function under water...

What's interesting to me is that as far as I know, there's nothing about any of that in RAW, and it's just been GMs winging it with house rules to make players HATE underwater adventures.

EDIT: OK. This is a cute solution.


2 people marked this as a favorite.
lisamarlene wrote:
NobodysHome wrote:
lisamarlene wrote:

The kids have started asking me when I'm going to run the undersea campaign for them.

I'm making excuses because I don't actually know of any undersea AP's or modules. Do any of you know of one offhand? Doesn't have to be Pathfinder, could be old D&D and I could modify it.

Oh, c'mon; you've GOT to be kidding me!

Ping Shiro.

If he can't give you at least half a dozen different Call of Cthulu campaigns you could adapt, I'd be disappointed in him.

Also: Hermione is suddenly ridiculously prone to nightmares. So it can't be too evil/scary.

Ah, nothing from Shiro, then...


1 person marked this as a favorite.
NobodysHome wrote:
lisamarlene wrote:
NobodysHome wrote:
lisamarlene wrote:

The kids have started asking me when I'm going to run the undersea campaign for them.

I'm making excuses because I don't actually know of any undersea AP's or modules. Do any of you know of one offhand? Doesn't have to be Pathfinder, could be old D&D and I could modify it.

Oh, c'mon; you've GOT to be kidding me!

Ping Shiro.

If he can't give you at least half a dozen different Call of Cthulu campaigns you could adapt, I'd be disappointed in him.

Also: Hermione is suddenly ridiculously prone to nightmares. So it can't be too evil/scary.
Ah, nothing from Shiro, then...

Maybe adapt stuff from The Little Mermaid? They need to steal something from the Sea Witch.


lisamarlene wrote:

The kids have started asking me when I'm going to run the undersea campaign for them.

I'm making excuses because I don't actually know of any undersea AP's or modules. Do any of you know of one offhand? Doesn't have to be Pathfinder, could be old D&D and I could modify it.

Ruins of Azlant.


NobodysHome wrote:


EDIT: OK. This is a cute solution.

My first thought was Nick Cage in a swimming pool.


1 person marked this as a favorite.
TriOmegaZero wrote:
Orthos wrote:
Writing a campaign where all the PCs are underwater dwelling races and the whole adventure takes place in the sea is on the to-do list.
Do you have Cerulean Seas?

I do, and Waves of Thought and Indigo Ice.


Scintillae wrote:
NobodysHome wrote:
lisamarlene wrote:
NobodysHome wrote:
lisamarlene wrote:

The kids have started asking me when I'm going to run the undersea campaign for them.

I'm making excuses because I don't actually know of any undersea AP's or modules. Do any of you know of one offhand? Doesn't have to be Pathfinder, could be old D&D and I could modify it.

Oh, c'mon; you've GOT to be kidding me!

Ping Shiro.

If he can't give you at least half a dozen different Call of Cthulu campaigns you could adapt, I'd be disappointed in him.

Also: Hermione is suddenly ridiculously prone to nightmares. So it can't be too evil/scary.
Ah, nothing from Shiro, then...
Maybe adapt stuff from The Little Mermaid? They need to steal something from the Sea Witch.

LE Cecaelia Sorcerer with a transmutation focus. She seems to really like baleful polymorph, disintegrate, enlarge person, and mages transformation.


Today was not a good day.

The Exchange

NobodysHome wrote:
Just a Mort wrote:
...they'd better get extradimensional storage or their spellbooks get ruined and their potions and oils don't function under water...

What's interesting to me is that as far as I know, there's nothing about any of that in RAW, and it's just been GMs winging it with house rules to make players HATE underwater adventures.

EDIT: OK. This is a cute solution.

Sorry, ARG states no potions underwater.

Then there's this when spellbooks get wet, so I am not making things up.

Not to mention all those swim checks or you sink down instead of going the direction you want to go. I'm sure your kids didn't think of the rules involved.

The Exchange

1 person marked this as a favorite.

Also I bought some almond milk(sweetened) as the unsweetened versions were sold out and found it rather thin and not very satisfying. Should I try coconut milk or just go back to fresh milk?


To me, coconut milk is only good if you've just opened the coconut yourself and drink it directly from said coconut.

Grand Lodge

Just a Mort wrote:
Sorry, ARG states no potions underwater.

