
Dan E |

It seems reasonable to assume that an alchemist's bomb (normal fiery version) causes light and noise when it impacts.
The question is how much noise. Making this a fairly easy check seems the most realistic option but may also unduly penalise the alchemist. It also opens up a whole can of worms in relation to his other bombs. Eg How much noise for a cold bomb? More or less than an acid bomb? Does a force bomb make noise at all?
How have other people dealt with this?

Chef's Slaad |

It seems reasonable to assume that an alchemist's bomb (normal fiery version) causes light and noise when it impacts.
The question is how much noise. Making this a fairly easy check seems the most realistic option but may also unduly penalise the alchemist. It also opens up a whole can of worms in relation to his other bombs. Eg How much noise for a cold bomb? More or less than an acid bomb? Does a force bomb make noise at all?
How have other people dealt with this?
Just use the normal rules for perception and combat. Combat takes a DC -10 perception check to notice. the DC goes up by 1 for every 10 feet, and is modified by walls and doors as well.
I don't see that different energy types would modify the DC significantly (maybe raise the DC by 5 or so).
edit: what steve said