Where to from here...


Advice


Okay so the party are a group of musicians travelling the former lands of the Great Kingdom in Greyhawk, with a secret mission to help the commonfolk, preserve lore and remove the influence of evil.

So far they have raided a Zilchus (wealth, corruption) merchant caravan while disguised as Hextor (war, massacres) cultists.

Then they travelled to another city and raided a Nerull (murder, underworld) temple and burnt a large chunk of it while disguised as Hextor cultists.

In both places they have spread rumours of Hextor cult attacking Zilchus and Nerull temples. Two of them have rolled well with ventriloquism and disguise rolls. The other two have not disguised themselves much.

I should point out they are in the capital of the Northern Aerdy Kingdom, where Hextor is the state religion. They have avoid many patrols of Hextor thugs in the city so far.

However on the way back from the Nerull temple raid they ordered four 44 gallon barrels of oil and had a bunch of peasants carry it back to their tavern along public streets...

Now it would be easy for the Nerull cult to summon some undead thing to track them down and slay them. Likewise the Hextor guards could find out where these oil buying travellers are staying and arrest them.

However I don't want to kill them even though they've been clumsy. I'd rather throw them an interesting curve ball or two that may allow them to escape if they use their opportunities.

Perhaps the Hextor cult admires their chutzpa and tells them to raid another enemy temple or be banished/arrested?

Ideas anyone?

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