DC to Hear a Bomb Exploding


Advice


It seems reasonable to assume that an alchemist's bomb (normal fiery version) causes light and noise when it impacts.

The question is how much noise. Making this a fairly easy check seems the most realistic option but may also unduly penalise the alchemist. It also opens up a whole can of worms in relation to his other bombs. Eg How much noise for a cold bomb? More or less than an acid bomb? Does a force bomb make noise at all?

How have other people dealt with this?


The DC for Battle in general is -10. I'd just go with that.


Dan E wrote:

It seems reasonable to assume that an alchemist's bomb (normal fiery version) causes light and noise when it impacts.

The question is how much noise. Making this a fairly easy check seems the most realistic option but may also unduly penalise the alchemist. It also opens up a whole can of worms in relation to his other bombs. Eg How much noise for a cold bomb? More or less than an acid bomb? Does a force bomb make noise at all?

How have other people dealt with this?

Just use the normal rules for perception and combat. Combat takes a DC -10 perception check to notice. the DC goes up by 1 for every 10 feet, and is modified by walls and doors as well.

I don't see that different energy types would modify the DC significantly (maybe raise the DC by 5 or so).

edit: what steve said

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