Double Amulet of Mighty Fists?


Rules Questions


Ok this is a 2 part question:

are there rules for making magical items using different body slots than usual?

I remember in 3.5 there was and the cost increased by 50%. But when I looked for similar rules in pathfinder I didn't see it. For 2x the cost you can make one that doesn't use a slot like an ioun.

Also there is a section about multiple similar abilities on one item that I do not understand.
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Anyway basically this is what I am trying to do. Solve part of a late game eidolons magic item issues.

Thus If I use an Amulet of mighty fists, all of his natural attacks will get the boost. And if the eidolon is using a gauntlet or brass knuckles, then his manufactured weapons get the boost as well. But this only nets the eidolon a +5 equivalent to his attacks.

Now for the stuff above.
what happens if there are 2 sources of Amulet of mighty fists. Say 1 is a +5 to hit/damage and the other is all weapon abilities. Do they work together since they are not overlapping abilities? AoMF works that way with greater magic weapon. Would it also work that way with another source of AoMF? It is not like 2 bracers of armor because the bonuses do not overlap and the amulet descriptions does not mention a shutoff rule like the bracers either.

Now if you are crafting this stuff yourself,
1. a 36,250 gp amulet of mighty fists and an unslotted 72,500 gp amulet of mighty fists.
2. a 36,250 gp amulet of mighty fists and like a belt or hat of mighty fists for some price I have not figured out yet.
3. a double amulet of mighty fists that uses rules for putting multiple similar effects on the same item. would be 36,250+36,250*1.5=90,675? but there is text under the magic item creation table that lists a different formula so it might be more than that as well.

RPG Superstar 2009 Top 32

An Amulet of Fists +5 costs 125,000 gp and therefore 62,500 gp to make. You listed 36,250 gp, how are you making it as 1/4 the price?


OgeXam wrote:

An Amulet of Fists +5 costs 125,000 gp and therefore 62,500 gp to make. You listed 36,250 gp, how are you making it as 1/4 the price?

Cost 2,500 gp (+1), 10,000 gp (+2), 22,500 gp (+3), 40,000 gp (+4), 62,500 gp (+5)

from the feat craft wondrous items:
To create a wondrous item, you must use up raw materials costing half of its base price.

I may have been incorrect but this was how I came up with the numbers.

market price=/= base price or that was my thought process.

RPG Superstar 2009 Top 32

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Now the question opens up my eyes. I never thought of making a no slot amulet of mighty fists to stack with a regular amulet of mighty fists.

As long as you keep the to hit and damage one as a singular and then the others as the stacking ones it will work.

I can see the following:
+5 AoMF 125,000gp
+0 Flaming AoMF no slot 10,000 gp
+0 Frost AoMF no slot 10,000 gp
+0 Shock AoMF no slot 10,000 gp
+0 Vicious AoMF no slot 10,000 gp
+0 Corrosive AoMF no slot 10,000 gp
+0 Bane (whatever you are fighting) AoMF no slot 10,000 gp

For a value of 185,000 gp, or 92,500 gp to make (oh and 185 days of work) you can get a damage increase vs the bane creature of:
+7 to hit
+7 damage
+1d6 fire
+1d6 cold
+1d6 electricity
+1d6 acid
+2d6 untyped (vicious dealing 1d6 back at you)
+2d6 bane

For a crazy total damage of 8d6+7 extra damage per attack!!!

RPG Superstar 2009 Top 32

thepuregamer wrote:
OgeXam wrote:

An Amulet of Fists +5 costs 125,000 gp and therefore 62,500 gp to make. You listed 36,250 gp, how are you making it as 1/4 the price?

Cost 2,500 gp (+1), 10,000 gp (+2), 22,500 gp (+3), 40,000 gp (+4), 62,500 gp (+5)

from the feat craft wondrous items:
To create a wondrous item, you must use up raw materials costing half of its base price.

I may have been incorrect but this was how I came up with the numbers.

market price=/= base price or that was my thought process.

The base price is the market price.

The cost to create items are listed on the Cost line

RPG Superstar 2009 Top 32

ouch, for only 55k you could have +8d6+2 damage
Ditch the +5 AoMF and just stick with the other six.

<takes notes for The Cheese Grinder, then begins to chuckle>


OgeXam wrote:

An Amulet of Fists +5 costs 125,000 gp and therefore 62,500 gp to make. You listed 36,250 gp, how are you making it as 1/4 the price?

