
darth_borehd |
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With the gunslinger class and gun rules, a Wild West campaign using Pathfinder rules is possible. So if we re-purpose some classes:
Alchemist --> Mad Scientist
Barbarian --> ?
Bard --> Musician or newspaper reporter
Cavalier --> Calvary
Cleric --> Preacher, priest, rabbi, or nun
Druid --> Native American shaman
Fighter --> Soldier or Indian Brave
Gunslinger --> unchanged
Inquisitor --> Marshal
Magus --> ?
Monk, Ninja, Samurai --> emigrants/visitors from the Far East
Oracle --> Spiritualist
Paladin --> Sheriff (or just "Have Gun, Will Travel" Paladin :)
Ranger --> Hunter or Trapper or Texas Ranger
Rogue --> Bandit or Gambler
Sorcerer --> Flim-flam man
Summoner --> ?
Witch --> ?
Wizard --> Magician?
All classes that get Martial Weapons for free at 1st level can swap it for Exotic Weapon (Firearms) when created.

darth_borehd |

Are you thinking of cross-breeding Fantasy with Western or are you planning on running an honest-to-goodness Western?
I am not sure Pathfinder would really simulate a 'showdown' as many people would expect from a Western.
I'm thinking the Tall Tales wild west. Where characters tell stories about lasso-ing tornadoes, fighting jackalopes in the hills, and meeting Paul Bunyan-type giants.
Of course nobody else in the saloon ever believes them. :)
You mean showdown at high noon kind of gunfight? I don't see why not. Both gunslingers face each other in the street and roll initiative and fire. Easy, right?

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2 people marked this as a favorite. |

You mean showdown at high noon kind of gunfight? I don't see why not. Both gunslingers face each other in the street and roll initiative and fire. Easy, right?
Each participant can reduce (or increase) their attack bonus to increase (or reduce) their initiative. Quick Shot Harry could reduce his attack by -3 and add +3 to initiative (increasing his initiative modifier from +3 to +6), hoping he hits first before his renown opponent. Whereas Cool Hand Luke adds +2 to his attack and -2 to initiative, cause he is calm and collected and has wasted many an upstart.

darth_borehd |

darth_borehd wrote:You mean showdown at high noon kind of gunfight? I don't see why not. Both gunslingers face each other in the street and roll initiative and fire. Easy, right?Each participant can reduce (or increase) their attack bonus to increase (or reduce) their initiative. Quick Shot Harry could reduce his attack by -3 and add +3 to initiative (increasing his initiative modifier from +3 to +6), hoping he hits first before his renown opponent. Whereas Cool Hand Luke adds +2 to his attack and -2 to initiative, cause he is calm and collected and has wasted many an upstart.
I think that would be good as a feat.

darth_borehd |

Having little or no armor would make a huge difference in the game too. Definitely nobody running around the Wild West in full plate. Or even chain mail for that matter. Leather armor at best.
Maybe replace proficiency in armor with DR or dodge bonus?
Also, any class that gets hand crossbow proficiency should probably get pistol proficiency.

KaeYoss |

Spyder25 wrote:The witch class would be just that, a witch. Though they would have to be worried about getting hung or something like that. Did they still do that in the wild west?Not unless they stole some cattle. :)
Wouldn't they bewitch the cattle instead?
Anyway, if you allow elements of things like The Dark Tower and maybe Firefly, you'll get even more use out of all this. Maybe River could be considered a witch - they were surely going to hang her for one - unless you want to introduce psionics. The Maerlyn is probably the best example for a wizard.
We just need a roont template now. I think we have chakram stats somewhere, they can stand in for Oriza plates.
"May your first day in Hell last 10.000 years, and may it be the shortest!"

darth_borehd |

darth_borehd wrote:Spyder25 wrote:The witch class would be just that, a witch. Though they would have to be worried about getting hung or something like that. Did they still do that in the wild west?Not unless they stole some cattle. :)Wouldn't they bewitch the cattle instead?
Anyway, if you allow elements of things like The Dark Tower and maybe Firefly, you'll get even more use out of all this. Maybe River could be considered a witch - they were surely going to hang her for one - unless you want to introduce psionics. The Maerlyn is probably the best example for a wizard.
We just need a roont template now. I think we have chakram stats somewhere, they can stand in for Oriza plates.
"May your first day in Hell last 10.000 years, and may it be the shortest!"
Firefly is more science fiction than I wanted to go for. To many complications with rules for spaceships and lasers and stuff. I never read Dark Tower or any of the other things you references.
What I had in my was "Brisco County Junior" and "Wild Wild West".

