| Karlgamer |
An Alchemist uses the Throw Splash Weapon special attack when he uses his bombs. The Throw Splash Weapon rules in the book are adequate for most adventures but, not for the Alchemist.
I had a little bit cleared up Here..
For instance if I miss my target and I roll a 1 on my 1d8 does that mean that the bomb lands on me?
If I miss an intersection(which shouldn't happen often) what does it mean by count the number of squares? Starting form which square?
If I roll a 2,4,6 or, 8 on my 1d8 do I count the squares One-Two-One?
Splash radius seems to be a term invented specifically for the Alchemist
If my splash radius is 10 feet instead of 5 feet what does that look like?
My STEEL SQWIRE Miniatures Skirmish Package is useless for this isn't it?
I also have a similar question regarding light.
Lazaro
|
Throw Splash Weapon
A splash weapon is a ranged weapon that breaks on impact, splashing or scattering its contents over its target and nearby creatures or objects. To attack with a splash weapon, make a ranged touch attack against the target. Thrown splash weapons require no weapon proficiency, so you don't take the –4 nonproficiency penalty. A hit deals direct hit damage to the target, and splash damage to all creatures within 5 feet of the target. Splash weapons cannot deal precision-based damage (such as the damage from the rogue's sneak attack class feature).You can instead target a specific grid intersection. Treat this as a ranged attack against AC 5. However, if you target a grid intersection, creatures in all adjacent squares are dealt the splash damage, and the direct hit damage is not dealt to any creature. You can't target a grid intersection occupied by a creature, such as a Large or larger creature; in this case, you're aiming at the creature.
If you miss the target (whether aiming at a creature or a grid intersection), roll 1d8. This determines the misdirection of the throw, with 1 falling short (off-target in a straight line toward the thrower), and 2 through 8 rotating around the target creature or grid intersection in a clockwise direction. Then, count a number of squares in the indicated direction equal to the range increment of the throw. After you determine where the weapon landed, it deals splash damage to all creatures in that square and in all adjacent squares.
| Abraham spalding |
Roll the d8 -- if you threw at a creature count squares around with 1 being the one closest to the alchemist from the target and go clockwise around them.
If instead you targeted a grid intersection then you'll do the same thing but instead of counting squares around you'll count grid intersections (so you'll start at the grid intersection closest to the alchemist that is adjacent to the target intersection and count around clockwise from there).
Regardless there are eight possible squares(or intersections) that the blast could land in.
o = target
x = possible place a miss will land:
xxx
xox
xxx
With the counting going like this:
456
3o7
218
| Karlgamer |
Roll the d8 -- if you threw at a creature count squares around with 1 being the one closest to the alchemist from the target and go clockwise around them.
If instead you targeted a grid intersection then you'll do the same thing but instead of counting squares around you'll count grid intersections (so you'll start at the grid intersection closest to the alchemist that is adjacent to the target intersection and count around clockwise from there).
Regardless there are eight possible squares(or intersections) that the blast could land in.
Then, count a number of squares in the indicated direction equal to the range increment of the throw. After you determine where the weapon landed, it deals splash damage to all creatures in that square and in all adjacent squares.
Where it says "Squares" do I also count Grid intersections if that is what I originally targeted?
If I count grid intersections then does it only deal splash damage in the four adjacent squares where I stopped counting?
If I count diagonal squares do I use the same rules as a character uses when he moves diagonal spaces?
Does "range increment of the throw" mean the range increment of my bombs or the range which I threw them?
| Disciple of Sakura |
A bomb has a range of 20'. That's its range increment. Every 20' is an additional range increment, imposing a -2 penalty on the attack roll beyond the first. When you miss, your shot is off by the number of range increments you threw. So if your target was only 20' away, it'd scatter one square. Between 20' and 40' would be 2 squares. Etc, etc.
| Karlgamer |
Seems to me like you have it all figured out now.
Not everything:
If my splash radius is 10 feet instead of 5 feet what does that look like?
a normal 5 foot splash radius looks like this
XXX
XOX
XXX
does a 10 foot splash radius look like this?
XXXXX
XXXXX
XXOXX
XXXXX
XXXXX
or this?
OXXXO
XXXXX
XXOXX
XXXXX
OXXXO
| Karlgamer |
The second.
Thanks Abraham spalding
but I'm not done yet
Smoke bomb*: When the alchemist creates a bomb, he can choose to have it create a cloud of thick smoke when it detonates. The cloud functions as fog cloud, filling an area equal to twice the bomb's splash radius for 1 round per level.
Explosive bomb*: The alchemist's bombs now have a splash radius of 10 feet rather than 5 feet. Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished. Extinguishing the flames is a full-round action that requires a Reflex save. Rolling on the ground provides the target with a +2 to the save. Dousing the target with at least 2 gallons of water automatically extinguishes the flames.
"Smoke bomb" seems to suggest that if your splash radius were increased your fog cloud area would increase.
"Explosive bomb" increases the splash radius to 10 but because they both have "*" after there names it seems that these don't stack.
Why do you think they chose to word "smoke bomb" the way they did?
| Abraham spalding |
Perhaps they were planning for feats or other features at some time that would increase the bomb's splash radius. If the "whatever" increases the bomb's splash radius 5 feet then the explosive bomb would have a total splash of 15 feet whereas the smoke bomb would have a total splash of 20 feet.
Beyond that I'm not sure -- they've used different wording for similar features before: Sometimes it's to keep things looking and reading fresh other times it is because they want actual different effects. I'll take a guess when possible but I don't try and tell people that I know my guess is right generally.