Buying a Home


Kingmaker

Contributor

My character in our Kingmaker campaign would like to own his own personal home. However, I can't find any rules on the exact nature for buying a home. The only I thing I could go off of was the Guide to Korvosa. The cheapest home I could find was 8000 GP.

Is there anywhere I can find something like this?

Dark Archive

donato wrote:

My character in our Kingmaker campaign would like to own his own personal home. However, I can't find any rules on the exact nature for buying a home. The only I thing I could go off of was the Guide to Korvosa. The cheapest home I could find was 8000 GP.

Is there anywhere I can find something like this?

The old 3.5 D&D DMG had price guidelines for dwellings. Other than that, I know of no other place to find the info.

RPG Superstar 2011 Top 4

You could have them pay the BP for a Noble's Villa. That would make sense. Or if they want something plainer just give them one of the houses in a housing district. They're paying for it anyways.

Dark Archive

Here's the price guidelines that I use.

Plain house (two or three rooms) 1,000 gp
Grand house (Five or more rooms) 5,000 gp
Mansion 100,000 gp
Tower 50,000 gp
Keep 150,000 gp
Castle 500,000 gp
Huge castle 1,000,000 gp
Moat with bridge for castle 50,000 gp (in addition to the castle's cost)

RPG Superstar 2011 Top 4

Ah, yes. That guideline.

Isn't it like 32 BP to build a castle in Kingmaker? With each BP being ~4,000gp. Making a castle something around 128,000gp. A castle which grounds cover a square mile.


Your middle class typically makes about 1 gp/day (assumes +4 skill in some craft or profession, hence 14/2 gp/week on a take 10). Your poorer folks make 1 sp/day---basically 1/10 of that. Rich people make a lot more.
If you assume that a permanent dwelling runs about 4-5x the usual yearly income (these are the mortgage guidelines in our own world during less insane times than a housing bubble), you're talking about middle class houses in the 1000 gp range, poor in the 100 gp range. People will save for a long time before they can afford their own place. For this reason you'll often see multiple generation households.


I still like the building rules as listed in Dungeons & Dragons = Rules Cyclopedia = TSR = ISBN = 1-56076-085-0 = 304 pages Condesnsded version of Red, Blue, Black, and some of the Gold Box Sets.


My players after looking in the 'Stronghold builders guide' and the price of rent at Olegs, just hired the workers and had them build it. The timber they cut from the forest and then it was a mattetr of time. It was somewhat guisetemated but they were happy and it didnt seem too cheap. Plus its another on going thing as were only on book 1.


Scipion del Ferro wrote:

Ah, yes. That guideline.

Isn't it like 32 BP to build a castle in Kingmaker? With each BP being ~4,000gp. Making a castle something around 128,000gp. A castle which grounds cover a square mile.

I think that the castle covers ~52 acres, not a square mile - the entire city grid takes up a square mile, a castle only takes up 4 of 36 blocks. Still pretty big, though.

Scarab Sages

A lot of people give their Kingmakers actual salaries. I don’t. I told my players that exact thing. They’re not getting salaries, but in exchange they also aren’t going to have to worry about housing and everyday expenses.

The baron and his wife live in the castle (as does the general, I think). The others have houses in various other neighborhoods.

Remember also that the other neighborhoods have housing as well and aren’t necessarily restricted to “housing” neighborhoods. For instance, our grand diplomat is a bard whose house is in one of the inn neighborhoods, and our marshal (who is less social) lives in an outlying mill neighborhood.

Scarab Sages

Besides using the Cost of Living rules in my Kingmaker house rules thread, I do allow my players to make some money via the normal Craft/Profession rules. If they spend a month just doing kingdom building, only one week of that is necessary for them to focus on it. The other three weeks they can do their checks. Thus they roll 3 Craft or Profession checks and gain 50% of the result in GP.

It's not a huge amount each month, but it allows them to still earn a small amount of money even when not adventuring.

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