| Gruuuu |
I've seen the FAQ entry related to how multiclassing monks treat their BAB for Flurry of Blows. (If you were too lazy to click the link, you add the BAB from the other class, and use the Monk Level as the Monk BAB).
Where it is slightly fuzzy is: when do I start getting my third flurry attack?
My current character is Monk(Zen Archer)3/Inquisitor3
BAB: +4 (Monk +2 / Inquisitor +2)
Flurry: +5/+5 (Monk +3 / Inquisitor +2)
My understanding is that next level, if my Flurry BAB goes to +6, I get the next attack
(either Monk4/Inq3 or Monk3/Inq4, same results as far as BAB, will assume Monk3/Inq4)
BAB: +5 (Monk +2 / Inquisitor +3)
Flurry: +6/+6/-1 (Monk +3 / Inquisitor +3)Lab
In HeroLab, that third attack doesn't show until Monk6. Anyone know of a rule that can sort this out? I'll need something in writing so I can show my GM.
| Louis IX |
I've seen the FAQ entry related to how multiclassing monks treat their BAB for Flurry of Blows. (If you were too lazy to click the link, you add the BAB from the other class, and use the Monk Level as the Monk BAB).
Where it is slightly fuzzy is: when do I start getting my third flurry attack?
My current character is Monk(Zen Archer)3/Inquisitor3
BAB: +4 (Monk +2 / Inquisitor +2)
Flurry: +5/+5 (Monk +3 / Inquisitor +2)My understanding is that next level, if my Flurry BAB goes to +6, I get the next attack
(either Monk4/Inq3 or Monk3/Inq4, same results as far as BAB, will assume Monk3/Inq4)
BAB: +5 (Monk +2 / Inquisitor +3)
Flurry: +6/+6/-1 (Monk +3 / Inquisitor +3)Lab
At Monk 3 / Inquisitor 3, your BAB is +4 and you Flurry BAB is +5, but you apply TWF penalties as appropriate, so your attacks are at +3/+3.
At Monk 3 / Inquisitor 4, your Flurry BAB is +6, which is enough for a second iterative attack at +1. With TWF/Flurry, that gives +4/+4/-1Flurrying is like using TWF, and the monk receives the equivalent of Improved TWF at level 8, and Greater TWF at level 15, giving more attacks.
AFAIK, his other attacks come from his BAB, which is computed as the sum of the BAB from all his classes.
In HeroLab, that third attack doesn't show until Monk6. Anyone know of a rule that can sort this out? I'll need something in writing so I can show my GM.
Do you mean that it doesn't show when you enter (for instance) Monk 5 / Inquisitor 15? This is strange. You might want to contact the sheet's author.
IIRC, there have been several discussions in the boards, where people argued over the flurry BAB, saying that it is only relative to the monk levels and not the BAB from all classes.Maybe HeroLab's author thinks the same...
Thomas LeBlanc
RPG Superstar 2012 Top 32
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This is how we figure in my group: (monk level + multiclass BAB) - 2 = att/att When the number in parenthesis is a 6, 11, or 16 he gains an additional attack at -5, -10, or -15 respectively.
ex: (3rd level monk + 3 level inquisitor BAB) - 2 = ?/?
(3 + 2) - 2 = ?/?
5 - 2 = 3/3
ex 2: (4th level monk + 3rd level inquisitor BAB) - 2 = ?/?
(4 + 2) - 2 = ?/?
6 - 2 = 4/4/-1
ex 3: (7th level monk + 6rd level inquisitor BAB) - 2 = ?/?
(7 + 4) - 2 = ?/?
11 - 2 = 9/9/4/-1
RAW:
He does not gain the 2nd extra attack unless he is an 8th level monk. And He does not gain the 3rd extra attack unless he is a 15th level monk.