"You can use a potion sponge underwater" =/= "You can't use a potion underwater".


TriOmegaZero wrote:
Just a Mort wrote:
Sorry, ARG states no potions underwater.
"You can use a potion sponge underwater" =/= "You can't use a potion underwater".

Actually it does specify that UNLIKE a potion from a vial, you can use a potion sponge underwater, which means that you cannot use a regular potion underwater. I do remember older games using goodberry underwater for just that reason, but that is another edition of another game.


Vanykrye wrote:
To me, coconut milk is only good if you've just opened the coconut yourself and drink it directly from said coconut.

That's the water, not the milk. The milk has to be squeezed from it. Believe me, I got teased enough for being a wimpy/spoiled American as a kid to know.


1 person marked this as a favorite.
Just a Mort wrote:
Sorry, ARG states no potions underwater.

So, I'm not going to start a rules argument on FaWtL, but, "Hey, developer! Create 10 new items for our next book!"

"Oops! I accidentally created a rule that didn't exist before when I created this item!"
"Oh, that's OK! We'll roll with it!"
isn't my idea of good rules development. And we ban ARG, so I like the post in the thread, "If you don't use ARG, then you can drink potions underwater."

Uppity:
Just a Mort wrote:
Then there's this when spellbooks get wet, so I am not making things up.

And that's just an argument, not a ruling. We had a LOOOONG discussion on this over multiple threads, where people pointed out the longevity of vellum scrolls, even when submerged in seawater for extended periods. Adding to that the sheer cost of the ink, considering it non-waterproof in any way, shape, or form seems like a stretch.


1 person marked this as a favorite.

They were wanting to be Aquatic Elves.
Both d20pfsrd and WotC have this as a racial variant, and both specifically state "can breathe both air and water". d20pfsrd talks about magic users and spellbooks, but does not explain how this is managed. Since even muggles like me are capable of attaching a pencil to a plastic slate with a length or surgical tubing and using it to write things down, I would assume that a magical race that makes its home in the water could figure out something slightly more elegant.
Instead of potions, my personal workaround would be the "here, eat this" system: basically, if it's a potion they would reasonably be able to use in a standard game, there's a kelp or seagrass or seasnail they can eat to produce the same effect. The more advanced the spell, the harder to find.

for instance:
a potion of Full Restoration would perhaps be the pearlfish that lives in the anus of a sea cucumber. There would have to be a truly compelling reason to find and consume one.


Gotta side with NH on this one. Definitely a case of "oh we accidentally created an item that implies a rule that wasn't there before, let's just retroactively say that was always the case".

Going to not only ignore that in my own games, but when I do write and publish an underwater campaign, going to make sure I specifically note that that "rule" is probably best ignored.

That said, having "potions" for underwater dwellers be some kind of edibles instead is a perfect solution I wholeheartedly support. I don't imagine it makes much sense to have liquid consumables in an underwater environment.


So according to an email I just got, Paizo's big opener for their second edition is going to be .... Rereleasing Kingmaker, in celebration of the KM AP's 10th anniversary.

And in addition teaming up with Legendary Games to release some stuff for PF1 and 5e D&D as well, also Kingmaker themed.

Yay?

Admittedly I won't say no to more fey and more bestiary monsters in general, and I can see this as trying to leapfrog off the success of the Kingmaker CRPG.

It just seems a bit of an odd marketing choice to me, but what do I know about business?

Grand Lodge

Freehold DM wrote:
TriOmegaZero wrote:
Just a Mort wrote:
Sorry, ARG states no potions underwater.
"You can use a potion sponge underwater" =/= "You can't use a potion underwater".
Actually it does specify that UNLIKE a potion from a vial, you can use a potion sponge underwater, which means that you cannot use a regular potion underwater.

No, it implies a rule that does not exist.


I was going more for "Meh" myself, I already have Kingmaker.

Grand Lodge

I don't have a hardcover Kingmaker. I went in.


I dunno, has anyone tried drinking a soda underwater, not seeing a lot of success down that road.

An awful lot of CPR though.


Good night, everyone.


4 people marked this as a favorite.
lisamarlene wrote:

They were wanting to be Aquatic Elves.