Yeah I was just thinking that you give an eidolon a monk's robe or something like that and then you make a bunch of different material gauntlets and then both your eidolon's natural attacks and unarmed attacks are covered by amulets of mighty fists. Seemed like the only viable way to have an eidolon with enhanced weaponry as

if your lvl 20 eidolon has 7 natural attacks and 4 to 6 weapon attacks that there is no way you will be able to gmw/gmf 10+ times a day.

AoMFx2 seemed to solve that issue.

Though on second thought. One might just get 1 AoMF with 5 enhancements and then make about 6 or so lvl 3 pearls of power. But that will still eat a ton of lvl 3 spells. The AoMF route looks better.

Grand Lodge

thepuregamer wrote:
are there rules for making magical items using different body slots than usual?

Allowing any magic item that isn't in a published product is a house rule and nothing requires the GM to agree to it.

When the GM uses the guidelines for magic item design, most abilities that are designed to stack (different bonus types, for example) cost extra, though that's only an analogy.

RPG Superstar 2009 Top 32

Would multiple Spell Storing be allowed, or is that like ability?

Can you imagine 7 non slotted spell storing amulets so your Eidolon can unleash an empowered scorching ray with each of its attack

Doing an extra 126d6 damage (18d6 per empowered scorching ray)! Average extra damage is 441. Man whatever it opens a can on better have fire resistance or immunity or it is TOASTY


Starglim wrote:
thepuregamer wrote:
are there rules for making magical items using different body slots than usual?

Allowing any magic item that isn't in a published product is a house rule and nothing requires the GM to agree to it.

When the GM uses the guidelines for magic item design, most abilities that are designed to stack (different bonus types, for example) cost extra, though that's only an analogy.

The bolded section wasn't what I was asking about.

In 3.5 there were rules for converting a belt item into a necklace item or necklace to hat slot. I was just asking if the item creation rules in pathfinder had something like this.

"Wondrous items that don’t match the affinity for a particular body slot should cost 50% more than wondrous items that match the affinity. "

I didn't see it but I may have missed it and so I was asking if it was in there. I wasn't saying it should be house-ruled in. Yes GMs can disallow item creation but item creation rules are in published products. its not really a houserule situation.

Man ogeXam... you are gonna lure in all the guys who dislike optimization with your extra questions about 7 slotted items that can deal 126d6 damage.


No in pathfinder there is no rule about body location.

So you can make the amulet as boots, or belt, or bracer, or ring.

And it would all cost the same, by location.

  • = the only thing you need to be careful about is, does it use up a body slot or not. If it is a no slot item then the cost is doubled.

  • RPG Superstar 2009 Top 32

    OgeXam wrote:

    Would multiple Spell Storing be allowed, or is that like ability?

    Can you imagine 7 non slotted spell storing amulets so your Eidolon can unleash an empowered scorching ray with each of its attack

    Doing an extra 126d6 damage (18d6 per empowered scorching ray)! Average extra damage is 441. Man whatever it opens a can on better have fire resistance or immunity or it is TOASTY

    correction, cannot do empowered scorching ray, since it can only hold up to a 3rd level spell.

    Therefore only 12d6 per, with 7 attacks would come to: 84d6 average damage 294. Add in whatever the regular damage and down the bad guy.

    Though the whole issue is can you have multiple spell storing on one weapon. Which is what occurs when you have two non slotted amulets of mighty fist Spell Storing.

    RPG Superstar 2009 Top 32

    Ok did more research, thank goodness the spell storing idea mulitple times in one round cannot work.

    Two reasons:
    1. Spell stored must have a target line in the spell description
    2. Cannot have the same special weapon ability more then onces (PRD-...Weapons cannot possess the same special ability more than once.)

    Though you could have an empowered shocking grasp for 5d6*1.5 in multiple amulets and take the used up one off and put the other one on. so in different rounds you can add no some extra damage.

    I am happy that the above was not possible.


    OgeXam wrote:

    Ok did more research, thank goodness the spell storing idea mulitple times in one round cannot work.

    Two reasons:
    1. Spell stored must have a target line in the spell description
    2. Cannot have the same special weapon ability more then onces (PRD-...Weapons cannot possess the same special ability more than once.)

    Though you could have an empowered shocking grasp for 5d6*1.5 in multiple amulets and take the used up one off and put the other one on. so in different rounds you can add no some extra damage.

    I am happy that the above was not possible.

    btw, your original idea can still work somewhat. If you use a gauntlet or a brass knuckle, then you can about 2 spell storing hits off a turn if the bk's or gaunts are the things that have the spell storing on them and then the amulet of mighty fists gives them the other stuff.

    A monk could get it up to 3 spell storing hits if the AoMF has the enhancement on it and the monk is using 2 bk that have spell storing on them. But that is as far as I can imagine stretching it.

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