He could gain the extra attacks but he would have to take the full feat chain to gain them. The monk flurry of blows says he can make 1 additional attack as if he had Two-Weapon Fighting, but does not actually give him the feat. So to gain the 2nd additional attack if he was not an 8th level monk, he would have to take Improved Two-Weapon Fighting and meet all the prerequisites(Dex 17, Two-Weapon Fighting, base attack bonus +6).
Thomas LeBlanc
RPG Superstar 2012 Top 32
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IIRC, there have been several discussions in the boards, where people argued over the flurry BAB, saying that it is only relative to the monk levels and not the BAB from all classes.
Maybe HeroLab's author thinks the same...
The monk rules for flurry state, "For the purpose of these attacks, the monk's base attack bonus is equal to his monk level." How does this interact with BAB from class levels and racial Hit Dice? Does a multiclassed fighter 19/monk 1 flurry as if his BAB were only +1?
A monk using flurry treats his BAB from monk levels as equal to his monk level. He still adds BAB from other sources (such as other classes or racial Hit Dice) normally to this total.
So a fighter 19/monk 1 has a normal BAB of +19. When he flurries, he treats his monk BAB as +1 (for his 1 level of monk) and still gets BAB +19 from his fighter levels, for a total flurry BAB of +20.
(SKR 9/10/10)
–Sean K Reynolds (09/10/10)
| Gruuuu |
Louis IX wrote:IIRC, there have been several discussions in the boards, where people argued over the flurry BAB, saying that it is only relative to the monk levels and not the BAB from all classes.
Maybe HeroLab's author thinks the same...
SKR wrote:The monk rules for flurry state, "For the purpose of these attacks, the monk's base attack bonus is equal to his monk level." How does this interact with BAB from class levels and racial Hit Dice? Does a multiclassed fighter 19/monk 1 flurry as if his BAB were only +1?
A monk using flurry treats his BAB from monk levels as equal to his monk level. He still adds BAB from other sources (such as other classes or racial Hit Dice) normally to this total.
So a fighter 19/monk 1 has a normal BAB of +19. When he flurries, he treats his monk BAB as +1 (for his 1 level of monk) and still gets BAB +19 from his fighter levels, for a total flurry BAB of +20.
(SKR 9/10/10)
–Sean K Reynolds (09/10/10)
Yes, that's all from the FAQ link I posted in my original post. Really what I'm looking for is something that says even temporary base attack bonuses give you the extra iterative attacks. Nothing I see explicitly states this.
Closest I can get is
Full Attack
If you get more than one attack per round because your base attack bonus is high enough (see Base Attack Bonus in Classes), because you fight with two weapons or a double weapon, or for some special reason, you must use a full-round action to get your additional attacks. You do not need to specify the targets of your attacks ahead of time. You can see how the earlier attacks turn out before assigning the later ones.The only movement you can take during a full attack is a 5-foot step. You may take the step before, after, or between your attacks.
If you get multiple attacks because your base attack bonus is high enough, you must make the attacks in order from highest bonus to lowest. If you are using two weapons, you can strike with either weapon first. If you are using a double weapon, you can strike with either part of the weapon first.
So making a determination on this would require an assumption, since this doesn't call out on temporary bonuses. I'm fairly certain that the intent is precisely what each of you are saying, but I need to bring something to my GM.
Thomas LeBlanc
RPG Superstar 2012 Top 32
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Yes, that's all from the FAQ link I posted in my original post. Really what I'm looking for is something that says even temporary base attack bonuses give you the extra iterative attacks. Nothing I see explicitly states this.
I don't know of anything that gives a temporary bonus to base attacks. An attack bonus yes, but not for BAB.
| Gruuuu |
Gruuuu wrote:Yes, that's all from the FAQ link I posted in my original post. Really what I'm looking for is something that says even temporary base attack bonuses give you the extra iterative attacks. Nothing I see explicitly states this.I don't know of anything that gives a temporary bonus to base attacks. An attack bonus yes, but not for BAB.
