| CommaMaster |
For those unfamiliar with complete mage,the substitution mentioned above grants the sorcerer 2 extra hit points per level,Martial Weapon Proficiency with one melee weapon of their choice,and Weapon focus with that weapon. In exchange, they know one less spell of the highest level spell they can cast,and whenever they would learn a 2nd spell of the highest level they can cast,they instead learn a spell of the next level down. The reason I think this might be overpowered is that a 1st level sorcerer would have 2 less hit points than a fighter(assuming they have the same Constitution). The average hit points on a sorcerer's d6 is 3,+2 for the sub,making 5 which is the fighters average,so the sorcerer will only ever be 2 hp behind the fighter. Am i missing a balancing factor?
| Richard Leonhart |
you are missing that the average is 3.5 and 5.5 as you calculate min+max divised by 2, minimum is 1 not 0.
however your calculations stay the same.
I think that some hp more for high lvl spells (the most viable for fights) is okay.
I would probably not take it, as mages should try to stay out of harms way. Their saves are probably at least as important as HP.
I can't speak for other players, but I wouldn't take that substitution.
As long as at least half of the people won't substitute, it's not overpowered (a word that will probably start a flame war).
| Dakota Mahan |
The sorcerer is already one level of spell casting behind a wizard, so if you picked up this, when a wizard can learn a level 3 spell, you start learning level 2 spells.
It in fact looks underpowered to me, you could pick up a fighter level and get a better BAB, and pick up a feat of your choosing (which would include more feats, because of the fighter level), for the same spell progression as this.
Also, you wouldn't even be able to go eldritch knight later, seeing as how you have to have martial weapon proficiency with all weapons.
| CommaMaster |
you are missing that the average is 3.5 and 5.5 as you calculate min+max divised by 2, minimum is 1 not 0.
however your calculations stay the same.
I think that some hp more for high lvl spells (the most viable for fights) is okay.
I would probably not take it, as mages should try to stay out of harms way. Their saves are probably at least as important as HP.
I can't speak for other players, but I wouldn't take that substitution.As long as at least half of the people won't substitute, it's not overpowered (a word that will probably start a flame war).
Ahk,I always forget that,thanks. One spell known is probably a big deal to most sorcerers,who only know 3 9th level spells (2 with the sub) at 20th level. Still,he could know meteor swarm either way,he is sacrificing versatility moreso than than combat power.
| CommaMaster |
The sorcerer is already one level of spell casting behind a wizard, so if you picked up this, when a wizard can learn a level 3 spell, you start learning level 2 spells.
It in fact looks underpowered to me, you could pick up a fighter level and get a better BAB, and pick up a feat of your choosing (which would include more feats, because of the fighter level), for the same spell progression as this.
Also, you wouldn't even be able to go eldritch knight later, seeing as how you have to have martial weapon proficiency with all weapons.
The substitution as an example states that "at 5th level,you reduce your 2nd level spells known from 2 to 1 but you gain the previously unavailable 1st level spell(increasing your 1st level spells known from 3 to 4)"
| FiddlersGreen |
FiddlersGreen wrote:If you're a human sorcerer, it's VERY much offset by the alternate favoured class bonus...I don't understand,please explain.
In the APG, there's an alternate favoured class bonus that allows you to gain an extra spell known instead of a hit point or skill point. The condition is that it can't be the highest spell level you can cast. It's overpowered imo, but that's my opinion.
| CommaMaster |
CommaMaster wrote:In the APG, there's an alternate favoured class bonus that allows you to gain an extra spell known instead of a hit point or skill point. The condition is that it can't be the highest spell level you can cast. It's overpowered imo, but that's my opinion.FiddlersGreen wrote:If you're a human sorcerer, it's VERY much offset by the alternate favoured class bonus...I don't understand,please explain.
Ahk,don't have the APG,but that sounds overpowered. I was going for a tougher type sorcerer so would probably take the hit point.