Consider Limits on Who Posts in Playtesting of Ultimate Combat


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There seems to be a high recurrence of "I like this," "I hate this," and blatant flame wars going on over in the Ultimate Combat Playtest Forums. The discussions, though sometimes interesting, are wholly counter productive. It makes it hard to actually read any actual playtesting over the background noise. I don't think everyone has realized what a rare gift it is that Paizo has opened the curtains to the public to have a chance to weigh in on the process. I think it is a service to the game community and would hate to see it go away due to the wankerish behavoir.

I think playtests should be open to all, but some simple system should be employed to make sure that those posting in those forums are actually providing information Paizo (and the community) can use to improve the end product. If the alternate classes are broken, fundamentally flawed or simply no fun to play I'd rather read about it from firsthand playtest experience instead of 70 posts of "My great grandfather was a gunslinger and I am offended, yuck." Heck maybe the answer is mass deletions of threads that do not start out in the most useful/required format. Then it just becomes an issue of steering the conversation back to the propper thread topic instead of scrolling through a venom filled manifesto of how little Teddie from Wisconsin is canceling his Paizo subscriptions.

Maybe I'm just being a big ol softy. I simply don't have as much time in my schedule for conducting playtests my self these days so I'd like to see results and hard evidence instead of history lessons over there. If it is nagging at me, it's gotta be driving you chaps up in Washington absolutely bananas (like Jason running around red faced chewing through pop cans and ripping out of his shirts like the Hulk).

Grand Lodge

Everyone but me should be ignored. Only my playtesting should count. :)

Liberty's Edge

TriOmegaZero wrote:
Everyone but Brutesquad07 should be ignored. Only his playtesting should count. :)

Fixed that for you...;)

RPG Superstar 2008 Top 32

It is for this reason that we have a separate forum for actual playtest results, distinct from the "Discussion" areas.


I agree.

Personally, I thought the initial release of ultimate combat looked pretty solid and hope the final product sticks pretty closely with the playtest version of all three classes. I trust the judgement of Paizo's developers and designers. They have a pretty good crew.

Minor balance tweaks, if any, are all that should be needed.


I think few people have gone nuts with these play tesys we are getting a chance to colaborate and playtest for this great game. Let's work together aand not b+#*@ that they are all wrong and idiots and u are right. Let's remember they are the profesional game designers and have put out a greatgame


I'd rather see the playtests cancelled than mass muting of those that people didn't like.


Step 1, declare that people should only post something of value.
Step 2, declare anything you disagree with as not having value.
Step 3, profit.


CourtFool wrote:

Step 1, declare that people should only post something of value.

Step 2, declare anything you disagree with as not having value.
Step 3, profit.

You forgot Step 2a, calling them a troll.


Brian E. Harris wrote:
You forgot Step 2a, calling them a troll.

It is people like you that are the reason we can not have simple grappling rules. :P


CourtFool wrote:
Brian E. Harris wrote:
You forgot Step 2a, calling them a troll.
It is people like you that are the reason we can not have simple grappling rules. :P

You're just upset because you failed your Troll-of-Opportunity, and I made my Opposed-Snark check.


Brian E. Harris wrote:
You're just upset because you failed your Troll-of-Opportunity...

Did I? You responded.


CourtFool wrote:
Did I? You responded.

Blast you, foiled again!

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