Zerombr
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I'm running a 4 Rogue halfling cutpurse in PFS. So far I've got a few basic feats, TWF, PBS, and of course Weapon Finesse. I decided I'd like to upgrade to a mithril breastplate, but of course I have no medium armor proficiency.
As opposed to blowing my next feat on it, i was considering multiclassing. I'd prefer one with a good BAB to work with, so naturally i considered Fighter. The bonus feat is nice, but I am not certain if it is the best choice.
Currently I was going to get SF: Perception at level 5, to boost me up to an extra +6 for that level. Also, I intend to go into Pathfinder Delver, so I only need two skill points next level to meet the requirements for it, so that's not a huge issue.
That said, more skill points are always good. :D
So what do you peeps think I should pick? Ranger, Fighter, Inquisitor?
I intend for this to mainly just be a dip, but perhaps after I get Rouge 5, and Delver 2, I may return to it.
| KaeYoss |
I'm running a 4 Rogue halfling cutpurse in PFS. So far I've got a few basic feats, TWF, PBS, and of course Weapon Finesse. I decided I'd like to upgrade to a mithril breastplate, but of course I have no medium armor proficiency.
As opposed to blowing my next feat on it, i was considering multiclassing.
Classes are bad for dipping. I'd recommend guacamole.
Does it make sense for the character to dip into a class? If not, I wouldn't do it. Plus, you'll delay your class abilities. And all that for an armour you might want to discard later, anyway, since it's too limiting with max dex for many rogues.
Plus, for only 1000 gil more, you can get an elven chain. This armour counts as light for all purposes. It's basically a mithral chainmail, but costs 1000 gil more than a regular mithral chainmail, and the elven ingenuity somehow managed to turn it into a light weapon all around. Get yours today!
And later, celestial armour will become quite attractive.
Zerombr
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I forgot about Elven Chain, but is that something you need to have run a certain adventure to get, or is it readily buyable?
It does make sense for my char to dip a little, mainly because she's started to consider herself more worldly than before, already settling into a 'wise old veteran' role, which will come into play more when I get Bardic Knowledge at level 6 from Delver.
| KaeYoss |
I forgot about Elven Chain, but is that something you need to have run a certain adventure to get, or is it readily buyable?
You'll have to check with your GM about that. However, that armour is in the core rules (under magic items, even though it isn't magic per se. You'll find it in the section for specific magic armours.)
It does make sense for my char to dip a little, mainly because she's started to consider herself more worldly than before, already settling into a 'wise old veteran' role, which will come into play more when I get Bardic Knowledge at level 6 from Delver.
If it makes sense for the character, do it.
Just don't take a level of something else just so you get medium armour proficiency.
Kerney
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Guacamole is good. Class dipping can be good.
So says my paladin 7/ Ranger 1 who didn't drown because swim was a class skill. I also like the better reflex saves.
So agrees my Bone Oracle 4/Rogue 1 who likes the sneak attack damage with in the negative energy touch attack and the better saves and skills.
Still, class dipping is something that should be handled carefully. I see you getting a dice in sneak attack at level five. The next question you need to ask is, what do you get in return? In both those examples above, I can point to what I get. I have a hard time seeing what you would get that would equal another level of rogue, which is a good class to dip into but not a good class to dip out of.
If you do, I'd go with Urban Ranger. Take Human as enemy. Get the saves and use the class skills to back your own.
| Father Dale |
Ranger is good. Two good saves, medium armor, full BAB, nice skills and skill points. And favored enemy.
2nd level ranger would even give a feat such as quickdraw or double slice (two weapon fighting combat style) or power attack (two handed combat style).
I wouldn't go urban ranger if just dipping for a couple levels. Until 3rd level the only difference between ranger and urban ranger is the class skills. Rogue already has the class skills that the urban ranger gets. Normal Ranger + Rogue gives all skills as class skills except for Fly and some of the knowledge skills.
Something else to consider is that even one level of Ranger gives access to ranger spell wands and staves, such as wands of cure light wounds, cats grace, or resist energy. (Scrolls aren't accessible until 4th lvl ranger, since the ranger has no caster level until then.)
calagnar
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This is a prime example. Of why you need to plan your charter out. Knowing where your going befor you start will remove most problems with the charter to beging with.
Befor any recomdations can be made. Need to know what your realy looking for? As far as what you want your chater to be able to do.
Pathfinder Delver: after reading this. This is one of the prestage class I file under why? Its good at disabl and perception. O ya so that means your useless in a fight. Becous you are a Dex Base Rogue with Low Str. Relying on your sneek attack damage that you don't have. Realy If your going to make a Dex base Rogue rember Sneek attack damage is the only thing your going to contrubte in a fight. So you disable traps OMG im so scared. The divine caster won't fix me if I set it off. We need a trap charter that can prevent it. But the trap charter need not wory about combat as long as he can remove the one trap. Not realy you need to contrube to the group. Removeing 1 to 4 traps per adventure is not realy helping. Its more along the lines of hurting the party for bring along some one that can do traps well.
Now Pathfinder Delver combinded with Urban Ranger. That wold scare me as a DM. Str base two handed or two weapon fighting ranger thats realy good with traps and tracking.
RP is nice,but it stops at the machances. Just becous you want a RP. You still need to rember there are other players.
Short and Fast.
1: What dose this toon bring to the party?
2: What will make him effective in combat?
3: How well dose it do what I want him to do?
4: Dose it hinder the party to have this type of charter?
| KaeYoss |
Class dipping can be good.
So says my paladin 7/ Ranger 1 who didn't drown because swim was a class skill. I also like the better reflex saves.
His last thought before he dies due to a really nasty suggestion effect at level 17 will be "If only I had taken Skill Focus for swim instead, I'd be immune to this now!" ;-P
Zerombr
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Why Delver? Because it's where the character's attitude and skills in the party is leading her. This is Pathfinder Society, which i get to play maybe twice a month, not a standard weekly session.
i also enjoy the idea of having Bardic Knowledge, and Thrilling Escape. Certainly this isn't anywhere near optimized, but this is more for the fun of it, than true efficiency.
Also, you're borderline trolling, I think. Might want to watch that, good sir.
Kerney
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Kerney wrote:His last thought before he dies due to a really nasty suggestion effect at level 17 will be "If only I had taken Skill Focus for swim instead, I'd be immune to this now!" ;-PClass dipping can be good.
So says my paladin 7/ Ranger 1 who didn't drown because swim was a class skill. I also like the better reflex saves.
1) I'd already be dead, so I'd say 'thankyou for the the last 14 levels'. Besides, Skill focus on a seldon used skill (but one which is important when you need it) is a waste of a feat.
2) She's a PFS character so I'll be retired by level 12, sitting by a warm fire.
| vip00 |
personally, if I were to dip somewhere from a rogue, I'd likely go with barbarian. It's full bab, 10 ft of extra movement is great if you don't want to waste money on the boots at low level, rage can be very useful, it has a complimentary good save. Ranger would likely be a close second for the good saves and favored enemy though!
| Phneri |
personally, if I were to dip somewhere from a rogue, I'd likely go with barbarian. It's full bab, 10 ft of extra movement is great if you don't want to waste money on the boots at low level, rage can be very useful, it has a complimentary good save. Ranger would likely be a close second for the good saves and favored enemy though!
I was also thinking barbarian for fast movement. And being able to pop +4 str and con for 4 rounds is never a terrible thing. Especially for an ambusher.
If you want to go totally nuts dip for 2 levels and pick up a nifty power and DR 1/-