For all intents and purposes, Monks raise their BAB to their Monk level temporarily for the purposes for Flurry of Blows. It's a temporary increase in bonus.
| gran rey de los mono |
Would it work if you just showed your GM the Monk table on page 58? If you look at the line for the 6th level Monk, it shows a BAB of +4, and a Flurry of +4/+4/-1. Since Flurry at that level grants one extra attack, the 3rd attack (at -1) must come from an iterative attack for having a BAB of +6. Seems to me that its essentially the same thing.
Thomas LeBlanc
RPG Superstar 2012 Top 32
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The monk rules for flurry state, "For the purpose of these attacks, the monk's base attack bonus is equal to his monk level." How does this interact with BAB from class levels and racial Hit Dice? Does a multiclassed fighter 19/monk 1 flurry as if his BAB were only +1?
A monk using flurry treats his BAB from monk levels as equal to his monk level. He still adds BAB from other sources (such as other classes or racial Hit Dice) normally to this total.
So a fighter 19/monk 1 has a normal BAB of +19. When he flurries, he treats his monk BAB as +1 (for his 1 level of monk) and still gets BAB +19 from his fighter levels, for a total flurry BAB of +20.
(SKR 9/10/10)
–Sean K Reynolds (09/10/10)
That already answered your question. It doesn't say it is a temporary increase. Monk level = BAB for flurry only, no question about it.
Base Attack Bonus (BAB): Each creature has a base attack bonus and it represents its skill in combat. As a character gains levels or Hit Dice, his base attack bonus improves. When a creature's base attack bonus reaches +6, +11, or +16, he receives an additional attack in combat when he takes a full-attack action (which is one type of full-round action—see Combat).
| Gruuuu |
Would it work if you just showed your GM the Monk table on page 58? If you look at the line for the 6th level Monk, it shows a BAB of +4, and a Flurry of +4/+4/-1. Since Flurry at that level grants one extra attack, the 3rd attack (at -1) must come from an iterative attack for having a BAB of +6. Seems to me that its essentially the same thing.
That's pretty much my best evidence right there. Unfortunately it has to be inferred from the table, instead of being explicitly written out.
For example, another interpretation (which I don't believe is true) is that Flurry's number of iterative attacks are based only on the Monk Level BAB. (After all, the number of attacks are written in the Monk Table, which suggest a static number)
Oh, and so far, it hasn't worked, no :)
Thomas, I'll try that line of reasoning.
Thomas LeBlanc
RPG Superstar 2012 Top 32
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If the 2 quotes from my last post don't work for you, might be time to get a GM that can read and comprehend things above the 5th grade. Bad GMs are why new players are less likely to stay in the game. And why I usually take over as GM for almost every group I have played in.
Simplified
Base Attack Bonus (BAB): When a creature's base attack bonus reaches +6, +11, or +16, he receives an additional attack in combat when he takes a full-attack action.
Flurry of Blows (Ex): For the purpose of these attacks, the monk's base attack bonus is equal to his monk level.
A monk using flurry treats his BAB from monk levels as equal to his monk level. He still adds BAB from other sources (such as other classes or racial Hit Dice) normally to this total.
| Gruuuu |
If the 2 quotes from my last post don't work for you, might be time to get a GM that can read and comprehend things above the 5th grade. Bad GMs are why new players are less likely to stay in the game. And why I usually take over as GM for almost every group I have played in.
1: He's definitely not a bad GM. I appreciate your concern for my gaming well-being though.
2: He also frequents the boards, and I linked him to the thread when I created it, so he could see what people came up with. So thanks for that.3: The rules ARE a little fuzzy. Find me a GM who knows how to correctly interpret every rule put to written word, and also designs a fun and challenging setting, and makes the atmosphere is friendly and inviting. I'll join that game.
I brought this up in an email just last night, after the superbowl, that he answered at all last night was a bonus. I was trying to do some of the legwork for him.
Other than that, I DO completely agree with your argument.