Urizen |
1 person marked this as a favorite. |

Horizon: Spellslinger and Deadlands d20 may help you with your inspiration if you are wanting to mix your fantasy with a wild west setting.
Personally, I think it's a cool idea. =)

Spyder25 |

Horizon: Spellslinger and Deadlands d20 may help you with your inspiration if you are wanting to mix your fantasy with a wild west setting.
Personally, I think it's a cool idea. =)
Urizen, whats up? You probably don't remember me, but you've posted on some of my threads.

darth_borehd |

Horizon: Spellslinger and Deadlands d20 may help you with your inspiration if you are wanting to mix your fantasy with a wild west setting.
Personally, I think it's a cool idea. =)
Deadlands looks interesting. It's definitely a very imaginative setting. It looks like you can easily adapt it to Pathfinder rules.
I would like to start with generic rules Pathfinder Wild West and people can use Deadlands as a campaign setting if they choose. (Personally I was going to make to make my own world with a Wild West setting.)
I haven't got a chance to look at Spellslinger yet though.

KaeYoss |

Firefly is more science fiction than I wanted to go for.
True, Firefly is "Space Cowboys". But one of the core ideas behind Firefly is the vast difference between the different places: On the Core Planets, you have honest, 100% pure, sci-fi, with all the future stuff you would want: Supercomputers, flying cars, energy fields, huge cities and so on.
But if you get on one of the outer "worlds", you see a different picture. These places are just moons or maybe even asteroids that have been terraformed just enough to make life possible, and then they toss some settlers onto the rock, with a couple bags of seed and maybe a herd of cattle.
As far as the core worlds are ahead of our time and world, the outer region is lagging behind not only the core worlds, but also our world. You might not even see spaceships outside of the "planet"'s lone space port. Heck, you might not get any kind of automobile. It's horse-drawn carriages and old revolvers. And the people are as backward as their technology.
I think that even if you ignore the whole future tech elements, that huge difference in wealth and advancement can add many interesting twists.
I never read Dark Tower
It's quite interesting. It's a mix of Western, fantasy, some horror, and science fiction.
The world (or, rather, universe) it takes place in has several dimensions (and one of them is our own, and there are some alternate worlds, like the Earth from The Stand, in there, too). In addition, the dimension the Gunslinger himself hails from is experiencing a weird time warp. They treat devices of high technology (stuff that even we will sometimes consider futuristic) as ancient, "magical" artifacts (since they're very, very old and nobody knows how to make them any more - and while they can sometimes be used, they often can't be repaired, either). Any technology sufficiently advanced and so on.

erian_7 |

The Savage Mojo folks have some very interesting material for fantasy Westerns:
I've got the Best Little Hellhouse in Texas and lots of the supporting materials. Very imaginative, interesting characters and plots/backgrounds. They use their own house rules (Mojo) plus Savage Worlds, but the material itself is largely rules-free.
Paizo carries their stuff as well:

Firest |

Urizen |

Urizen wrote:Urizen, whats up? You probably don't remember me, but you've posted on some of my threads.Horizon: Spellslinger and Deadlands d20 may help you with your inspiration if you are wanting to mix your fantasy with a wild west setting.
Personally, I think it's a cool idea. =)
Hey! How could I forget a drow as handsome as myself. ;-)

Firest |

summoner ....... well i have no clue on that one maybe Indian with a spite guyed
"spirit guide"
And a Summoner could fill many roles, from an Indian shaman to a Whateley demon summoner.
Also, don't forget the large Chinese presence in the old west. You could fill many roles with a Taoist alchemist, Summoner, or Monk.

Hellder |

Horizon: Spellslinger and Deadlands d20 may help you with your inspiration if you are wanting to mix your fantasy with a wild west setting.
Personally, I think it's a cool idea. =)
Northern Crown: New World Adventures can also be a great resource for inspiration.

darth_borehd |

Urizen wrote:Northern Crown: New World Adventures can also be a great resource for inspiration.Horizon: Spellslinger and Deadlands d20 may help you with your inspiration if you are wanting to mix your fantasy with a wild west setting.
Personally, I think it's a cool idea. =)
That books looks very interesting. It reminds me of Orson Scott Card's Alvin the Maker series

Spyder25 |

Spyder25 wrote:The witch class would be just that, a witch. Though they would have to be worried about getting hung or something like that. Did they still do that in the wild west?Not unless they stole some cattle. :)
My sister did some research for me and it turns out that they still persecuted witches in the Wild West.