Nualia as a summoner?


Rise of the Runelords


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I ran RotRL three years ago before the game ground to a halt in Book 4. Recently, my players have all expressed an interest in rebooting the game. I promised them that I've added/tweaked a whole bunch of things and this was one of my ideas.

I was originally toying with the idea of rebuilding her as an antipaladin, but then I decided that she might make an excellent summoner (high charisma). Her eidolon can be the child she miscarried. Malfeshnekor himself could be another, more eidolon which she is desperately trying to claim for herself. What do you guys think?


Pathfinder Roleplaying Game Charter Superscriber
Cesare wrote:
Her eidolon can be the child she miscarried. Malfeshnekor himself could be another, more eidolon which she is desperately trying to claim for herself. What do you guys think?

Both of these ideas are awesome, and first is the total bomb.

Grand Lodge

Agreed. Both are excellent ideas, though I really like the first one. Personally, I went the antipaladin route already, but this might be worth restatting her again before the PCs show up, lol.

Liberty's Edge

godsDMit wrote:
Agreed. Both are excellent ideas, though I really like the first one. Personally, I went the antipaladin route already, but this might be worth restatting her again before the PCs show up, lol.

I had her ready as an antipaladin too but forgot to print her off on game day and ended up using the Ftr/Clr conversion instead. She was seriously hard core with 4 rounds of either Channel Smite or Smite Good but I wasn't going to try to do that on the fly and hold the game up.


OK, I've been toying with Nualia's stats on HeroLab and her eidolon is absolutely horrifying (in a good way). I'll post up stats later (when I am back home), but let's just say I am seriously considering doing away with the yeth hounds.


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Nualia's eidolon:

The Sandpoint Devil

An unnatural amalgam of loathsome animal parts, this mangy beast skulks forward -- walking perversely upright -- on the rear legs of a powerful horse. Its body and head grossly equine, the torn wings of some giant bat sprout from the thing's pox spotted hide. Calloused, milky eyes glare balefully from a nearly skeletal head as a rasping hiss escapes a muzzle filled with broken yellow wolf teeth.

SANDPOINT DEVIL CR 5
Male Quadruped
CE Medium Outsider
Init +3; Senses Darkvision (60 feet), Scent; Perception +8
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DEFENSE
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AC 24, touch 14, flat-footed 20 (+4 armor, +3 Dex, +6 natural, +1 dodge)
hp 44 (+10)
Fort +6, Ref +8, Will +1
Resist fire 10
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OFFENSE
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Spd 70 ft., Flight (70 feet, Good)
Melee Bite (Bite) +11 (1d6+16/20/x2) and
Claw x2 (Claws) +11 x2 (1d6+11/20/x2)
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STATISTICS
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Str 16/22, Dex 16, Con 14, Int 7, Wis 10, Cha 11
Base Atk +5; CMB +11; CMD 25 (29 vs. Trip)
Feats Combat Reflexes (4 AoO/round), Improved Natural Attack: Claw x2 (Claws), Power Attack -2/+4
Skills Fly +15, Intimidate +5, Perception +8, Stealth +11
Languages Common
SQ Devotion +4 (Ex), Evasion (Ex), Pounce (Ex)

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SPECIAL ABILITIES
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Combat Reflexes (4 AoO/round) You may make up to 4 attacks of apportunity per round, and may make them while flat-footed.
Damage Resistance, Fire (10) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Devotion +4 (Ex) +4 Morale bonus on Will Saves vs. Enchantments.
Evasion (Ex) No damage on successful reflex save.
Flight (70 feet, Good) You can fly!
Pounce (Ex) You can make a full attack after a charge.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Created With Hero Lab® - try it for free at http://www.wolflair.com!

*Nualia has buffed her deformed son with the following spells: bull's strength, mage armor, magic fang, haste.

*I was debating on whether to use my remaining evolution points to add a tail attack, but decided to give reach to its bite and claw attacks. If a tail attack would be more flavorful, I'd go with that.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

Hey. Just wanted to throw out that I think this is an awesome idea. I've sadly already run thru RotRL with my group, but I fully support integrating new classes with the older AP's. Currently working on some Drow Alchemists for Second Darkness. Anyway, best of luck and I hope your players enjoy!


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Here's what I'm doing for the rest of Nualia's posse:

Tsuto Kaijitsu - level 3 ninja
Lyrie Akenja - level 3 diviner
Orik Vancaskerin - level 3 fighter (shield fighter variant)

For the second book:

Aldern Foxglove: ghoul aristocrat 4/rogue (rake) 3
Justice Ironbriar: elf inquisitor 7
Skinsaw Cultists: human inquisitors 3


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I actually ran Nualia as a summoner...using her eidolon as a giant three eyed hyena. I was hoping to keep up with the Lamashtu theme, though it wasn't appreciated.

Was thinking of statting up Aldern as a cavalier...and Ironbriar as a bone oracle.

Grand Lodge

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Cesare, thats pretty nice. I like the idea of calling it, or leading the pcs to believe it the Sandpoint Devil. That would give you the option of having them encounter the actual Sandpoint Devil later on if you wanted.

Tsuto as a ninja might be cool. id have to check that one over.

Currently, Ive got Nualia statted for the Antipaladin, and Ripnugget as a Cavalier, which ought to be an itneresting fight with my groups cavalier.


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Ripnugget is also a cavalier in my game. I've also added another goblin "occupation." 'Goblin Riders' are level 2 cavaliers that fight with horsechoppers mounted atop their goblin dog steeds. I kept commandos as rangers, but they function as infiltrators and scouts. They fight with poison-tipped dogslicers and shortbows.

Elyrium is an oracle (I haven't decided on her mystery yet).

I currently have 7 players in my VTT Runelords game and I am debating on whether I should bump Nualia up to level 8 (so her eidolon can become large). I'm also debating on bumping up her posse a level or two as well.

What do you guys think? They were all built with 15 point buy, but two of them have the rich parents trait. Do you think a level 8 Nualia is too much against 7 level 3 PCs?

Liberty's Edge

One thing to consider is the size of the room she's in. It'll be crazy tight with a large critter in there too, never mind fitting that many PCs in.


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Greycloak of Bowness wrote:
One thing to consider is the size of the room she's in. It'll be crazy tight with a large critter in there too, never mind fitting that many PCs in.

That's a very good point. I may relocate Nualia and her critter to the chapel, so they have some breathing room. This means, I can dedicate the bottom-most floor to highlighting Thassilonian culture and foreshadowing Karzoug.

Other thoughts 1: Nualia's spell selection. I'm thinking a mix between buffing and crowd control would work. No escape spells because I'm anticipating that Nualia will fight to the death.

Other thoughts 2: I might borrow a page from Smugglers Shiv (Serpent's Skull AP 1) and use the chupacabra encounters to foreshadow the Sandpoint Devil. This can occur while they are exploring the hinterlands and/or moving towards Thistletop. We shall see.

Other thoughts 3: Any ideas for an epic soundtrack for the Nualia fight?

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