Both d20pfsrd and WotC have this as a racial variant, and both specifically state "can breathe both air and water". d20pfsrd talks about magic users and spellbooks, but does not explain how this is managed. Since even muggles like me are capable of attaching a pencil to a plastic slate with a length or surgical tubing and using it to write things down, I would assume that a magical race that makes its home in the water could figure out something slightly more elegant.
Instead of potions, my personal workaround would be the "here, eat this" system: basically, if it's a potion they would reasonably be able to use in a standard game, there's a kelp or seagrass or seasnail they can eat to produce the same effect. The more advanced the spell, the harder to find.
** spoiler omitted **

The one time I played an aquatic character, I had her spellbook be a bunch of seashells on a string, with each shell engraved with a spell on the ground that engraving isn’t water soluble. And she had sticks of engraved driftwood for scrolls. Never really got around to figuring out potions though, and I like your ideas for that. :)

Grand Lodge

captain yesterday wrote:
I dunno, has anyone tried drinking a soda underwater, not seeing a lot of success down that road.

Yes.


TriOmegaZero wrote:
I don't have a hardcover Kingmaker. I went in.

I'll wait for it to be released to the general public, I don't crowdfund things.


1 person marked this as a favorite.
TriOmegaZero wrote:
captain yesterday wrote:
I dunno, has anyone tried drinking a soda underwater, not seeing a lot of success down that road.
Yes.

I mentioned Nick Cage in a swimming pool before, but for those missing the reference, the movie was Leaving Las Vegas.


2 people marked this as a favorite.

It seems kind of inappropriate that there is a strip club across the street from the mini-golf in town. Now, I'm fairly liberal, but if I'm out for a day with the family, the last thing I want to do is look out at a bunch of losers playing mini-golf.


Did you know that parallel lines are vegan? They never meat.


The bartender said "Sorry, we don't serve time travelers here."

Doc Brown and Marty McFly walk into a bar.


I would like to see stats for magic weapons with the following names:
Buttflenser
Asshammer
Grundleflail
Nardgargler
Taintgrater
Sphincteradicator

On second thought, maybe I don't.

The Exchange

NobodysHome wrote:
Just a Mort wrote:
Sorry, ARG states no potions underwater.

So, I'm not going to start a rules argument on FaWtL, but, "Hey, developer! Create 10 new items for our next book!"

"Oops! I accidentally created a rule that didn't exist before when I created this item!"
"Oh, that's OK! We'll roll with it!"
isn't my idea of good rules development. And we ban ARG, so I like the post in the thread, "If you don't use ARG, then you can drink potions underwater."

** spoiler omitted **

As I said I mostly don't care about what developers are thinking off when they make rulings, I just follow whatever that comes out. And underwater stuff tends to just add a lot of rules bloat, though if you can naturally breathe in water and have a swim speed, it streamlines a lot of things.

The Exchange

I'm done with paizo and their stuff and mostly done with RPGs unless something I do not foresee happens in the future. Have too many other things to do.

The Exchange

Sigh. And I'm sitting around projecting bad feelings again. I really should learn to shield or at least think happy thoughts.


1 person marked this as a favorite.
Syrus Terrigan wrote:

*peeks in, scans room*

Greetings, strangers!!

Hello, Syrus!


captain yesterday wrote:
Today was not a good day.

You had to use your AK? (Air-dried Kabanossi)

Scarab Sages

1 person marked this as a favorite.
lisamarlene wrote:

The kids have started asking me when I'm going to run the undersea campaign for them.

I'm making excuses because I don't actually know of any undersea AP's or modules. Do any of you know of one offhand? Doesn't have to be Pathfinder, could be old D&D and I could modify it.

Ruins of azlant has a loooooooot of underwater stuff

Scarab Sages

2 people marked this as a favorite.
lynora wrote:
lisamarlene wrote:

They were wanting to be Aquatic Elves.

Both d20pfsrd and WotC have this as a racial variant, and both specifically state "can breathe both air and water". d20pfsrd talks about magic users and spellbooks, but does not explain how this is managed. Since even muggles like me are capable of attaching a pencil to a plastic slate with a length or surgical tubing and using it to write things down, I would assume that a magical race that makes its home in the water could figure out something slightly more elegant.
Instead of potions, my personal workaround would be the "here, eat this" system: basically, if it's a potion they would reasonably be able to use in a standard game, there's a kelp or seagrass or seasnail they can eat to produce the same effect. The more advanced the spell, the harder to find.
** spoiler omitted **
The one time I played an aquatic character, I had her spellbook be a bunch of seashells on a string, with each shell engraved with a spell on the ground that engraving isn’t water soluble. And she had sticks of engraved driftwood for scrolls. Never really got around to figuring out potions though, and I like your ideas for that. :)

Instead of alchemist brewing potions, you could have alchemist/druids lovingly grow magical kelp. The leaves could be consumed to impart a healing spell. The longer the leaves grow, the higher the healing spell. A cure light wounds could be a young plant. A heal would be a great old plant.

Also, they could change solubles. We put everything in water. But they could brew a potion in fat. Whale fat, fish fat, seal blubber, ect. Instead of drinking the potion, they could scoop it out of a container and eat it.

Dark Archive

3 people marked this as a favorite.

Morning FaWtLy-folk! Hope everyone is well today, and has a good one ahead of them. :) And anyone who doesn't, I hope things improve soon. :)


1 person marked this as a favorite.

The Lord of the Rings movies could have saved a lot of money on CGI if they had just cast Steve Buscemi as Gollum.


Orthos wrote:

Gotta side with NH on this one. Definitely a case of "oh we accidentally created an item that implies a rule that wasn't there before, let's just retroactively say that was always the case".

Going to not only ignore that in my own games, but when I do write and publish an underwater campaign, going to make sure I specifically note that that "rule" is probably best ignored.

That said, having "potions" for underwater dwellers be some kind of edibles instead is a perfect solution I wholeheartedly support. I don't imagine it makes much sense to have liquid consumables in an underwater environment.

Liquid with higher density and viscosity than regular water stored in a soft bag-like skin that is squeezed into the consumer mouth via a narrow tube. Not all liquids have consistency of water, after all.


1 person marked this as a favorite.

I found out they're making a fourth season of Fargo! And Chris Rock is going to be one of the leads!!

Very exciting stuff.


TriOmegaZero wrote:
I don't have a hardcover Kingmaker. I went in.

saving up $$$ for this one.


1 person marked this as a favorite.
lisamarlene wrote:

They were wanting to be Aquatic Elves.

Both d20pfsrd and WotC have this as a racial variant, and both specifically state "can breathe both air and water". d20pfsrd talks about magic users and spellbooks, but does not explain how this is managed. Since even muggles like me are capable of attaching a pencil to a plastic slate with a length or surgical tubing and using it to write things down, I would assume that a magical race that makes its home in the water could figure out something slightly more elegant.
Instead of potions, my personal workaround would be the "here, eat this" system: basically, if it's a potion they would reasonably be able to use in a standard game, there's a kelp or seagrass or seasnail they can eat to produce the same effect. The more advanced the spell, the harder to find.
** spoiler omitted **

...you have been waiting for a way to introduce that spoiler into conversation, haven't you?


2 people marked this as a favorite.
Orthos wrote:

So according to an email I just got, Paizo's big opener for their second edition is going to be .... Rereleasing Kingmaker, in celebration of the KM AP's 10th anniversary.

And in addition teaming up with Legendary Games to release some stuff for PF1 and 5e D&D as well, also Kingmaker themed.

Yay?

Admittedly I won't say no to more fey and more bestiary monsters in general, and I can see this as trying to leapfrog off the success of the Kingmaker CRPG.

It just seems a bit of an odd marketing choice to me, but what do I know about business?

Well, we better both learn something about business pretty soon if we're doing this writing our own adventures to publish thing.


Heh fair point


Drejk wrote:
Orthos wrote:

Gotta side with NH on this one. Definitely a case of "oh we accidentally created an item that implies a rule that wasn't there before, let's just retroactively say that was always the case".

Going to not only ignore that in my own games, but when I do write and publish an underwater campaign, going to make sure I specifically note that that "rule" is probably best ignored.

That said, having "potions" for underwater dwellers be some kind of edibles instead is a perfect solution I wholeheartedly support. I don't imagine it makes much sense to have liquid consumables in an underwater environment.

Liquid with higher density and viscosity than regular water stored in a soft bag-like skin that is squeezed into the consumer mouth via a narrow tube. Not all liquids have consistency of water, after all.

Also fair point. Didn't think of gel potions before.


5 people marked this as a favorite.

I'm totally making gelatin mix potions. You cannot stop me from calling any cure spells used in this way Holy Jello.

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